TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 5 submarines
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Buryatia
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
4 infantry moved from Burma to Yunnan
2 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to Shan State
Combat - British
Battle in Egypt
British attack with 4 infantry
Italians defend with 1 armour and 1 harbour
British roll dice for 4 infantry in Egypt, round 2 : 2/4 hits
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 4 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from French Indo China to Burma
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Yunnan to Burma
4 infantry and 3 mech_infantrys moved from India to Burma
1 artillery moved from Burma to Shan State
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 28 PUs (3 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 armour, 1 bomber and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 bomber and 3 mech_infantrys
triplea_42174_UK_4.tsvg