Agreed it could have definitely been worse!
18L cyanight (Axis+1) vs farmboy (Allies) BM3
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Probably won’t get to my turn until my tomorrow. Lots to think about. Just a heads up though that I noticed that triple a seems to have put the US air on the US carriers and the UK air on the UK carriers. I couldn’t remember for sure, but i had thought it would keep track of which carrier the air had landed on when the carriers entered the same sea zone (the US air landed on the UK carriers prior to the carriers being in the same zone. So I will probably have to edit to correct that at the end of the US turn. I wanted to let you know since it would be a pain to fix this after the fact if I am simply not understanding how this works.
Also, after tomorrow’s turn, I may not be able to play much over the next week and especially not until Thursday.
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Sure, not a problem.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 aaGun, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 112 Sea Zone to Finland
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
4 fighters moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in New Guinea
Battle in Finland
Americans attack with 4 fighters
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 4 fighters in Finland, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 2 fighters in Finland, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters in Finland, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Finland
Americans roll dice for 1 fighter in Finland, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Finland
Americans win, taking New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is -16
Casualties for Americans: 3 fighters
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in 31 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - Americans
1 fighter could not land in 112 Sea Zone and was removed
1 fighter moved from Finland to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
6 carriers moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
4 fighters moved from Queensland to Hawaiian Islands
1 aaGun moved from Central United States to Western United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 aaGun and 2 infantry placed in Norway
1 infantry placed in Central United States
3 fighters placed in Western United States
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suiyuyan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to 127 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
EDIT: Removing units owned by British from 112 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : -1.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
3 artilleries and 5 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -2.67
Japanese : 1.00 -
Just a note that I am going to edit my US turn NCMs. The carrier will move to Gibraltar instead of novgorod and I forgot to move a transport there as well from Norway. Mentioning this now because there is a combat the UK is doing that while small might appear consequential for the carrier location so its better I commit now.
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Understood
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 aaGun, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 112 Sea Zone to Finland
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
4 fighters moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in New Guinea
Battle in Finland
Americans attack with 4 fighters
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 4 fighters in Finland, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 2 fighters in Finland, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters in Finland, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Finland
Americans roll dice for 1 fighter in Finland, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Finland
Americans win, taking New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is -16
Casualties for Americans: 3 fighters
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in 31 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - Americans
1 fighter could not land in 112 Sea Zone and was removed
1 fighter moved from Finland to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
6 carriers moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
4 fighters moved from Queensland to Hawaiian Islands
1 aaGun moved from Central United States to Western United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 aaGun and 2 infantry placed in Norway
1 infantry placed in Central United States
3 fighters placed in Western United States
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suiyuyan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to 127 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
EDIT: Removing units owned by British from 112 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
3 artilleries and 5 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber, 8 fighters and 1 tactical_bomber moved from Russia to Vologda
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour moved from Algeria to Libya
British take Libya from ItaliansCombat - British
Battle in Vologda
British attack with 1 bomber, 8 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 8 fighters and 1 tactical_bomber in Vologda, round 2 : 6/10 hits, 5.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
British win with 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns, 1 artillery and 12 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Shan State to Kweichow
2 artilleries and 1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 aaGun moved from India to Burma
3 infantry moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
3 fighters moved from Persia to Russia
1 artillery and 2 infantry moved from Algeria to Morocco
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 91 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber, 8 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - British
3 fighters placed in Persia
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 bomber placed in India
1 submarine placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by British from 127 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Germans : -0.00
British : 0.83
Americans : -1.17
Chinese : -2.67
Japanese : 1.50 -
Done. because of the issue with the carriers I let one fighter die in 112 and then added it back in after.
Also, if you decide to hit Moscow with the Italians first, I’ll take inf off but save the AA.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
2 bombers moved from Southern Italy to Russia
1 bomber moved from Novgorod to Russia
5 mech_infantrys moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Russia
4 armour moved from Bryansk to Russia
1 mech_infantry moved from Archangel to Russia
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
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scramble orders for Gib
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None.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Archangel to Samara
3 fighters moved from Bryansk to Samara
1 bomber moved from Bryansk to Samara
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Tambov
1 mech_infantry moved from Bryansk to Tambov
4 mech_infantrys moved from Bryansk to Caucasus
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Battle in Caucasus
Italians attack with 4 armour, 1 bomber and 4 mech_infantrys
British defend with 4 infantry
Italians roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Caucasus, round 2 : 5/9 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 3/4 hits
3 mech_infantrys owned by the Italians and 4 infantry owned by the British lost in Caucasus
Italians win, taking Tunisia from Americans, taking Caucasus from Russians with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 3 mech_infantrys
Casualties for British: 4 infantry
Battle in Tambov
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Tambov
Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Italians attack with 2 bombers, 3 fighters and 1 mech_infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Samara, round 2 : 5/6 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Samara
Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 1 destroyer
Italians roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from Tambov to Volgograd
1 bomber moved from Caucasus to Volgograd
3 fighters moved from Samara to Volgograd
1 bomber moved from Samara to Volgograd
2 aaGuns moved from Bryansk to Ukraine
1 bomber moved from Samara to Volgograd
3 fighters moved from Western Germany to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
I decided to change my attack on Russia… Its too risky I think. I kept your same scramble orders since that combat was the same.
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Makes sense. It was a risk although to me too. I won’t deny I’m somewhat relieved and was regretting that I hadn’t sacrificed my us carriers to land those fighters when I saw you going for it.
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Holding back your AA really makes it risky. If I get no aa loss then I think I could take it but if I lose 1 or 2 planes its the other way.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Russia to Kweichow
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from West India to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Russia to Kweichow
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from West India to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to Morocco
1 cruiser moved from 112 Sea Zone to 91 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Vyborg
3 fighters moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Evenkiyskiy to Urals
5 mech_infantrys moved from Poland to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 tactical_bomber moved from Russia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 tactical_bomber
Germans defend with 1 aaGun
AA fire in Kazakhstan : 0/1 hits, 0.17 expected hits
1 aaGun owned by the Germans lost in Kazakhstan
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
AA fire in Kazakhstan : : -0.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 31 Sea Zone
10 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 mech_infantrys moved from Anhwe to Hunan
3 fighters moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Aleutian Islands
Battle in Hunan
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Aleutian Islands from Americans, taking Hunan from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 12 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 12 fighters in 26 Sea Zone, round 2 : 8/13 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 12 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to Anhwe
1 armour moved from Kiangsu to Kwangtung
2 armour moved from Kiangsu to Anhwe
3 armour moved from Shantung to Anhwe
4 tactical_bombers moved from Korea to Anhwe
2 fighters and 1 tactical_bomber moved from Japan to Korea
3 marines moved from Midway to 25 Sea Zone
2 battleships, 7 carriers, 1 cruiser and 3 marines moved from 25 Sea Zone to 6 Sea Zone
3 marines moved from 6 Sea Zone to Korea
2 fighters moved from 31 Sea Zone to 6 Sea Zone
11 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Removing units owned by Japanese from Korea: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs