@dawgoneit scramble 3 in 110
18L Arathorn Axis vs JDOW Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 marine; Italians defend with 1 airfield and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marineNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 2 artilleries and 1 infantry
British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries in Burma, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries and 1 infantry in Burma, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 1 infantryNon Combat Move - British
1 aaGun moved from India to Burma
1 fighter moved from India to Sumatra
1 tactical_bomber moved from India to Sumatra
1 aaGun, 1 artillery and 7 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Ethiopia to Egypt
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from West India to India
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Normandy Bordeaux
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : -0,33
British : -0,17
Americans : 0,33
Chinese : 2,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Battle in Bessarabia
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 mech_infantrys in Bessarabia, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 mech_infantrys in Bessarabia, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 mech_infantrys in Bessarabia, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 mech_infantry in Bessarabia, round 7 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Algeria to Tunisia
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from France to Northern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
2 mech_infantrys placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -1.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Persia to Eastern Persia
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 transport moved from 52 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Sumatra
1 submarine moved from 43 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
4 artilleries moved from Archangel to Belarus
1 mech_infantry moved from Novgorod to Belarus
10 artilleries, 6 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
2 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 bombers and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Smolensk to Bryansk
8 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
4 artilleries moved from Archangel to Belarus
1 mech_infantry moved from Novgorod to Belarus
10 artilleries, 6 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
2 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 bombers and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Smolensk to Bryansk
8 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 4 artilleries, 9 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 6/14 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 10 artilleries, 3 bombers, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry; Americans defend with 1 aaGun, 1 artillery, 1 fighter, 4 infantry, 1 marine and 2 mech_infantrys
AA fire in Normandy Bordeaux : 1/4 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 10 artilleries, 3 bombers, 6 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 : 9/28 hits, 10.17 expected hits
British roll dice for 4 aaGuns, 1 armour, 1 artillery, 4 fighters, 14 infantry, 1 marine and 2 mech_infantrys in Normandy Bordeaux, round 2 : 11/23 hits, 9.17 expected hits
3 aaGuns owned by the British, 5 artilleries owned by the Germans, 1 aaGun owned by the Americans, 6 infantry owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
5 artilleries owned by the Germans, 2 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to France
British win with 1 armour, 1 artillery, 4 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Germans: 5 artilleries, 6 infantry and 1 tactical_bomber
Casualties for Americans: 1 aaGun
Casualties for British: 3 aaGuns and 5 infantryNon Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Western Germany
1 artillery and 3 infantry moved from Western Germany to France
3 aaGuns, 16 armour, 4 artilleries, 20 infantry and 17 mech_infantrys moved from Smolensk to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Romania
3 mech_infantrys moved from Baltic States to Romania
1 armour moved from Baltic States to Romania
2 transports moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
2 infantry placed in France
2 armour and 7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -1.67
British : 1.83
AA fire in Normandy Bordeaux : : 0.33
Russians : 0.67 -
Edit OOL if needed in Normandy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
3 aaGuns, 6 armour, 20 artilleries, 50 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 0,00 -
Edit OOL if needed in Normandy.
Great dice I had this turn, entirely shifted the balance in my favor.
I review OOL later. I might put one AA back on the board. Certainly not influenced by Japan. But I wanted to allow you to play Japan while doing the calcs at Normandy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
3 aaGuns, 6 armour, 20 artilleries, 50 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67
Russians : 0,00 -
Exchanged UK inf into AA. We can also edit later in case you have the map open already.
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I’m calling this game. Sure, some would possibly argue for a small axis chance, but I’m not seeing it right now, so I am calling it.
Let’s rematch instead :)
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Thanks for the game. I am more than happy the league has you back! Good luck on your route to Tier M :) You can certainly make it!
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So my cheap strategy worked out = play you when you were rusty and new to BM and claim the 8 points against a player that will be Tier M at the end of the season :evil: :-D :-D :-D
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Thanks for the game. I am more than happy the league has you back! Good luck on your route to Tier M :) You can certainly make it!
Thanks!
I will certainly do my best! -
So my cheap strategy worked out = play you when you were rusty and new to BM and claim the 8 points against a player that will be Tier M at the end of the season :evil: :-D :-D :-D
Hahaha! Sometimes being cheap can pay off huge! ;)





