Axis-Dominion (Allies) vs Simon33 (Axis+4) BM3 Game III


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                1 fighter moved from Hawaiian Islands to Wake Island
                1 carrier and 2 cruisers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Midway
                2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 85 Sea Zone
                1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Eastern United States to Wake Island

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry and 1 marine placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 armour
                EDIT: Adding units owned by Americans to Central United States: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Americans : 0.67
        Japanese : 1.00

    triplea_42171_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Shensi
                7 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                3 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Chinese : 0.17
        Japanese : -0.33

    triplea_42171_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                1 fighter moved from Hawaiian Islands to Wake Island
                1 carrier and 2 cruisers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Midway
                2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 85 Sea Zone
                1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Eastern United States to Wake Island

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry and 1 marine placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 armour
                EDIT: Adding units owned by Americans to Central United States: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Shensi
                7 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                3 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 airfield and 3 armour; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_major; Remaining resources: 11 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                2 cruisers moved from 76 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 fighter moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 81 Sea Zone to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from Nigeria to Egypt
                1 tactical_bomber moved from Tanganyika Territory to Egypt
                1 fighter moved from 80 Sea Zone to India
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                2 destroyers moved from 76 Sea Zone to 81 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                1 bomber moved from Iceland to Gibraltar
                1 fighter moved from Iceland to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Eastern Persia to Persia
                1 aaGun and 2 infantry moved from Burma to India
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory

    Place Units - British
                3 armour placed in Egypt
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,3
                British collect 25 PUs (3 lost to blockades); end with 28 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : -1.00
        Italians : 0.33
        Americans : 0.67
        Chinese : 0.17
        Japanese : 0.67

    triplea_42171_UK_2.tsvg

  • '19 '17 '16

    Looks like you grabbed the game before I posted the edit to have the 3 German bombers land on W Germany. Does that affect anything you did? Can I just edit them over?


  • @simon33:

    Looks like you grabbed the game before I posted the edit to have the 3 German bombers land on W Germany. Does that affect anything you did? Can I just edit them over?

    hmm sorry about that! I don’t know how I missed that, usually I’m good about catching those things. tho today was hectic, as I’ve been in and out of the house all day (Saturdays is soccer day, kids and mine!)

    well, while it wouldn’t affect russia, it’d very much affect uk. I guess I’d allow it if you would not hit my fleet in Suez. otherwise I’d have to change the whole uk turn.


  • wish you had caught the mistake while playing Japan. then we wouldn’t face this problem.

  • '19 '17 '16

    Would you need to change any uk battles or just the ncm?


  • @simon33:

    Would you need to change any uk battles or just the ncm?

    Everything would need to change unfortunately. Purchase, combat, and noncom. So I’m just gonna say, let’s proceed as is. If you had caught the mistake during Japan’s turn, we’d be good. Too late now unfortunately.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                      Italians take Bessarabia from Russians
                      Italians take Eastern Poland from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 artillery moved from Tunisia to Libya
                1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Romania

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_42171_Ita2.tsvg

  • '19 '17 '16

    Seems I always miscue as Italy when I play you! Hopefully, it isn’t fatal this time.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                2 aaGuns and 1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42171_Fre2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Poland to Eastern Poland
                      Germans take Baltic States from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 aaGuns, 3 bombers, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                3 aaGuns, 2 armour, 5 artilleries and 22 infantry moved from Poland to Eastern Poland
                10 artilleries moved from Germany to Slovakia Hungary
                2 artilleries and 7 infantry moved from Romania to Eastern Poland
                7 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary
                5 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Alexandria to Southern Italy
                1 fighter and 2 tactical_bombers moved from Alexandria to Bulgaria
                1 mech_infantry moved from Southern France to Yugoslavia
                1 artillery moved from Southern France to France
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    triplea_42171_Ger3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Poland to Eastern Poland
                      Germans take Baltic States from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 aaGuns, 3 bombers, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                3 aaGuns, 2 armour, 5 artilleries and 22 infantry moved from Poland to Eastern Poland
                10 artilleries moved from Germany to Slovakia Hungary
                2 artilleries and 7 infantry moved from Romania to Eastern Poland
                7 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary
                5 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Alexandria to Southern Italy
                1 fighter and 2 tactical_bombers moved from Alexandria to Bulgaria
                1 mech_infantry moved from Southern France to Yugoslavia
                1 artillery moved from Southern France to France
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 bombers
                EDIT: Adding units owned by Germans to Eastern Poland: 3 bombers
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42171_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 marine moved from Novgorod to 115 Sea Zone
                1 cruiser and 1 marine moved from 115 Sea Zone to 114 Sea Zone
                1 marine moved from 114 Sea Zone to Poland
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                2 infantry moved from Novgorod to Karelia
                1 bomber moved from Novgorod to Karelia

    Combat - Russians
                Battle in Poland
                Battle in Karelia
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 1/3 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Poland from Germans, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Novgorod to Shensi
                2 infantry moved from Sikang to Shensi
                1 armour, 1 fighter and 1 mech_infantry moved from Szechwan to Shensi
                2 aaGuns and 17 infantry moved from Amur to Manchuria
                6 infantry moved from Russia to Bryansk
                1 artillery and 3 infantry moved from Ukraine to Bryansk
                1 bomber moved from Karelia to Russia
                3 aaGuns, 1 armour, 3 artilleries, 21 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Karelia
                1 submarine moved from 118 Sea Zone to 106 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd
                Russians undo move 2.
                2 infantry placed in Volgograd
                Russians undo move 2.
                1 infantry placed in Novgorod
                Russians undo move 2.
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 39 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : -1.00

    triplea_42171_Rus3.tsvg

  • '19 '17 '16

    I’m wondering if I’ve already lost this one. The med was a setback but it seems you’ll get on Korea either the coming USA turn, or the one after that if I expend two blockers. What do you think, will USA pumping out units from Korea spell death for Japan and therefore the Axis?

    I really should have been more careful with the Carolines.


  • well, I would suggest that you not get so readily discouraged, there is more to the game than not capturing Egypt (which anyway, conquest of Egypt should be the exception, not the rule) or losing Carolines or Korea…you’re actually not doing so bad, so keep up the fighting spirit!

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;

    Combat Move - Japanese
                2 artilleries and 7 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
                1 mech_infantry moved from Shantung to Hunan
                2 bombers moved from French Indo China to India

    Combat - Japanese
                Air Battle in India

    Combat Hit Differential Summary :

    triplea_42171_Jap3.tsvg


  • no intercept

  • '19 '17 '16

    Yeah, you might be right. I could even be able to block USA from getting on Korea. I’ll have a bit more of a think about that one.

  • '19 '17 '16

    Forgot to attack the US sub in SZ35.  I assume it’s ok to add it now.

    DiceRolls: 4@3 4@4 1@2; Total Hits: 54@3: (2, 6, 6, 2)4@4: (5, 2, 5, 4)1@2: (2)

    defDiceRolls: 1@1; Total Hits: 01@1: (4)

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