@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L Arathorn Axis vs JDOW Allies BM3
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4 hits, that’s better:D
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oh, you took only 3 guys to Yunnan? What a nice artillery gift for China:D
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oh, you took only 3 guys to Yunnan? What a nice artillery gift for China:D
Yes. Gambling a tad :P :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Western United States
1 bomber moved from Central United States to Western United States
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Central United States to Western United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 marine placed in Central United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 fighter and 6 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Western United States
1 bomber moved from Central United States to Western United States
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Central United States to Western United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 marine placed in Central United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 fighter and 6 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 battleship
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from 106 Sea Zone to Iceland
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Tanganyika Territory
1 fighter moved from 110 Sea Zone to Gibraltar
1 artillery moved from Ontario to QuebecPlace Units - British
1 airfield placed in Gibraltar
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,83
British : 1,33
Italians : -0,33 -
That went well, too :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 2 fighters
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 3/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.00
French : -0.67
Neutral_Allies : 2.33Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.640
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25Italians Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18French Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsPolitics - French
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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I have a history of never scoring a hit at Normandy when Italy is trying to activate Vichy.
But at least the Spartans drew some blood of the Italians :evil: -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
Non Combat Move - Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Greece
4 infantry moved from Bulgaria to Romania
3 aaGuns, 2 artilleries and 14 infantry moved from Slovakia Hungary to Romania
2 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
4 mech_infantrys moved from France to Yugoslavia
6 armour moved from France to Yugoslavia
3 artilleries moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
1 factory_minor placed in Yugoslavia
1 destroyer and 1 submarine placed in 112 Sea Zone
5 armour and 5 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
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I have a history of never scoring a hit at Normandy when Italy is trying to activate Vichy.
But at least the Spartans drew some blood of the Italians :evil:The Spartans indeed fought the good fight, and brought a lot of Romans with them into their graves…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 artillery moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
2 aaGuns and 15 infantry moved from Buryatia to Amur
3 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 artilleries and 2 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Novgorod
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Hunan to Kweichow
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to Hunan
1 armour moved from Korea to Jehol
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Jehol to Anhwe
1 infantry moved from Korea to Manchuria
3 infantry moved from Jehol to Manchuria
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Jehol to Anhwe
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from Kwangsi to Jehol
5 fighters and 5 tactical_bombers moved from Kwangsi to JeholPlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUsCombat Hit Differential Summary :
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Alex, you are so peaceful :-) No dead bodies in both, G2 and J2.
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Alex, you are so peaceful :-) No dead bodies in both, G2 and J2.
Haha!! I know. I am create peace, not war! ;)
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Alex, just to be sure: I have 84% to take FIC in case I do an unprovoked DOW. Are you really risking the freshly produced factory?
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I actually just saw that I forgot to move planes to FIC from KWangsi. I was about to write in the thread to request a quick edit.
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Sure, go ahead and edit! I do not want your first game to be determined by early blunders because you are still a bit rusty ;)





