Intercept in Egypt?
Scramble from Egypt to T-J?
18L G40BM3 Majikforce (Axis) vs Ferrousgryphon (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 8 infantry moved from Novgorod to Archangel
1 bomber moved from Ukraine to Vologda
1 armour and 1 mech_infantry moved from Samara to Vologda
2 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 fighters moved from Ukraine to Tambov
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 4 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 8 infantry in Archangel, round 2 : 4/12 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour, 2 fighters and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Tambov, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tambov, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Ukraine
2 fighters moved from Tambov to Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Norway to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
1 destroyer placed in 113 Sea Zone
2 infantry and 8 mech_infantrys placed in Western Germany
Germans undo move 3.
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 fighter and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Western Ukraine to Russia
4 aaGuns, 8 armour, 3 artilleries, 51 infantry and 8 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Urals
1 armour moved from Olgiy to Urals
2 mech_infantrys moved from Yunnan to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to India
2 fighters moved from Japan to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Urals
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Urals, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/6 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 21 Sea Zone to Guam
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 fighter moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Burma
2 tactical_bombers moved from India to Yunnan
1 fighter moved from India to Yunnan
1 bomber moved from India to French Indo China
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Suiyuyan
1 armour moved from Manchuria to Anhwe
1 fighter moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Japan
1 infantry moved from Anhwe to HopeiPlace Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Manchuria
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,1,2,2,5,1,3,6,1,3,6,2,4,2,5,6,1,2,1,5,2,1,2,5,1,6,2,6,6,3,2,2,1,4,2,5,4
Japanese collect 63 PUs (11 lost to blockades); end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Sorry tried to post but MARTI seems to be down. I’ll try again tomorrow.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
2 infantry moved from West India to India
2 fighters and 2 tactical_bombers moved from West India to India
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in India
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in India
British win, taking Holland Belgium from Germans, taking India from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
1 aaGun, 2 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 5 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Union of South Africa to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 airfield placed in Egypt
3 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits
Americans roll dice for 1 artillery and 1 marine in Normandy Bordeaux, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux
Italians win, taking 97 Sea Zone from British, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 artillery and 1 marine
Battle in Western Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Bryansk
2 destroyers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern Italy to France
1 infantry moved from Northern Italy to France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 bomber moved from Ukraine to Vologda
2 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Tambov to Samara
1 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
6 armour, 13 artilleries, 2 fighters, 17 infantry and 20 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Tambov to Bryansk
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
1 mech_infantry moved from Samara to Sikang
2 armour and 1 mech_infantry moved from Novosibirsk to SikangCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/8 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 4 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Sikang, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Ukraine to Bryansk
1 bomber moved from Vologda to Bryansk
4 artilleries and 6 infantry moved from Archangel to Belarus
2 bombers moved from Holland Belgium to Western Germany
1 aaGun moved from France to Normandy Bordeaux
9 infantry moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to 93 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries moved from France to Normandy Bordeaux
2 artilleries moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Urals to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Anhwe to Yunnan
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
1 bomber moved from French Indo China to Kansu
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Burma to India
2 bombers moved from French Indo China to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 armour moved from Burma to India
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Guam to 18 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
3 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Japan to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 18 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 2/8 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 18 Sea Zone to Japan
4 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 18 Sea Zone to Manchuria
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kansu to Anhwe
2 bombers moved from India to French Indo China
1 fighter moved from India to Yunnan
2 tactical_bombers moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to YunnanPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 fighter and 3 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,2,5,5,4,6,5,2,6,6,4,1,6,6,3,1,5,3,2,5,6,4,2,1,2,2,4,5,3,4,3,1,5,2,2,5,5,4
Japanese collect 64 PUs (11 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 artillery moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
1 armour moved from Eastern Persia to IndiaCombat - British
Battle in India
British attack with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/8 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - British
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
2 artilleries and 5 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
1 aaGun moved from Persia to Northwest Persia
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Persia to Northwest PersiaPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from France to Southern Italy
1 armour moved from Normandy Bordeaux to France
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Russia
2 fighters moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 armour moved from Sikang to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 artilleries and 5 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Volgograd to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Caucasus to French Indo China
2 fighters moved from Russia to Bryansk
1 bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 destroyer and 2 fighters placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Assumed no intercept in Moscow. Guess you didn’t need it anyway after spot on AA!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs -
Assumed no intercept in Moscow. Guess you didn’t need it anyway after spot on AA!
Even if I would have I sure wouldn’t say so now lol
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Kansu to Vologda
1 infantry moved from Timguska to Kansu
2 bombers moved from French Indo China to India
3 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
1 bomber moved from Anhwe to India
5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 18 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Burma to IndiaCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 4/11 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in India
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
British defend with 2 armour and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 3 bombers and 3 mech_infantrys in India, round 2 : 2/7 hits
UK_Pacific roll dice for 2 armour and 1 artillery in India, round 2 : 1/3 hits
1 armour owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour, 3 bombers and 2 mech_infantrys in India, round 3 : 2/6 hits
UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour and 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 18 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from India to French Indo China
1 bomber moved from India to Yunnan
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
4 fighters moved from 18 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
3 fighters and 4 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Manchuria
2 fighters moved from 18 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
1 mech_infantry and 2 tactical_bombers placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,3,4,3,2,6,3,1,2,6,3,6,1,6,6,5,1,4,2,5,5,1,6,4,4,6,6,3,5,2,6,1,3,1,1,1,4
Japanese collect 55 PUs (16 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
4 infantry and 1 mech_infantry moved from West India to India
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to CaucasusCombat - British
Battle in India
British attack with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/9 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Caucasus
British attack with 1 bomber and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber and 3 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 bomber and 1 infantry in Caucasus, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 6 : 2/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 5 mech_infantrys moved from Persia to West India
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
5 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to Greece
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Union of South Africa to Egypt
1 destroyer moved from 80 Sea Zone to 78 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
2 destroyers and 1 fighter placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
I forgot one non-combat for the US and did it as a sloppy edit in Britain’s turn.