G40 2Ed scousemart (Axis) v. Maxi (Allies) Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Sakha to Siberia
                1 artillery and 2 infantry moved from Karelia to Finland
                1 fighter moved from Novgorod to 115 Sea Zone
                2 fighters moved from Novgorod to Finland
                1 tactical_bomber moved from Novgorod to Finland
                6 infantry moved from Russia to Bryansk
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in 115 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 115 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Bessarabia
                    Russians attack with 3 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 6 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 6 infantry in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 1 armour in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Siberia
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Siberia, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
                    Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Finland
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 3 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 2 :  3/6 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Finland, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Finland, round 3 :  3/4 hits
                        Germans roll dice for 2 artilleries in Finland, round 3 :  0/2 hits
                        2 artilleries owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Finland to Novgorod
                1 fighter moved from 115 Sea Zone to Novgorod
                2 fighters moved from Finland to Novgorod
                2 aaGuns, 3 armour, 4 infantry and 3 mech_infantrys moved from Rostov to Ukraine
                1 infantry moved from Novgorod to Belarus
                6 infantry moved from Timguska to Kansu

    Place Units - Russians
                1 armour and 2 infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 fighter placed in Russia
                Russians undo move 3.
                1 fighter placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Baltic States from Germans to Russians
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Adding units owned by Russians to Baltic States: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Vyborg from Germans to Russians
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Adding units owned by Russians to Vyborg: 1 infantry
                EDIT: Changing PUs for Russians from 37 to 38
                EDIT: Turning off Edit Mode

    triplea_42174_Rus4.tsvg


  • Forgot to take vyborg and baltic states during combat fase (they were empty) hope its ok that i edited it.


  • Yeah, that’s ok, but if I said no then what?  :evil: :-D


  • then i would edit it back and ask for forgiveness :wink:


  • :-D 8-)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 artillery moved from Kweichow to Yunnan
                2 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                3 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                3 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 battleships moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                2 bombers moved from Kwangsi to Sikang
                1 armour moved from Szechwan to Sikang
                1 mech_infantry moved from Shensi to Sikang
                1 fighter moved from Hopei to Kansu
                2 tactical_bombers moved from Hopei to Kansu
                1 artillery moved from Suiyuyan to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 armour moved from Chahar to Kansu

    Combat - Japanese

    Combat Hit Differential Summary :

    triplea_42174_Jap4.tsvg


  • Scramble from sz35? I’m guessing you won’t but I have to ask…  :wink:


  • no thx. i will take my chances on land:)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 artillery moved from Kweichow to Yunnan
                2 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                3 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                3 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 battleships moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                2 bombers moved from Kwangsi to Sikang
                1 armour moved from Szechwan to Sikang
                1 mech_infantry moved from Shensi to Sikang
                1 fighter moved from Hopei to Kansu
                2 tactical_bombers moved from Hopei to Kansu
                1 artillery moved from Suiyuyan to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 armour moved from Chahar to Kansu

    Combat - Japanese
                Battle in Borneo
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship and 1 transport
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
                        British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese, 1 transport owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 fighter and 1 submarine
                    Casualties for British: 1 battleship and 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2.00 expected hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 6 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 1/7 hits, 3.17 expected hits
                        Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 2.00 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Kansu, round 3 : 4/5 hits, 2.67 expected hits
                        Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 1.67 expected hits
                        4 infantry owned by the Russians lost in Kansu
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Kansu, round 4 : 5/5 hits, 2.67 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 6 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 4 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.33 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 4 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 2.00 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Sikang to Kwangsi
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                2 transports moved from 36 Sea Zone to 35 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                2 fighters moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Kansu to Kweichow
                1 fighter moved from Kansu to Kweichow
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour moved from French Indo China to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    British : 0.67
        Americans : -0.33
        Chinese : -3.33
        UK_Pacific : -0.67
        Japanese : 0.67

    triplea_42174_Jap4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans

    triplea_42174_Ame4.tsvg


  • would you like to use kamikaze in sz6?


  • No kamikaze thanks…  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 submarines
                    Japanese defend with 1 destroyer and 5 submarines
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 :  3/6 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 5 submarines
                Battle in Borneo
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 :  2/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Buryatia
                4 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 carriers moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Western United States to Wake Island
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Eastern United States to United Kingdom
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_42174_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    triplea_42174_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 submarines
                    Japanese defend with 1 destroyer and 5 submarines
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 :  3/6 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 5 submarines
                Battle in Borneo
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 :  2/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Buryatia
                4 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 carriers moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Western United States to Wake Island
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Eastern United States to United Kingdom
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                4 infantry moved from Burma to Yunnan
                2 infantry moved from Siam to French Indo China
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Burma to French Indo China
                1 fighter moved from Burma to Shan State

    Combat - British
                Battle in Egypt
                    British attack with 4 infantry
                    Italians defend with 1 armour and 1 harbour
                        British roll dice for 4 infantry in Egypt, round 2 :  2/4 hits
                        Italians roll dice for 1 armour in Egypt, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Yunnan
                    British attack with 4 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries
                        British roll dice for 4 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/5 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  1/2 hits
                        2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Shan State
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the British lost in French Indo China
                        British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in French Indo China, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 4 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in French Indo China, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from French Indo China to Burma
                1 fighter moved from Shan State to Burma
                1 tactical_bomber moved from Yunnan to Burma
                4 infantry and 3 mech_infantrys moved from India to Burma
                1 artillery moved from Burma to Shan State
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 28 PUs (3 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                1 armour, 1 bomber and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour, 1 bomber and 3 mech_infantrys

    triplea_42174_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Tobruk to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Syria

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Greece
                1 fighter moved from Tobruk to Southern Italy
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 submarine placed in 93 Sea Zone
                2 fighters placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 armour
                EDIT: Adding units owned by Italians to Romania: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    triplea_42174_Ita4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                1 cruiser moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC

    triplea_42174_ANZ4.tsvg


  • any kamikaze against my anzac cruiser?


  • Yeah, one.  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                1 cruiser moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 4
                Battle in Kiangsu
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        ANZAC roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                        ANZAC roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 :  0/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Kiangsu
                        ANZAC roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 4 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 :  3/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 5 :  0/2 hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsu
                    ANZAC win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_42174_ANZ4.tsvg

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