@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Assumed no intercept in Moscow. Guess you didn’t need it anyway after spot on AA!
Even if I would have I sure wouldn’t say so now lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Kansu to Vologda
1 infantry moved from Timguska to Kansu
2 bombers moved from French Indo China to India
3 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
1 bomber moved from Anhwe to India
5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 18 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Burma to India
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 4/11 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in India
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
British defend with 2 armour and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 3 bombers and 3 mech_infantrys in India, round 2 : 2/7 hits
UK_Pacific roll dice for 2 armour and 1 artillery in India, round 2 : 1/3 hits
1 armour owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour, 3 bombers and 2 mech_infantrys in India, round 3 : 2/6 hits
UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour and 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 18 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from India to French Indo China
1 bomber moved from India to Yunnan
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
4 fighters moved from 18 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
3 fighters and 4 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Manchuria
2 fighters moved from 18 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
1 mech_infantry and 2 tactical_bombers placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,3,4,3,2,6,3,1,2,6,3,6,1,6,6,5,1,4,2,5,5,1,6,4,4,6,6,3,5,2,6,1,3,1,1,1,4
Japanese collect 55 PUs (16 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
4 infantry and 1 mech_infantry moved from West India to India
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
Combat - British
Battle in India
British attack with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/9 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Caucasus
British attack with 1 bomber and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber and 3 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 bomber and 1 infantry in Caucasus, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 6 : 2/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 5 mech_infantrys moved from Persia to West India
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
5 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to Greece
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Union of South Africa to Egypt
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
2 destroyers and 1 fighter placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
I forgot one non-combat for the US and did it as a sloppy edit in Britain’s turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 artillery and 2 infantry moved from Tambov to Samara
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Crete
Battle in Samara
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Crete from British, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from France to Yugoslavia
1 aaGun, 1 artillery and 3 infantry moved from France to Northern Italy
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Tambov to Rostov
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
I forgot one non-combat for the US and did it as a sloppy edit in Britain’s turn.
All good!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from French Indo China to 19 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Turkmenistan to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Tambov
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to France
Combat - Germans
Battle in Scotland
Battle in 19 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Sikang
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Archangel to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 fighters moved from Bryansk to Western Germany
3 fighters moved from Western Germany to Yugoslavia
1 artillery and 6 infantry moved from Finland to Norway
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 bomber moved from Caucasus to Bryansk
1 bomber moved from 19 Sea Zone to French Indo China
Place Units - Germans
1 airfield and 1 factory_minor placed in Yugoslavia
1 destroyer and 1 transport placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/30 hits
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/30 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 1 marine owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 16/28 hits
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.
16 hits this time. MARTI already starting the hosing rd 1 when you got 18 hits, 3 over average! We will see what rd 2 has to offer :wink:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/30 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 1 marine owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 16/28 hits
Americans roll dice for 1 battleship, 5 carriers, 10 fighters and 1 transport in 6 Sea Zone, round 3 : 8/16 hits
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.
16 hits this time. MARTI already starting the hosing rd 1 when you got 18 hits, 3 over average! We will see what rd 2 has to offer :wink:
8 whopping hits that time! MARTI LOVES ME!!! lol
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.
16 hits this time. MARTI already starting the hosing rd 1 when you got 18 hits, 3 over average! We will see what rd 2 has to offer :wink:
8 whopping hits that time! MARTI LOVES ME!!! lol
Yeah you were one hit under avg that round, but overall two over. I have been chalk. Can’t complain though it has statistically gone according to plan. Hopefully I will finish up the battle tonight and we can get moving again. Thanks for your patience.
I’m going out of town until the 4th. I will try to post again if I can but I may not be able to until I return.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/30 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 1 marine owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 16/28 hits
Americans roll dice for 1 battleship, 5 carriers, 10 fighters and 1 transport in 6 Sea Zone, round 3 : 8/16 hits
4 carriers owned by the Americans, 8 tactical_bombers owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 10/20 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 2/4 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 bombers, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 148
Casualties for Americans: 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 9 tactical_bombers
Non Combat Move - Japanese
1 infantry moved from Kansu to Shensi
1 armour moved from Vologda to Kansu
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Chahar to Hopei
1 artillery moved from Hopei to Suiyuyan
3 mech_infantrys moved from Malaya to Yunnan
1 aaGun moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from 34 Sea Zone to French Indo China
1 fighter moved from 21 Sea Zone to French Indo China
3 transports moved from 35 Sea Zone to 19 Sea Zone
3 artilleries moved from Manchuria to 19 Sea Zone
3 artilleries and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 destroyers placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Japanese collect 56 PUs (12 lost to blockades); end with 56 PUs