Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Timguska
Germans take Timguska from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 armour moved from Samara to Caucasus
3 armour moved from Tambov to Volgograd
3 armour moved from Volgograd to Caucasus
20 armour, 1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Germans attack with 25 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 25 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 16/28 hits
British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 25 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Germans
3 artilleries moved from Ukraine to Rostov
1 aaGun moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Russia to Rostov
5 bombers moved from Western Germany to Ukraine
3 armour moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Bulgaria
3 infantry moved from Northern Italy to France
1 artillery moved from Western Germany to France
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to France
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 carrier and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France
Place Units - Germans
1 airfield placed in Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 mech_infantry placed in Russia
2 bombers placed in Russia
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
5 fighters moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 mech_infantry moved from Volgograd to Northwest Persia
Japanese take Northwest Persia from British
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 transports
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 2 transports in 42 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Chahar to Hopei
Place Units - Japanese
1 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 infantry placed in India
1 mech_infantry placed in Volgograd
1 mech_infantry placed in French Indo China
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 6 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 carriers and 5 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from New Guinea to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 45 Sea Zone
6 fighters moved from 55 Sea Zone to Java
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 carriers, 7 destroyers, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 carriers, 7 destroyers and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 5 carriers, 7 destroyers and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Java, round 2 : 4/8 hits, 3,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
6 fighters moved from Java to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 carrier, 1 destroyer, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
2 carriers, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 2 fighters, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from Persia to Iraq
Place Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
3 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 6 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 carriers and 5 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from New Guinea to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 45 Sea Zone
6 fighters moved from 55 Sea Zone to Java
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 carriers, 7 destroyers, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 carriers, 7 destroyers and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 5 carriers, 7 destroyers and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Java, round 2 : 4/8 hits, 3,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
6 fighters moved from Java to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 carrier, 1 destroyer, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
2 carriers, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 2 fighters, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from Persia to Iraq
Place Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
3 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
1 carrier moved from 98 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
3 bombers moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 5/7 hits, 3,83 expected hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Northwest Persia
British win, taking Northwest Persia from Japanese with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to 81 Sea Zone
3 infantry and 5 transports moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
2 aaGuns, 3 armour, 7 artilleries and 18 infantry moved from Eastern Persia to Persia
3 bombers moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Iraq
2 armour and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 34 PUs (6 lost to blockades); end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,17
Americans : 0,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 mech_infantrys moved from Bulgaria to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
4 artilleries moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,5
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 destroyers, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Ukraine to Northwest Persia
3 bombers moved from Ukraine to Egypt
2 bombers moved from Ukraine to Iraq
2 bombers moved from Russia to Persia
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
Combat - Germans
Air Battle in Persia
intercept in Egypt / Persia / both / neither?
just in persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 destroyers, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Ukraine to Northwest Persia
3 bombers moved from Ukraine to Egypt
2 bombers moved from Ukraine to Iraq
2 bombers moved from Russia to Persia
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
Combat - Germans
Air Battle in Persia
Germans attacks with 2 units heading to Persia
British launches 2 interceptors out of Persia
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 1/2 hits
1 bomber killed by AA
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 4,5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/2 hits
Bombing raid in Iraq rolls: 3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Persia to Caucasus
2 bombers moved from Iraq to Caucasus
1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 bombers moved from Egypt to Greece
3 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to Greece
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 carrier and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Western Germany
4 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 armour, 4 artilleries, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Russia to Rostov
1 armour moved from Timguska to Kazakhstan
8 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from France to Western Germany
Place Units - Germans
1 factory_minor placed in Caucasus
2 destroyers placed in 112 Sea Zone
2 bombers placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,6
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
4 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from India to West India
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in West India, round 2 : 1/8 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Hunan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Kweichow
4 fighters moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
2 mech_infantrys placed in Volgograd
1 fighter and 2 transports placed in 6 Sea Zone
Japanese undo move 3.
1 destroyer placed in 36 Sea Zone
2 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 fighter placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 39 Sea Zone to 41 Sea Zone
5 carriers, 7 destroyers and 10 fighters moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
3 tactical_bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 63 Sea Zone to 35 Sea Zone
3 submarines moved from 63 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Iraq to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 carrier, 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Northwest Persia
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 3/6 hits, 3,00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 5 carriers, 7 destroyers, 10 fighters, 2 tactical_bombers and 1 transport
Japanese defend with 4 carriers, 1 destroyer, 8 fighters and 2 submarines
Americans roll dice for 1 bomber, 5 carriers, 7 destroyers, 10 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 8/20 hits, 9,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 4 carriers, 1 destroyer and 8 fighters in 35 Sea Zone, round 2 : 4/13 hits, 7,00 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 4 carriers, 5 destroyers, 10 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 10/18 hits, 8,67 expected hits
Japanese roll dice for 3 carriers and 8 fighters in 35 Sea Zone, round 3 : 5/11 hits, 6,33 expected hits
7 fighters owned by the Japanese, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 4 carriers, 2 destroyers, 10 fighters and 1 transport in 35 Sea Zone, round 4 : 7/13 hits, 6,33 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 4 carriers, 2 destroyers, 9 fighters and 1 transport remaining. Battle score for attacker is 76
Casualties for Americans: 1 carrier, 5 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 1 destroyer, 8 fighters and 2 submarines
Battle in Philippines
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from 35 Sea Zone to New Guinea
1 bomber moved from 41 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
1 fighter moved from Gibraltar to Egypt
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 46 Sea Zone
Place Units - Americans
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 battleship, 1 cruiser and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : 1,83
Japanese : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 39 Sea Zone to 41 Sea Zone
5 carriers, 7 destroyers and 10 fighters moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
3 tactical_bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 63 Sea Zone to 35 Sea Zone
3 submarines moved from 63 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Iraq to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 carrier, 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Northwest Persia
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 3/6 hits, 3,00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 5 carriers, 7 destroyers, 10 fighters, 2 tactical_bombers and 1 transport
Japanese defend with 4 carriers, 1 destroyer, 8 fighters and 2 submarines
Americans roll dice for 1 bomber, 5 carriers, 7 destroyers, 10 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 8/20 hits, 9,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 4 carriers, 1 destroyer and 8 fighters in 35 Sea Zone, round 2 : 4/13 hits, 7,00 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 4 carriers, 5 destroyers, 10 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 10/18 hits, 8,67 expected hits
Japanese roll dice for 3 carriers and 8 fighters in 35 Sea Zone, round 3 : 5/11 hits, 6,33 expected hits
7 fighters owned by the Japanese, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 4 carriers, 2 destroyers, 10 fighters and 1 transport in 35 Sea Zone, round 4 : 7/13 hits, 6,33 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 4 carriers, 2 destroyers, 9 fighters and 1 transport remaining. Battle score for attacker is 76
Casualties for Americans: 1 carrier, 5 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 1 destroyer, 8 fighters and 2 submarines
Battle in Philippines
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from 35 Sea Zone to New Guinea
1 bomber moved from 41 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
1 fighter moved from Gibraltar to Egypt
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 46 Sea Zone
Place Units - Americans
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 battleship, 1 cruiser and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 78 Sea Zone: 2 carriers and 3 transports
EDIT: Removing units owned by Americans from 80 Sea Zone: 2 carriers and 3 transports
EDIT: Turning off Edit Mode
British repair damage of 6x factory_minor, 6x factory_minor, 3x factory_minor; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 5 transports moved from 80 Sea Zone to 78 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Non Combat Move - British
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
Americans : 1,83
Japanese : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 mech_infantrys moved from Bessarabia to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
4 infantry moved from Northern Italy to Yugoslavia
4 artilleries moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,6
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries, 1 bomber, 1 destroyer and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
31 armour, 4 artilleries, 1 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Amur to Siberia
Germans take Siberia from Russians
1 armour moved from Siberia to Sakha
Germans take Sakha from Russians
1 armour moved from Kazakhstan to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 32 armour, 4 artilleries, 1 infantry and 10 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 32 armour, 4 artilleries, 1 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 19/47 hits
Americans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 32 armour, 4 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 bombers moved from Caucasus to Southern Italy
3 bombers moved from Greece to Southern Italy
1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
3 mech_infantrys moved from Russia to Rostov
8 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Bulgaria to Bessarabia
Place Units - Germans
3 armour placed in Caucasus
3 armour placed in Ukraine
1 armour placed in Russia
1 bomber placed in Russia
1 destroyer and 3 transports placed in 112 Sea Zone
2 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Burma to India
1 mech_infantry moved from Burma to India
6 armour and 24 mech_infantrys moved from India to Eastern Persia
2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from French Indo China to India
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
1 armour placed in India
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs