Feel free to adjust casualties for sz110
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
8 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
8 fighters moved from 106 Sea Zone to United Kingdom
4 carriers moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
3 armour moved from Tsinghai to Samara
19 armour moved from Novosibirsk to Samara
1 armour moved from Timguska to Samara
1 armour moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Tsinghai
3 armour moved from Shensi to Tsinghai
3 armour moved from Yunnan to IndiaCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Americans attack with 23 armour
Germans defend with 1 mech_infantry
Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 3 armour
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
1 armour owned by the Germans lost in India
Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Americans: 2 armourNon Combat Move - Americans
3 armour moved from French Indo China to Szechwan
3 armour moved from Kwangtung to Yunnan
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
2 destroyers, 5 fighters and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
8 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
EDIT: Changing PUs for British from 10 to 9
EDIT: Turning off Edit Mode
British buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 41 Sea Zone to IndiaNon Combat Move - British
Place Units - British
3 infantry placed in United KingdomTurn Complete - British
British collect 13 PUs; end with 13 PUsTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -1,33
Italians : -0,33
Americans : -6,83
Japanese : -0,67 -
I forgot to attack 111 will do it here will you scramble?
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attack with what? US Fighters? 11 of them?
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scramble 3 FTRs please. Max defence
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Rolls: 11@3; Total Hits: 611@3: (6, 3, 5, 2, 6, 1, 5, 3, 1, 1, 6)
Rolls: 5@2 3@4; Total Hits: 35@2: (2, 6, 4, 2, 4)3@4: (3, 5, 5)
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Rolls: 8@3; Total Hits: 58@3: (4, 2, 3, 4, 5, 1, 2, 1)
Rolls: 2@4; Total Hits: 12@4: (5, 4)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
8 fighters moved from 106 Sea Zone to United Kingdom
4 carriers moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
3 armour moved from Tsinghai to Samara
19 armour moved from Novosibirsk to Samara
1 armour moved from Timguska to Samara
1 armour moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Tsinghai
3 armour moved from Shensi to Tsinghai
3 armour moved from Yunnan to IndiaCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Americans attack with 23 armour
Germans defend with 1 mech_infantry
Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 3 armour
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
1 armour owned by the Germans lost in India
Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Americans: 2 armourNon Combat Move - Americans
3 armour moved from French Indo China to Szechwan
3 armour moved from Kwangtung to Yunnan
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
2 destroyers, 5 fighters and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
8 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
EDIT: Changing PUs for British from 10 to 9
EDIT: Turning off Edit Mode
British buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 41 Sea Zone to IndiaNon Combat Move - British
Place Units - British
3 infantry placed in United KingdomTurn Complete - British
British collect 13 PUs; end with 13 PUsTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 4 fighters
EDIT: Removing units owned by Germans from 111 Sea Zone: 5 destroyers and 14 transports
EDIT: Removing units owned by Italians from 111 Sea Zone: 3 transports
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,33
Italians : -0,33
Americans : -6,83
Japanese : -0,67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to 110 Sea Zone
2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
2 armour moved from Eastern Persia to KazakhstanCombat - Italians
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scram,ble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to 110 Sea Zone
2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
2 armour moved from Eastern Persia to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 2 armour
Americans defend with 1 armour
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Americans lost in Kazakhstan
Italians win, taking Kazakhstan from Americans with 2 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in United Kingdom
Italians attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
British defend with 7 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
AA fire in United Kingdom : 0/7 hits
Italians roll dice for 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/19 hits
British roll dice for 7 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 : 32/66 hits
1 mech_infantry owned by the Italians, 5 aaGuns owned by the British, 2 bombers owned by the Italians, 5 fighters owned by the Italians, 4 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom
British win with 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry remaining. Battle score for attacker is -93
Casualties for Italians: 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
Casualties for British: 5 aaGunsNon Combat Move - Italians
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 108 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
2 carriers moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 fighters placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 4 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
1 bomber moved from Novosibirsk to Tambov
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 armour moved from Szechwan to KazakhstanCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 submarine
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Tambov
ANZAC attack with 1 bomber
Germans defend with 2 armour and 1 artillery
ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
1 bomber owned by the ANZAC lost in Tambov
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
ANZAC attack with 5 armour
Italians defend with 2 armour
ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Casualties for Italians: 2 armourNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 36 PUs; end with 36 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0,67
Italians : -0,17
ANZAC : -0,33
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 4 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
1 bomber moved from Novosibirsk to Tambov
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 armour moved from Szechwan to KazakhstanCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 submarine
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Tambov
ANZAC attack with 1 bomber
Germans defend with 2 armour and 1 artillery
ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
1 bomber owned by the ANZAC lost in Tambov
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
ANZAC attack with 5 armour
Italians defend with 2 armour
ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Casualties for Italians: 2 armourNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 36 PUs; end with 36 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 77 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67
Italians : -0,17
ANZAC : -0,33
Japanese : -1,67 -
Even though I’m going to lose, this is one of the cooler games I’ve had in A&A! :)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Germans
Germans buy 10 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
2 armour and 15 mech_infantrys moved from Volgograd to Samara
2 armour and 1 artillery moved from Tambov to Samara
1 armour, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 artilleries moved from Germany to 113 Sea Zone
4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
10 artilleries, 17 bombers, 1 fighter, 15 infantry and 3 mech_infantrys moved from Scotland to United KingdomCombat - Germans
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scramble in 110?
This is the deciding battle for me…
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no scramble, lets see how this goes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Germans
Germans buy 10 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
2 armour and 15 mech_infantrys moved from Volgograd to Samara
2 armour and 1 artillery moved from Tambov to Samara
1 armour, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 artilleries moved from Germany to 113 Sea Zone
4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
10 artilleries, 17 bombers, 1 fighter, 15 infantry and 3 mech_infantrys moved from Scotland to United KingdomCombat - Germans
Battle in Kazakhstan
Germans attack with 3 armour and 4 mech_infantrys
ANZAC defend with 4 armour
Germans roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
ANZAC roll dice for 4 armour in Kazakhstan, round 2 : 1/4 hits
2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 3 : 5/6 hits
ANZAC roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 4 armour
Battle in Samara
Germans attack with 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys
Americans defend with 23 armour
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys in Samara, round 2 : 5/24 hits
Americans roll dice for 23 armour in Samara, round 2 : 10/23 hits
1 infantry owned by the Germans, 5 armour owned by the Americans and 9 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 5 armour, 1 artillery, 1 fighter and 7 mech_infantrys in Samara, round 3 : 5/14 hits
Americans roll dice for 18 armour in Samara, round 3 : 14/18 hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 5 armour owned by the Germans, 5 armour owned by the Americans and 7 mech_infantrys owned by the Germans lost in Samara
Americans win with 13 armour remaining. Battle score for attacker is -51
Casualties for Germans: 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys
Casualties for Americans: 10 armour
Battle in United Kingdom
Germans attack with 16 artilleries, 18 bombers, 5 fighters, 21 infantry and 3 mech_infantrys
British defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
AA fire in United Kingdom : 1/6 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 16 artilleries, 18 bombers, 4 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 : 27/62 hits
British roll dice for 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 : 22/66 hits
2 aaGuns owned by the British, 1 artillery owned by the Germans, 21 infantry owned by the Germans and 25 infantry owned by the British lost in United Kingdom
Germans roll dice for 15 artilleries, 18 bombers, 4 fighters and 3 mech_infantrys in United Kingdom, round 3 : 23/40 hits
British roll dice for 1 armour, 2 artilleries, 16 fighters and 22 infantry in United Kingdom, round 3 : 19/41 hits
14 artilleries owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 22 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 18 bombers and 2 fighters in United Kingdom, round 4 : 12/21 hits
British roll dice for 1 armour, 1 artillery and 16 fighters in United Kingdom, round 4 : 12/18 hits
10 bombers owned by the Germans, 2 fighters owned by the Germans, 9 fighters owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 8 bombers in United Kingdom, round 5 : 3/9 hits
British roll dice for 6 fighters in United Kingdom, round 5 : 6/6 hits
6 bombers owned by the Germans and 3 fighters owned by the Americans lost in United Kingdom
Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 6 : 2/3 hits
British roll dice for 3 fighters in United Kingdom, round 6 : 0/3 hits
2 fighters owned by the Americans lost in United Kingdom
Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 7 : 2/3 hits
British roll dice for 1 fighter in United Kingdom, round 7 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
Germans captures 13PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -64
Casualties for Germans: 15 artilleries, 17 bombers, 5 fighters, 21 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 47 infantry
Casualties for Americans: 15 fighters
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 107 Sea Zone to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Bulgaria to Greece
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 bombers placed in Greece
1 bomber placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
Germans collect 88 PUs (7 lost to blockades); end with 101 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 113 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 134 PUs