Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42175_Chi32.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                8 fighters moved from 106 Sea Zone to United Kingdom
                4 carriers moved from 106 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from 101 Sea Zone to 89 Sea Zone
                3 armour moved from Tsinghai to Samara
                19 armour moved from Novosibirsk to Samara
                1 armour moved from Timguska to Samara
                1 armour moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Tsinghai
                3 armour moved from Shensi to Tsinghai
                3 armour moved from Yunnan to India

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    Americans attack with 1 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Americans attack with 23 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in India
                    Americans attack with 3 armour
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
                        1 armour owned by the Germans lost in India
                        Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                        Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                    Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 2 armour

    Non Combat Move - Americans
                3 armour moved from French Indo China to Szechwan
                3 armour moved from Kwangtung to Yunnan
                1 fighter moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 armour placed in French Indo China
                2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
                EDIT: Changing PUs for British from 10 to 9
                EDIT: Turning off Edit Mode
                British buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 41 Sea Zone to India

    Non Combat Move - British

    Place Units - British
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 13 PUs; end with 13 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Germans : -1,33
        Italians : -0,33
        Americans : -6,83
        Japanese : -0,67

    triplea_42175_UK_32.tsvg

  • '21 '20 '19 '18 '17 '16

    I forgot to attack 111 will do it here will you scramble?

  • '20 '19 '18 '15 '13

    attack with what? US Fighters? 11 of them?

  • '21 '20 '19 '18 '17 '16

    @Odonis:

    attack with what? US Fighters? 11 of them?

    yes

  • '20 '19 '18 '15 '13

    scramble 3 FTRs please. Max defence

  • '21 '20 '19 '18 '17 '16

    DiceRolls: 11@3; Total Hits: 611@3: (6, 3, 5, 2, 6, 1, 5, 3, 1, 1, 6)

    DiceRolls: 5@2 3@4; Total Hits: 35@2: (2, 6, 4, 2, 4)3@4: (3, 5, 5)

  • '21 '20 '19 '18 '17 '16

    DiceRolls: 8@3; Total Hits: 58@3: (4, 2, 3, 4, 5, 1, 2, 1)

    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                8 fighters moved from 106 Sea Zone to United Kingdom
                4 carriers moved from 106 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from 101 Sea Zone to 89 Sea Zone
                3 armour moved from Tsinghai to Samara
                19 armour moved from Novosibirsk to Samara
                1 armour moved from Timguska to Samara
                1 armour moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Tsinghai
                3 armour moved from Shensi to Tsinghai
                3 armour moved from Yunnan to India

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    Americans attack with 1 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Americans attack with 23 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in India
                    Americans attack with 3 armour
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
                        1 armour owned by the Germans lost in India
                        Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                        Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                    Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 2 armour

    Non Combat Move - Americans
                3 armour moved from French Indo China to Szechwan
                3 armour moved from Kwangtung to Yunnan
                1 fighter moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 armour placed in French Indo China
                2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
                EDIT: Changing PUs for British from 10 to 9
                EDIT: Turning off Edit Mode
                British buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 41 Sea Zone to India

    Non Combat Move - British

    Place Units - British
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 13 PUs; end with 13 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 4 fighters
                EDIT: Removing units owned by Germans from 111 Sea Zone: 5 destroyers and 14 transports
                EDIT: Removing units owned by Italians from 111 Sea Zone: 3 transports
                EDIT: Removing units owned by Germans from Scotland: 3 fighters
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1,33
        Italians : -0,33
        Americans : -6,83
        Japanese : -0,67

    triplea_42175_UK_32.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Northern Italy to 110 Sea Zone
                2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
                2 armour moved from Eastern Persia to Kazakhstan

    Combat - Italians

    triplea_42175_Ita32.tsvg

  • '20 '19 '18 '15 '13

    scram,ble?

  • '21 '20 '19 '18 '17 '16

    no

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Northern Italy to 110 Sea Zone
                2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
                2 armour moved from Eastern Persia to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 2 armour
                    Americans defend with 1 armour
                        Italians roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        Americans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Kazakhstan
                    Italians win, taking Kazakhstan from Americans with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in United Kingdom
                    Italians attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
                    British defend with 7 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
                        AA fire in United Kingdom :  0/7 hits
                        Italians roll dice for 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 2 :  5/19 hits
                        British roll dice for 7 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 :  32/66 hits
                        1 mech_infantry owned by the Italians, 5 aaGuns owned by the British, 2 bombers owned by the Italians, 5 fighters owned by the Italians, 4 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom
                    British win with 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry remaining. Battle score for attacker is -93
                    Casualties for Italians: 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
                    Casualties for British: 5 aaGuns

    Non Combat Move - Italians
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 destroyer moved from 110 Sea Zone to 102 Sea Zone
                1 submarine moved from 108 Sea Zone to 103 Sea Zone
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 destroyer moved from 110 Sea Zone to 88 Sea Zone
                2 carriers moved from 110 Sea Zone to 113 Sea Zone
                2 artilleries and 3 infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 fighters placed in Normandy Bordeaux
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    triplea_42175_Ita32.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - ANZAC
                ANZAC buy 4 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
                7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
                1 bomber moved from Novosibirsk to Tambov
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Siberia to Sakha
                      ANZAC take Sakha from Germans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                5 armour moved from Szechwan to Kazakhstan

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer
                    Italians defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Italians lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Tambov
                    ANZAC attack with 1 bomber
                    Germans defend with 2 armour and 1 artillery
                        ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
                        1 bomber owned by the ANZAC lost in Tambov
                    Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 bomber
                Battle in Iwo Jima
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the ANZAC lost in Iwo Jima
                        ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                        ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Iwo Jima
                    ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    ANZAC attack with 5 armour
                    Italians defend with 2 armour
                        ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
                        Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
                    ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                    Casualties for Italians: 2 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 fighters placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 36 PUs; end with 36 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : -0,17
        ANZAC : -0,33
        Japanese : -1,67

    triplea_42175_ANZ32.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - ANZAC
                ANZAC buy 4 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
                7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
                1 bomber moved from Novosibirsk to Tambov
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Siberia to Sakha
                      ANZAC take Sakha from Germans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                5 armour moved from Szechwan to Kazakhstan

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer
                    Italians defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Italians lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Tambov
                    ANZAC attack with 1 bomber
                    Germans defend with 2 armour and 1 artillery
                        ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
                        1 bomber owned by the ANZAC lost in Tambov
                    Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 bomber
                Battle in Iwo Jima
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the ANZAC lost in Iwo Jima
                        ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                        ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Iwo Jima
                    ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    ANZAC attack with 5 armour
                    Italians defend with 2 armour
                        ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
                        Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
                    ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                    Casualties for Italians: 2 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 fighters placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 36 PUs; end with 36 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 77 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
                EDIT: Removing units owned by ANZAC from 80 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : -0,17
        ANZAC : -0,33
        Japanese : -1,67

    triplea_42175_ANZ32.tsvg

  • '20 '19 '18 '15 '13

    Even though I’m going to lose, this is one of the cooler games I’ve had in A&A! :)

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 33

    Purchase Units - Germans
                Germans buy 10 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
                2 armour and 15 mech_infantrys moved from Volgograd to Samara
                2 armour and 1 artillery moved from Tambov to Samara
                1 armour, 1 infantry and 1 mech_infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                2 artilleries moved from Germany to 113 Sea Zone
                4 artilleries moved from Western Germany to 113 Sea Zone
                6 infantry moved from Western Germany to 113 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
                1 bomber and 2 fighters moved from France to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom
                10 artilleries, 17 bombers, 1 fighter, 15 infantry and 3 mech_infantrys moved from Scotland to United Kingdom

    Combat - Germans

    triplea_42175_Ger33.tsvg

  • '20 '19 '18 '15 '13

    scramble in 110?

    This is the deciding battle for me…

  • '21 '20 '19 '18 '17 '16

    no scramble, lets see how this goes

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 33

    Purchase Units - Germans
                Germans buy 10 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
                2 armour and 15 mech_infantrys moved from Volgograd to Samara
                2 armour and 1 artillery moved from Tambov to Samara
                1 armour, 1 infantry and 1 mech_infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                2 artilleries moved from Germany to 113 Sea Zone
                4 artilleries moved from Western Germany to 113 Sea Zone
                6 infantry moved from Western Germany to 113 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
                1 bomber and 2 fighters moved from France to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom
                10 artilleries, 17 bombers, 1 fighter, 15 infantry and 3 mech_infantrys moved from Scotland to United Kingdom

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 3 armour and 4 mech_infantrys
                    ANZAC defend with 4 armour
                        Germans roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 2 :  2/7 hits
                        ANZAC roll dice for 4 armour in Kazakhstan, round 2 :  1/4 hits
                        2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 3 :  5/6 hits
                        ANZAC roll dice for 2 armour in Kazakhstan, round 3 :  1/2 hits
                        2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for ANZAC: 4 armour
                Battle in Samara
                    Germans attack with 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys
                    Americans defend with 23 armour
                        Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys in Samara, round 2 :  5/24 hits
                        Americans roll dice for 23 armour in Samara, round 2 :  10/23 hits
                        1 infantry owned by the Germans, 5 armour owned by the Americans and 9 mech_infantrys owned by the Germans lost in Samara
                        Germans roll dice for 5 armour, 1 artillery, 1 fighter and 7 mech_infantrys in Samara, round 3 :  5/14 hits
                        Americans roll dice for 18 armour in Samara, round 3 :  14/18 hits
                        1 artillery owned by the Germans, 1 fighter owned by the Germans, 5 armour owned by the Germans, 5 armour owned by the Americans and 7 mech_infantrys owned by the Germans lost in Samara
                    Americans win with 13 armour remaining. Battle score for attacker is -51
                    Casualties for Germans: 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys
                    Casualties for Americans: 10 armour
                Battle in United Kingdom
                    Germans attack with 16 artilleries, 18 bombers, 5 fighters, 21 infantry and 3 mech_infantrys
                    British defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
                        AA fire in United Kingdom :  1/6 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 16 artilleries, 18 bombers, 4 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 :  27/62 hits
                        British roll dice for 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 :  22/66 hits
                        2 aaGuns owned by the British, 1 artillery owned by the Germans, 21 infantry owned by the Germans and 25 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 15 artilleries, 18 bombers, 4 fighters and 3 mech_infantrys in United Kingdom, round 3 :  23/40 hits
                        British roll dice for 1 armour, 2 artilleries, 16 fighters and 22 infantry in United Kingdom, round 3 :  19/41 hits
                        14 artilleries owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 22 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 artillery, 18 bombers and 2 fighters in United Kingdom, round 4 :  12/21 hits
                        British roll dice for 1 armour, 1 artillery and 16 fighters in United Kingdom, round 4 :  12/18 hits
                        10 bombers owned by the Germans, 2 fighters owned by the Germans, 9 fighters owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
                        Germans roll dice for 1 artillery and 8 bombers in United Kingdom, round 5 :  3/9 hits
                        British roll dice for 6 fighters in United Kingdom, round 5 :  6/6 hits
                        6 bombers owned by the Germans and 3 fighters owned by the Americans lost in United Kingdom
                        Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 6 :  2/3 hits
                        British roll dice for 3 fighters in United Kingdom, round 6 :  0/3 hits
                        2 fighters owned by the Americans lost in United Kingdom
                        Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 7 :  2/3 hits
                        British roll dice for 1 fighter in United Kingdom, round 7 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
                    Germans captures 13PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -64
                    Casualties for Germans: 15 artilleries, 17 bombers, 5 fighters, 21 infantry and 3 mech_infantrys
                    Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 47 infantry
                    Casualties for Americans: 15 fighters
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 submarines moved from 103 Sea Zone to 109 Sea Zone
                1 submarine moved from 107 Sea Zone to 109 Sea Zone
                1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                2 artilleries and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Bulgaria to Greece
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Western Germany to Southern Italy
                1 bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                3 bombers placed in Greece
                1 bomber placed in Novgorod
                1 armour and 2 mech_infantrys placed in Russia
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                3 armour placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
                Germans collect 88 PUs (7 lost to blockades); end with 101 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 113 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 119 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 134 PUs

    triplea_42175_Ger33.tsvg

Suggested Topics

  • 6
  • 10
  • 21
  • 26
  • 35
  • 69
  • 33
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

66

Online

17.8k

Users

40.4k

Topics

1.8m

Posts