@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 2 carriers, 1 cruiser and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 transports moved from 26 Sea Zone to 64 Sea Zone
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
5 armour and 1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in Yunnan
Americans attack with 11 armour and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 11 armour and 1 mech_infantry in Yunnan, round 2 : 6/12 hits, 5,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Italians with 11 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - Americans
1 aaGun and 1 artillery moved from 88 Sea Zone to Suriname
6 fighters moved from Eastern United States to 88 Sea Zone
1 bomber moved from British Guiana to United Kingdom
3 transports moved from 88 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
2 carriers and 1 cruiser placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians : 0,00
Americans : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Germans defend with 1 artillery
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Germans with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0,67
Chinese : -0,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 2 carriers, 1 cruiser and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 transports moved from 26 Sea Zone to 64 Sea Zone
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
5 armour and 1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in Yunnan
Americans attack with 11 armour and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 11 armour and 1 mech_infantry in Yunnan, round 2 : 6/12 hits, 5,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Italians with 11 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - Americans
1 aaGun and 1 artillery moved from 88 Sea Zone to Suriname
6 fighters moved from Eastern United States to 88 Sea Zone
1 bomber moved from British Guiana to United Kingdom
3 transports moved from 88 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
2 carriers and 1 cruiser placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Germans defend with 1 artillery
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Germans with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsPurchase Units - British
British buy 3 aaGuns and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 transport moved from 74 Sea Zone to 57 Sea Zone
1 fighter moved from 72 Sea Zone to 37 Sea Zone
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
3 aaGuns and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 17 PUs (1 lost to blockades); end with 17 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,00
Americans : 0,33
Chinese : -0,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from 95 Sea Zone to Tunisia
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 95 Sea Zone to TunisiaCombat - Italians
Battle in Algeria
Battle in 87 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 destroyer
Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 87 Sea Zone
Italians win, taking Algeria from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits
British roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 2/4 hits
British roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 armour moved from Northern Italy to France
2 armour moved from Egypt to Belgian Congo
1 bomber moved from Greece to Western GermanyPlace Units - Italians
1 carrier and 1 fighter placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 3 armour, 4 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Korea to Amur
ANZAC take Amur from Japanese
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 bomber moved from Japan to Shan State
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
4 fighters moved from French Indo China to Burma
1 fighter moved from 37 Sea Zone to Burma
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 armour moved from Malaya to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Okinawa
Battle in Burma
ANZAC attack with 1 armour and 5 fighters
Germans defend with 1 armour and 2 mech_infantrys
ANZAC roll dice for 1 armour and 5 fighters in Burma, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 1,17 expected hits
1 armour owned by the ANZAC, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Burma
ANZAC win, taking Okinawa from Japanese with 5 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 armour
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Shan State
ANZAC attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
Germans defend with 4 armour
ANZAC roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 4/7 hits, 3,00 expected hits
Germans roll dice for 4 armour in Shan State, round 2 : 3/4 hits, 2,00 expected hits
2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 4 armour owned by the Germans lost in Shan State
ANZAC win, taking Shan State from Germans with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Germans: 4 armourNon Combat Move - ANZAC
5 fighters moved from Burma to Yunnan
5 fighters moved from Yunnan to Kweichow
1 bomber moved from Shan State to Malaya
1 aaGun moved from Western Australia to Northern Territory
1 carrier and 1 destroyer moved from 72 Sea Zone to 58 Sea ZonePlace Units - ANZAC
3 armour placed in Malaya
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in JapanTurn Complete - ANZAC
ANZAC collect 43 PUs; end with 44 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0,83
ANZAC : 2,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Germans
Germans buy 4 armour, 6 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Southern Italy to Gibraltar
11 bombers moved from Western Germany to Gibraltar
3 fighters moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from ANZAC
1 armour and 1 mech_infantry moved from Yakut S.S.R. to BuryatiaCombat - Germans
Germans creates battle in territory 109 Sea Zone -
Scramble in SZ91? If so, which planes?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Germans
Germans buy 4 armour, 6 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Southern Italy to Gibraltar
11 bombers moved from Western Germany to Gibraltar
3 fighters moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from ANZAC
1 armour and 1 mech_infantry moved from Yakut S.S.R. to BuryatiaCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Gibraltar
Germans attack with 1 armour, 17 bombers and 5 infantry
British defend with 1 airfield, 5 fighters and 1 harbour; Americans defend with 5 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers
Germans roll dice for 1 armour, 17 bombers and 5 infantry in Gibraltar, round 2 : 13/23 hits
British roll dice for 5 artilleries, 10 fighters, 5 infantry and 3 tactical_bombers in Gibraltar, round 2 : 10/23 hits
3 tactical_bombers owned by the Americans, 5 bombers owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Gibraltar
Germans roll dice for 1 armour and 12 bombers in Gibraltar, round 3 : 10/13 hits
British roll dice for 10 fighters in Gibraltar, round 3 : 5/10 hits
4 bombers owned by the Germans, 1 armour owned by the Germans, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Gibraltar
Germans win, taking 109 Sea Zone from Americans with 8 bombers remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour, 9 bombers and 5 infantry
Casualties for British: 5 fighters
Casualties for Americans: 5 artilleries, 5 fighters, 5 infantry and 3 tactical_bombersNon Combat Move - Germans
1 bomber moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from French Equatorial Africa to French Central Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from South West Africa to Union of South Africa
3 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to West India
1 armour and 2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Kansu
6 bombers moved from Gibraltar to Algeria
3 fighters moved from Southern Italy to Algeria
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Algeria: 1 bomber
EDIT: Adding units owned by Germans to Gibraltar: 1 armour
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Turning off Edit Mode
3 bombers placed in France
3 bombers placed in Western Germany
1 destroyer placed in 97 Sea Zone
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Caucasus
1 infantry placed in Union of South AfricaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
Germans collect 91 PUs (5 lost to blockades); end with 91 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 103 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 124 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Combat Move - Japanese
1 infantry moved from Chahar to Jehol
Japanese take Jehol from ChineseCombat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from India to BurmaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
7 fighters moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from French Indo China to Szechwan
3 armour moved from Yunnan to Szechwan
5 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Shensi
3 armour moved from Kwangtung to AnhweCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Shensi
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Shensi, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Shensi
Americans win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Szechwan, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Szechwan
Americans win, taking Szechwan from Japanese with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 transports
Germans defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer, 9 fighters and 2 transports in 91 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 9 fighters and 2 transports in 91 Sea Zone, round 3 : 7/10 hits, 5,00 expected hits
Germans roll dice for 2 carriers, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 49
Casualties for Americans: 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Casualties for Germans: 2 carriers, 3 destroyers, 4 fighters and 3 transports
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
6 fighters moved from 91 Sea Zone to 101 Sea Zone
2 battleships and 4 carriers moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from 94 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 cruiser and 5 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -1,50
Americans : -1,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 4 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 1,67
Chinese : -0,17
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
7 fighters moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from French Indo China to Szechwan
3 armour moved from Yunnan to Szechwan
5 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Shensi
3 armour moved from Kwangtung to AnhweCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Shensi
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Shensi, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Shensi
Americans win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Szechwan, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Szechwan
Americans win, taking Szechwan from Japanese with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 transports
Germans defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer, 9 fighters and 2 transports in 91 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 9 fighters and 2 transports in 91 Sea Zone, round 3 : 7/10 hits, 5,00 expected hits
Germans roll dice for 2 carriers, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 49
Casualties for Americans: 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Casualties for Germans: 2 carriers, 3 destroyers, 4 fighters and 3 transports
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
6 fighters moved from 91 Sea Zone to 101 Sea Zone
2 battleships and 4 carriers moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from 94 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 cruiser and 5 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 4 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsPurchase Units - British
British buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 transport moved from 57 Sea Zone to 55 Sea ZoneNon Combat Move - British
Place Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 10 PUs (6 lost to blockades); end with 12 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,17
Americans : -1,50
Chinese : -0,17
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
2 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Morocco
1 bomber moved from Western Germany to Gibraltar
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Gibraltar
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Gibraltar : 0/3 hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/9 hits
British roll dice for 1 aaGun, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/5 hits
1 aaGun owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries, 1 bomber and 2 fighters in Gibraltar, round 3 : 1/6 hits
British roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/5 hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Gibraltar, round 4 : 3/4 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 1/4 hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 5 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 1 aaGun, 2 artilleries and 3 infantry
Battle in Morocco
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 bomber
Italians roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits
British roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Morocco
Italians win, taking Morocco from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Algeria
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 carriers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 armour moved from Belgian Congo to Egypt
1 armour moved from France to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 artillery moved from Shan State to Burma
2 armour moved from Shan State to Burma
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 carrier and 1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
3 armour moved from Malaya to Burma
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 bomber moved from Malaya to Burma
2 fighters moved from Kweichow to ShensiCombat - ANZAC
Battle in Buryatia
ANZAC attack with 2 artilleries
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 artilleries in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits, 1,17 expected hits
ANZAC roll dice for 2 artilleries in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 3 : 1/3 hits, 1,17 expected hits
1 artillery owned by the ANZAC lost in Buryatia
1 artillery owned by the ANZAC retreated to Amur
Japanese win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Malaya
2 transports placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
1 artillery placed in New South Wales
1 harbour placed in SumatraTurn Complete - ANZAC
ANZAC collect 42 PUs; end with 42 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to French Indo China: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Okinawa: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -1,33
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 destroyers, 1 infantry, 10 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
3 bombers moved from France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/6 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,5,6,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Sakha from ANZAC to Germans
EDIT: Changing ownership of Siberia from ANZAC to Germans
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Siberia: 1 armour
EDIT: Turning off Edit Mode
1 mech_infantry moved from Buryatia to Sakha
1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Sikang to India
3 mech_infantrys moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from West India to India
3 armour moved from Persia to West India
5 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 artillery moved from French Equatorial Africa to French Central Africa
3 fighters moved from Algeria to Gibraltar
1 armour and 2 mech_infantrys moved from Tunisia to Algeria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Northern Italy to France
5 bombers moved from United Kingdom to Western Germany
1 submarine moved from 105 Sea Zone to 92 Sea Zone
7 bombers moved from Algeria to Greece
2 infantry moved from Bulgaria to Greece
2 artilleries moved from France to Western GermanyPlace Units - Germans
3 destroyers, 3 submarines and 3 transports placed in 112 Sea Zone
1 bomber placed in Greece
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Caucasus
2 mech_infantrys placed in Russia
1 infantry placed in EgyptTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Germans collect 86 PUs (9 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Combat Move - Japanese
Combat - Japanese
Turn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
2 armour moved from Burma to Kweichow
3 armour moved from Anhwe to Kweichow
5 armour moved from Shensi to Szechwan
1 submarine moved from 80 Sea Zone to 75 Sea ZoneCombat - Americans
Non Combat Move - Americans
6 carriers and 11 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Sikang
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0,33
Chinese : 0,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
2 armour moved from Burma to Kweichow
3 armour moved from Anhwe to Kweichow
5 armour moved from Shensi to Szechwan
1 submarine moved from 80 Sea Zone to 75 Sea ZoneCombat - Americans
Non Combat Move - Americans
6 carriers and 11 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Sikang
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUsPurchase Units - British
British buy nothing; Remaining resources: 12 PUs;Combat Move - British
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
British collect 11 PUs (4 lost to blockades); end with 23 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Chinese : 0,67
Japanese : -0,67





