TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to French Guiana
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siam to French Indo China
2 submarines moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Americans
Battle in Kwangtung
Battle in Gibraltar
Americans attack with 5 artilleries and 5 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Kwangtung from Japanese, taking Gibraltar from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 82 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 destroyers and 2 transports
Americans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 destroyers and 2 transports in 82 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 82 Sea Zone
Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Brazil
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Brazil, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Brazil
Americans win, taking Brazil from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from Brazil to French Guiana
Place Units - Americans
3 armour placed in French Indo China
1 battleship, 2 carriers and 2 destroyers placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kiangsu
Chinese undo move 1.
5 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in Kiangsu
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 mech_infantry moved from Union of South Africa to South West Africa
1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in South West Africa
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in South West Africa, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in South West Africa, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in South West Africa
British win, taking South West Africa from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from Rhodesia to Union of South Africa
Place Units - British
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 20 PUs; end with 20 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 23 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,33
British : 0,33
Americans : -0,83
Chinese : -0,67
Japanese : 1,33
triplea_42175_UK_24.tsvg