Second posting is the completed German turn. Goodluck this game!
BSD (Axis +3) Vs Axisdom (Allies)
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@BSD:
Jesus, what a disaster.
well I was quite surprised that with the power I had looming all over you, that you stood your waters in 92… I thought for sure you’d regroup back up in 95 or 97 and purchase up a carrier for yourself. you gave me 97% odds with a significant average tuv gain, so I couldn’t resist the chance to blow your navy out now and forever more.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
2 bombers moved from Eastern Poland to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Southern Italy to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/8 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Karelia to Novgorod
1 fighter moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
3 aaGuns, 9 armour, 10 artilleries, 24 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
2 bombers moved from Rostov to Novgorod
1 fighter moved from Western Germany to Gibraltar
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries and 6 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
1 cruiser moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
2 aaGuns, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
1 fighter and 9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 1/7 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 3 : 0/7 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 4 : 3/7 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
3 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 aaGun moved from Vologda to Russia
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - Russians
1 armour, 6 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 armour, 5 infantry and 3 mech_infantrys placed in Russia
Russians undo move 2.
2 infantry placed in Volgograd
1 armour, 3 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 bomber, 1 harbour, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
5 fighters and 3 tactical_bombers moved from 45 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Shan State to India
2 bombers moved from Shan State to IndiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 1/9 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in India, round 2 : 5/12 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits
3 infantry owned by the British lost in India
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Yunnan
3 infantry moved from Jehol to Anhwe
5 fighters and 5 tactical_bombers moved from India to Shan State
2 bombers moved from India to Shan State
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Shan State
2 fighters moved from Manchuria to French Indo China
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 battleship moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Anhwe to KwangsiPlace Units - Japanese
1 airfield, 1 bomber and 1 harbour placed in French Indo China
2 transports placed in 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in French West Africa
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking French West Africa from Neutral_Axis with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser and 1 submarineNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 aaGun, 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 5 infantry, 1 marine, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to French Guiana
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 17 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Queensland to Midway
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 cruisers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 52 Sea Zone to 50 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 3 infantry placed in Western United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 3.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
13 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Chahar, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -1.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in French West Africa
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking French West Africa from Neutral_Axis with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser and 1 submarineNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 aaGun, 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 5 infantry, 1 marine, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to French Guiana
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 17 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Queensland to Midway
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 cruisers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 52 Sea Zone to 50 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 3 infantry placed in Western United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
13 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Chahar, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 carrier, 1 factory_minor, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Battle in Holland Belgium
Battle in 112 Sea Zone
British attack with 6 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win, taking Holland Belgium from Germans with 6 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Morocco to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 91 Sea Zone to 98 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
2 infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Iraq to Persia
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
3 aaGuns, 3 artilleries and 20 infantry moved from Burma to India
1 bomber moved from Morocco to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
1 factory_minor placed in Persia
1 marine and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans : 3.00
Chinese : -1.17
Japanese : -1.33 -
assumed no scramble in 112
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from British
1 armour moved from Algeria to TunisiaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 mech_infantry
EDIT: Adding units owned by Italians to Bessarabia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 17 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Rostov
4 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Gibraltar to Holland Belgium
2 fighters and 2 tactical_bombers moved from Ukraine to RostovCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
AA fire in Rostov : 0/3 hits
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Rostov, round 2 : 4/12 hits
Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 2/7 hits
1 aaGun owned by the Russians, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 3 : 8/10 hits
Russians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 7 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Novgorod
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Western Germany to Ukraine
1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
1 fighter moved from Gibraltar to Western Germany
14 infantry moved from Western Germany to Denmark
1 fighter moved from Holland Belgium to Denmark
1 fighter moved from Western Germany to Denmark
1 tactical_bomber moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Gibraltar to Western Germany
2 infantry moved from Norway to Finland
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Gibraltar to DenmarkPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Russians
1 fighter moved from Russia to Kansu
1 fighter and 1 tactical_bomber moved from Rostov to Russia
4 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
3 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Russia to Samara
2 mech_infantrys moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
6 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 11 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 battleships and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
8 fighters and 6 tactical_bombers moved from Shan State to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
2 bombers moved from Shan State to India
1 bomber, 3 fighters and 1 tactical_bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kwangsi to Burma
1 armour, 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in West India
Battle in Burma
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking West India from UK_Pacific, taking Burma from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 1 armour, 3 artilleries, 3 bombers, 13 fighters, 6 infantry and 9 tactical_bombers
British defend with 3 aaGuns, 3 artilleries and 23 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 6/9 hits
5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 8 fighters, 6 infantry and 8 tactical_bombers in India, round 2 : 12/29 hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries and 23 infantry in India, round 2 : 4/26 hits
4 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 8 fighters, 2 infantry and 8 tactical_bombers in India, round 3 : 14/25 hits
UK_Pacific roll dice for 3 artilleries and 12 infantry in India, round 3 : 8/15 hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 artilleries owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 bombers, 6 fighters and 7 tactical_bombers in India, round 4 : 10/17 hits
UK_Pacific roll dice for 1 artillery in India, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -37
Casualties for British: 3 aaGuns, 3 artilleries and 23 infantry
Casualties for Japanese: 3 artilleries, 7 fighters, 6 infantry and 3 tactical_bombers
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour moved from Anhwe to Yunnan
3 bombers moved from India to French Indo China
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 armour and 1 mech_infantry moved from Manchuria to ShantungPlace Units - Japanese
3 infantry placed in French Indo China
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 infantry placed in Manchuria
2 fighters and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 62 PUs (2 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Nothing puts salt on a wound quite like 6/9 AA gun hits.
-
@BSD:
Nothing puts salt on a wound quite like 6/9 AA gun hits.
OUCH that’s gotta hurt!
but at the same time, I feel that you’ve been dodging my aaa guns most battles last and this game (e.g., Rostov).
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Norway
Battle in KoreaNon Combat Move - Americans
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 carriers, 4 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Western United States to Midway
1 carrier and 1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to Midway
1 bomber moved from Western United States to Wake Island
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 17 Sea Zone to 31 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 50 Sea Zone to 31 Sea ZonePlace Units - Americans
1 harbour placed in Wake Island
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in Normandy Bordeaux : : -0.17
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
14 infantry moved from Chahar to Hopei
2 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Sikang
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Hopei, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Norway
Battle in KoreaNon Combat Move - Americans
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 carriers, 4 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Western United States to Midway
1 carrier and 1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to Midway
1 bomber moved from Western United States to Wake Island
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 17 Sea Zone to 31 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 50 Sea Zone to 31 Sea ZonePlace Units - Americans
1 harbour placed in Wake Island
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
14 infantry moved from Chahar to Hopei
2 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Sikang
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Hopei, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
2 infantry moved from Eastern Persia to West India
1 bomber moved from Iraq to 79 Sea Zone
1 artillery moved from Eastern Persia to West IndiaCombat - British
Battle in 79 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
3 artilleries and 1 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Rostov
1 fighter moved from 98 Sea Zone to Rostov
1 mech_infantry moved from Egypt to Iraq
1 marine moved from Egypt to Trans-Jordan
1 bomber moved from 79 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Persia
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to Norway
1 carrier and 1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 submarine placed in 81 Sea Zone
1 fighter placed in 98 Sea Zone
1 fighter placed in Persia
3 infantry placed in Union of South Africa
1 mech_infantry placed in Egypt
British undo move 5.
1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Tobruk: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to Trans-Jordan: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17
British : 1.17
AA fire in Normandy Bordeaux : : -0.17
Chinese : -0.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from British
1 armour moved from Algeria to TunisiaCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bessarabia to UkrainePlace Units - Italians
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Hopei
1 fighter moved from 31 Sea Zone to Korea
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Queensland to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from Queensland to South Australia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :