@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Ukraine to Egypt
5 bombers moved from Western Germany to AlgeriaCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Morocco
Battle in Algeria
Germans attack with 5 bombers
Americans defend with 1 infantry
Germans roll dice for 5 bombers in Algeria, round 2 : 5/5 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Algeria
Germans win, taking Morocco from Americans with 5 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 bombers moved from Algeria to Gibraltar
3 infantry moved from Caucasus to Northwest Persia
10 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 8 infantry moved from Romania to Bessarabia
4 infantry moved from Bulgaria to Greece
1 bomber moved from Egypt to Greece
2 infantry moved from Bulgaria to Greece
1 fighter and 2 tactical_bombers moved from Western Germany to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 artilleries and 3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 factory_minor placed in Greece
1 submarine placed in 112 Sea Zone
1 submarine placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Russia
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 1 mech_infantry
British defend with 2 aaGuns, 9 armour and 1 factory_minor
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
British roll dice for 2 aaGuns and 9 armour in Persia, round 2 : 9/9 hits
1 mech_infantry owned by the Japanese lost in Persia
British win with 2 aaGuns and 9 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
4 artilleries, 2 infantry and 1 marine moved from India to West India
2 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Anhwe to Japan
1 bomber moved from Sakha to Japan
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
1 artillery, 5 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,4,6,6,1,2,5,1,2,3,5,5,2,2,4,5,1,6,4,1
Japanese collect 39 PUs (22 lost to blockades); end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 8 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Midway to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 3 tactical_bombers moved from Western United States to 6 Sea ZoneCombat Hit Differential Summary :
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scramble?
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nope
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 8 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Midway to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 3 tactical_bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 9 fighters, 1 harbour and 5 infantry
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in Japan, round 2 : 7/13 hits, 6,00 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 9 fighters and 5 infantry in Japan, round 2 : 6/16 hits, 8,17 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Americans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber in Japan, round 3 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 8 fighters in Japan, round 3 : 5/8 hits, 5,33 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 2 bombers in Japan, round 4 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 5 fighters in Japan, round 4 : 1/5 hits, 3,33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans roll dice for 1 bomber in Japan, round 5 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 3 fighters in Japan, round 5 : 2/3 hits, 2,00 expected hits
1 bomber owned by the Americans lost in Japan
Japanese win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 bomber, 6 fighters and 5 infantryNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 25 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 harbour placed in Midway
3 transports placed in 10 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Western United States
2 fighters placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Americans : -0,00
Japanese : -4,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 8 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Midway to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 3 tactical_bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 9 fighters, 1 harbour and 5 infantry
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in Japan, round 2 : 7/13 hits, 6,00 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 9 fighters and 5 infantry in Japan, round 2 : 6/16 hits, 8,17 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Americans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber in Japan, round 3 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 8 fighters in Japan, round 3 : 5/8 hits, 5,33 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 2 bombers in Japan, round 4 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 5 fighters in Japan, round 4 : 1/5 hits, 3,33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans roll dice for 1 bomber in Japan, round 5 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 3 fighters in Japan, round 5 : 2/3 hits, 2,00 expected hits
1 bomber owned by the Americans lost in Japan
Japanese win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 bomber, 6 fighters and 5 infantryNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 25 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 harbour placed in Midway
3 transports placed in 10 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Western United States
2 fighters placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 42 PUs;
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
9 armour moved from Persia to Northwest Persia
3 bombers, 4 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 9 armour, 3 bombers, 4 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 10 armour, 3 infantry and 5 mech_infantrys; Italians defend with 6 mech_infantrys
British roll dice for 9 armour, 3 bombers, 4 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 11/26 hits, 11,17 expected hits
Italians roll dice for 10 armour, 3 infantry and 11 mech_infantrys in Northwest Persia, round 2 : 9/24 hits, 9,67 expected hits
6 mech_infantrys owned by the Italians, 2 mech_infantrys owned by the British, 3 infantry owned by the Germans, 2 mech_infantrys owned by the Germans, 6 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
British roll dice for 8 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 11/17 hits, 9,33 expected hits
Italians roll dice for 10 armour and 3 mech_infantrys in Northwest Persia, round 3 : 4/13 hits, 6,00 expected hits
8 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Northwest Persia
4 armour owned by the British retreated to Iraq
Italians win with 2 armour remaining. Battle score for attacker is 45
Casualties for British: 5 armour, 6 infantry and 2 mech_infantrys
Casualties for Germans: 8 armour, 3 infantry and 5 mech_infantrys
Casualties for Italians: 6 mech_infantrysNon Combat Move - British
2 aaGuns moved from Persia to Iraq
3 bombers, 4 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to IraqPlace Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Iraq
3 infantry placed in Persia
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 40 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,50
Italians : -2,67
Americans : -0,00
Japanese : -4,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from 95 Sea Zone to SardiniaCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Sicily
Battle in SardiniaNon Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to UkrainePlace Units - Italians
3 transports placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from Greece to Persia
1 fighter and 2 tactical_bombers moved from Caucasus to Persia
2 armour moved from Northwest Persia to PersiaCombat - Germans
Battle in Eastern United States
Germans captures 95PUs while taking Americans capital
Germans converts factory_major into different units
Battle in Persia
Germans attack with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Persia, round 2 : 5/6 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
3 infantry owned by the British lost in Persia
Germans win, taking Eastern United States from Americans, taking Persia from British with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
triggerAmericansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to AmericansNon Combat Move - Germans
3 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 artillery and 8 infantry moved from Bessarabia to Ukraine
3 armour moved from Russia to Volgograd
5 bombers moved from Gibraltar to Ukraine
3 bombers moved from Western Germany to Ukraine
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 armour moved from Manchuria to Sakha
1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to CaucasusPlace Units - Germans
2 armour placed in Caucasus
1 armour placed in Caucasus
2 fighters placed in Ukraine
1 armour placed in Ukraine
2 armour placed in Russia
1 carrier and 2 transports placed in 97 Sea Zone
Germans undo move 6.
1 carrier and 2 transports placed in 97 Sea Zone
1 destroyer placed in 127 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Germans collect 96 PUs; end with 191 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 196 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 198 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 203 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 213 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
2 armour, 2 artilleries and 2 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Eastern Persia
4 artilleries and 2 infantry moved from West India to Eastern Persia
1 marine moved from West India to India
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Shan State to YunnanPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,6,6,3,2,2,4,2,1,4,1,2,6,3,4,5,4,5,3,2,6,3,4,2,6,4,4,3,6,2,2,5
Japanese collect 38 PUs (23 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Combat Move - Americans
4 artilleries and 3 infantry moved from Western United States to Central United States
1 fighter moved from Central United States to 101 Sea Zone
1 bomber moved from Western United States to Central United States
3 transports moved from 25 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest PersiaCombat Hit Differential Summary :
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Scramble?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Combat Move - Americans
4 artilleries and 3 infantry moved from Western United States to Central United States
1 fighter moved from Central United States to 101 Sea Zone
1 bomber moved from Western United States to Central United States
3 transports moved from 25 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest PersiaCombat - Americans
Battle in 101 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 101 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Japan
Americans attack with 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Japan, round 2 : 6/11 hits, 4,67 expected hits
Japanese roll dice for 5 fighters and 8 infantry in Japan, round 2 : 5/13 hits, 6,00 expected hits
8 infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
Americans roll dice for 3 fighters and 3 tactical_bombers in Japan, round 3 : 3/6 hits, 3,50 expected hits
Japanese roll dice for 5 fighters in Japan, round 3 : 4/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 fighter and 1 tactical_bomber in Japan, round 4 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 fighters in Japan, round 4 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese lost in Japan
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 5 fighters and 8 infantry
Battle in Northwest Persia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/7 hits, 3,50 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Italians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
2 aaGuns moved from Western United States to Central United States
1 fighter moved from 101 Sea Zone to Central United States
2 carriers moved from 8 Sea Zone to 10 Sea Zone
5 transports moved from 6 Sea Zone to 25 Sea Zone
8 carriers, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneTurn Complete - Americans
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,00
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Combat Move - Americans
4 artilleries and 3 infantry moved from Western United States to Central United States
1 fighter moved from Central United States to 101 Sea Zone
1 bomber moved from Western United States to Central United States
3 transports moved from 25 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest PersiaCombat - Americans
Battle in 101 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 101 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Japan
Americans attack with 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Japan, round 2 : 6/11 hits, 4,67 expected hits
Japanese roll dice for 5 fighters and 8 infantry in Japan, round 2 : 5/13 hits, 6,00 expected hits
8 infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
Americans roll dice for 3 fighters and 3 tactical_bombers in Japan, round 3 : 3/6 hits, 3,50 expected hits
Japanese roll dice for 5 fighters in Japan, round 3 : 4/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 fighter and 1 tactical_bomber in Japan, round 4 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 fighters in Japan, round 4 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese lost in Japan
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 5 fighters and 8 infantry
Battle in Northwest Persia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/7 hits, 3,50 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Italians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
2 aaGuns moved from Western United States to Central United States
1 fighter moved from 101 Sea Zone to Central United States
2 carriers moved from 8 Sea Zone to 10 Sea Zone
5 transports moved from 6 Sea Zone to 25 Sea Zone
8 carriers, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZonePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to Egypt: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
British buy 14 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 carrier and 3 transports moved from 6 Sea Zone to 25 Sea ZoneNon Combat Move - British
1 fighter moved from Iraq to EgyptPlace Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 4 armour
EDIT: Adding units owned by British to Egypt: 4 armour
EDIT: Removing units owned by British from Iraq: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Egypt: 3 bombers, 3 fighters and 2 tactical_bombers
EDIT: Removing units owned by British from Iraq: 3 bombers
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (8 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,00
Japanese : -1,67 -
very interesting game! Not sure I’ve seen one like this before!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
8 infantry moved from Southern Italy to 95 Sea Zone
10 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
10 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Ukraine to RostovPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 19 Sea Zone to Kiangsu
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Queensland to Sumatra
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Kiangsu
Battle in Japan
ANZAC captures 46PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in Malaya
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 32 PUs; end with 78 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 81 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 84 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 87 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 19 Sea Zone to Kiangsu
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Queensland to Sumatra
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Kiangsu
Battle in Japan
ANZAC captures 46PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in Malaya
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 32 PUs; end with 78 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 81 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 84 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 87 PUsCombat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :