@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
18L Arathorn Axis vs JDOW Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
Non Combat Move - Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Greece
4 infantry moved from Bulgaria to Romania
3 aaGuns, 2 artilleries and 14 infantry moved from Slovakia Hungary to Romania
2 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
4 mech_infantrys moved from France to Yugoslavia
6 armour moved from France to Yugoslavia
3 artilleries moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
1 factory_minor placed in Yugoslavia
1 destroyer and 1 submarine placed in 112 Sea Zone
5 armour and 5 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
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I have a history of never scoring a hit at Normandy when Italy is trying to activate Vichy.
But at least the Spartans drew some blood of the Italians :evil:The Spartans indeed fought the good fight, and brought a lot of Romans with them into their graves…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 artillery moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
2 aaGuns and 15 infantry moved from Buryatia to Amur
3 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 artilleries and 2 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Novgorod
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Hunan to Kweichow
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to Hunan
1 armour moved from Korea to Jehol
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Jehol to Anhwe
1 infantry moved from Korea to Manchuria
3 infantry moved from Jehol to Manchuria
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Jehol to Anhwe
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from Kwangsi to Jehol
5 fighters and 5 tactical_bombers moved from Kwangsi to JeholPlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUsCombat Hit Differential Summary :
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Alex, you are so peaceful :-) No dead bodies in both, G2 and J2.
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Alex, you are so peaceful :-) No dead bodies in both, G2 and J2.
Haha!! I know. I am create peace, not war! ;)
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Alex, just to be sure: I have 84% to take FIC in case I do an unprovoked DOW. Are you really risking the freshly produced factory?
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I actually just saw that I forgot to move planes to FIC from KWangsi. I was about to write in the thread to request a quick edit.
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Sure, go ahead and edit! I do not want your first game to be determined by early blunders because you are still a bit rusty ;)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 5 fighters and 3 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 5 fighters and 3 tactical_bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Sure, go ahead and edit! I do not want your first game to be determined by early blunders because you are still a bit rusty ;)
That’s very kind of you. Thanks again!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 31 Sea Zone to Wake Island
1 fighter moved from Wake Island to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 harbour placed in Wake Island
1 carrier and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
2 artilleries, 1 fighter and 8 infantry moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 31 Sea Zone to Wake Island
1 fighter moved from Wake Island to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 harbour placed in Wake Island
1 carrier and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
2 artilleries, 1 fighter and 8 infantry moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 airfield, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tanganyika Territory to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 carrier and 1 cruiser moved from 92 Sea Zone to 90 Sea Zone
1 infantry moved from Ontario to Quebec
1 bomber moved from Iceland to United Kingdom
4 fighters moved from 94 Sea Zone to Egypt
1 tactical_bomber moved from 94 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Burma
2 aaGuns, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 90 Sea ZonePlace Units - British
1 airfield and 1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 marineCombat Hit Differential Summary :
British : 0,83
Italians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 31 Sea Zone to Wake Island
1 fighter moved from Wake Island to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 harbour placed in Wake Island
1 carrier and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
2 artilleries, 1 fighter and 8 infantry moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 airfield, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tanganyika Territory to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 carrier and 1 cruiser moved from 92 Sea Zone to 90 Sea Zone
1 infantry moved from Ontario to Quebec
1 bomber moved from Iceland to United Kingdom
4 fighters moved from 94 Sea Zone to Egypt
1 tactical_bomber moved from 94 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Burma
2 aaGuns, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 90 Sea ZonePlace Units - British
1 airfield and 1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 marine
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 1 marine
EDIT: Adding units owned by British to India: 2 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Eastern Persia: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0,83
Italians : -0,33 -
Please go ahead with this map. I just changed arty, marine into 3 inf at India and moved the fig from Tanga to EP. Thanks a lot for allowing!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
2 fighters moved from Western Germany to 96 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 bomber, 3 fighters, 1 submarine and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 3 fighters and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win, taking Cyprus from British with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Battle in MaltaNon Combat Move - Italians
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Greece to Romania
2 aaGuns moved from Yugoslavia to Romania
1 fighter moved from 96 Sea Zone to Western Germany
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0.50
British : 0.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from British Somaliland: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Italian Somaliland: 1 artillery and 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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I made a small edit. Forgot to move troops in Africa.





