@dawgoneit scramble 3 in 110
18L Arathorn Axis vs JDOW Allies BM3
-
np, and there was only a 6% chance it makes a difference.
With the forum reroll, I just completed the posting of the thread, since it had the same outcome, instead of editing back and forth.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
Alex, this time your move is really illegal. In case you fight in 96 the Marines MUST fight or stay at Gibraltar.
Thanks for giving me a nudge on this point. I will now remember it going forward. After 4 years, AND some poor habits developed “back then” (doing ncm in cm phase for “efficiency”), errors like this unfortunately “snuck in”. I’ll do better! I’m sorry I’m not 100% on the rules anymore, but I’ll get there shortly ;)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun moved from India to Burma
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,33
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun moved from India to Burma
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
-
Good luck for 110. I really do not wish you a disaster or so. It is ok for the Allies to expose their fleet, they cannot always chicken out.
However, very unlucky events offered you better odds than intended.So the only thing I am hoping for is some justice by at not least not getting lucky again. I guess you should have 5 air remaining in average. Please do not keep more :)
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 5 fighters and 5 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 artilleries moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
4 artilleries and 4 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 artillery and 5 infantry moved from Belarus to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 5 fighters and 5 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 artilleries moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
4 artilleries and 4 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 artillery and 5 infantry moved from Belarus to SmolenskCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
British defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 8/15 hits, 8.67 expected hits
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 submarine owned by the British, 1 cruiser owned by the Germans and 2 carriers owned by the British lost in 110 Sea Zone
Germans roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits
British roll dice for 2 cruisers, 5 fighters and 7 transports in 110 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
1 cruiser owned by the Americans, 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
British roll dice for 2 fighters and 7 transports in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
3 transports owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 82
Casualties for Germans: 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
Casualties for British: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 transports
Casualties for Russians: 1 submarine
Casualties for French: 1 fighter
Battle in Archangel
Germans attack with 4 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 1 infantry in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 5 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 5 artilleries and 9 infantry in Smolensk, round 2 : 6/15 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
21 infantry moved from Belarus to Smolensk
3 armour moved from Eastern Poland to Smolensk
10 armour and 11 mech_infantrys moved from Belarus to Smolensk
3 aaGuns moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
4 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 3 mech_infantrys moved from Bessarabia to Baltic States
1 aaGun moved from Bessarabia to Romania
3 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 tactical_bomber moved from 110 Sea Zone to France
3 bombers moved from 110 Sea Zone to FrancePlace Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Novgorod
2 armour, 1 artillery, 3 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.83
British : -0.17
Russians : -0.67 -
Good luck for 110. I really do not wish you a disaster or so. It is ok for the Allies to expose their fleet, they cannot always chicken out.
However, very unlucky events offered you better odds than intended.So the only thing I am hoping for is some justice by at not least not getting lucky again. I guess you should have 5 air remaining in average. Please do not keep more :)
It went almost exactly to dice overall. I had 4 planes left.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 7 armour, 10 artilleries, 41 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 15 infantry moved from Buryatia to AmurPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
EDIT: Adding units owned by ANZAC to Persia: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33
Russians : -0,83 -
Good luck for 110. I really do not wish you a disaster or so. It is ok for the Allies to expose their fleet, they cannot always chicken out.
However, very unlucky events offered you better odds than intended.So the only thing I am hoping for is some justice by at not least not getting lucky again. I guess you should have 5 air remaining in average. Please do not keep more :)
It went almost exactly to dice overall. I had 4 planes left.
Yeah, I am glad it went this way. So close the the same result than just gambling at 60% or so. This is something the Allies cannot always chicken out of. So gave 50 TUV change total to cripple both airforces from Euro Axis plus no ships left, too for Germany.
Game on
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 7 armour, 10 artilleries, 41 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 15 infantry moved from Buryatia to AmurPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
EDIT: Adding units owned by ANZAC to Persia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33
Russians : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 7 armour, 10 artilleries, 41 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 15 infantry moved from Buryatia to AmurPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
EDIT: Adding units owned by ANZAC to Persia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33
Russians : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 7 armour, 10 artilleries, 41 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 15 infantry moved from Buryatia to AmurPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
EDIT: Adding units owned by ANZAC to Persia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33
Russians : -0,83 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Szechwan
1 fighter moved from Yunnan to Szechwan
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
2 tactical_bombers moved from French Indo China to 34 Sea Zone
2 fighters moved from Caroline Islands to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from 17 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Shan State to Burma -
no scramble. Better the TT dying then another 13 SBR damage :)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Szechwan
1 fighter moved from Yunnan to Szechwan
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
2 tactical_bombers moved from French Indo China to 34 Sea Zone
2 fighters moved from Caroline Islands to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from 17 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Shan State to BurmaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 41 Sea Zone
Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 4 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry; ANZAC defend with 1 aaGun
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the ANZAC and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 tactical_bomber moved from 39 Sea Zone to Shan State
2 bombers moved from 39 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from Szechwan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Hopei to French Indo China
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from French Indo China to Hunan
1 infantry and 1 marine moved from Yunnan to French Indo China
1 tactical_bomber moved from Szechwan to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
2 mech_infantrys moved from Manchuria to Jehol
1 destroyer moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 infantry placed in Japan
1 armour and 1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,5
Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : -0.67
ANZAC : 0.33
Chinese : -1.67
UK_Pacific : 0.00
Japanese : 1.17 -
no scramble. Better the TT dying then another 13 SBR damage :)
:) hehe. I’m with you on that one ;)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 marine; Italians defend with 1 airfield and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marineNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Italians : -0,33
Americans : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 2,33
Japanese : -2,00





