@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
Giallo (Allies) vs simon33 (Axis) BM3
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I’m going to go with a full scramble. Max D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Amur to Sakha
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 bomber moved from French Equatorial Africa to Gibraltar
2 mech_infantrys moved from Central United States to Western United States
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Libya to 92 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs;Combat - Americans
Battle in MoroccoNon Combat Move - Americans
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
3 infantry placed in Western United States
2 carriers, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsCombat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUsCombat Move - British
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Libya to 97 Sea Zone
3 artilleries and 3 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
2 carriers moved from 81 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPurchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x airfield, 2x factory_major; Remaining resources: 1 PUs;
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat - British
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 2 carriers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 2/8 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits
2 carriers owned by the British, 1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 3/7 hits
Italians roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/8 hits
1 tactical_bomber owned by the Germans, 2 tactical_bombers owned by the British, 3 fighters owned by the British and 2 cruisers owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 0/2 hits
Italians roll dice for 1 battleship and 4 fighters in 97 Sea Zone, round 4 : 4/5 hits
1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
Italians win, taking Crete from Italians with 1 battleship and 4 fighters remaining. Battle score for attacker is -70
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
Casualties for Italians: 2 cruisers and 1 destroyer
Battle in Syria
British attack with 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in Syria, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
3 aaGuns, 2 fighters and 15 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 unit repaired.
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to 92 Sea ZonePurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 fighters and 1 transport
Americans defend with 1 carrier and 1 fighter
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 1 fighter
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Americans defend with 1 bomber
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 5 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
1 armour moved from Finland to Novgorod
1 aaGun, 1 infantry and 1 mech_infantry moved from Western Ukraine to UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0.00
British : -0.83
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Bryansk to 99 Sea Zone
1 fighter moved from Yugoslavia to 99 Sea Zone
1 fighter and 1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 armour and 1 artillery moved from Ukraine to Rostov
1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
2 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
8 armour, 14 artilleries, 18 infantry and 23 mech_infantrys moved from Bryansk to RostovPurchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 6 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 7 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 8 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys in Rostov, round 2 : 20/65 hits, 18.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 mech_infantrys in Archangel, round 2 : 1/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
5 artilleries moved from Novgorod to Belarus
3 aaGuns moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 bomber moved from Tambov to Novgorod
1 fighter moved from 99 Sea Zone to Ukraine
1 bomber moved from 99 Sea Zone to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 marine moved from Norway to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 115 Sea Zone to Novgorod
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -5.00
British : -0.33
Russians : -3.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to TambovPurchase Units - Russians
Russians buy 3 armour, 6 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
1 aaGun and 3 infantry moved from Samara to Vologda
1 infantry moved from Samara to Kazakhstan
1 aaGun and 13 infantry moved from Samara to RussiaPlace Units - Russians
3 armour, 6 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 unit repaired.
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
2 fighters, 1 infantry and 2 tactical_bombers moved from Yunnan to Szechwan
8 artilleries and 7 infantry moved from Burma to India
Japanese take India from UK_PacificPurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 9 PUs;Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hopei to Shantung
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Hunan to Kweichow
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Shantung
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to Java
1 aaGun and 1 mech_infantry moved from Burma to India
1 mech_infantry moved from Burma to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Korea
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Sakha to Amur
1 artillery moved from French Central Africa to French Equatorial AfricaPurchase Units - Americans
Americans buy 6 fighters and 2 submarines; Remaining resources: 3 PUs;Non Combat Move - Americans
1 aaGun, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZonePlace Units - Americans
2 submarines placed in 101 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsCombat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
2 infantry moved from Suiyuyan to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Move - British
3 artilleries and 3 infantry moved from Tunisia to Libya
1 infantry and 2 mech_infantrys moved from Syria to Iraq
4 infantry moved from Egypt to Trans-JordanPurchase Units - British
British buy 1 armour, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 fighters moved from West India to Iraq
3 aaGuns and 15 infantry moved from West India to Eastern PersiaPlace Units - British
1 transport placed in 109 Sea Zone
3 submarines placed in 71 Sea Zone
1 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 artillery, 1 bomber and 1 infantry moved from Algeria to Morocco
1 fighter moved from Algeria to MoroccoPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 marine moved from Gibraltar to 92 Sea Zone
1 bomber moved from Morocco to Southern Italy
1 fighter moved from Morocco to Algeria
1 fighter moved from Algeria to Southern Italy
1 battleship, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 armour moved from Novgorod to BelarusPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -1.33
Americans : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-JordanPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
4 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 bomber and 1 fighter moved from Ukraine to Tambov
2 infantry moved from Rostov to Tambov
1 fighter moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from BritishPurchase Units - Germans
Germans buy 9 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
8 armour moved from Rostov to Northwest Persia
7 mech_infantrys moved from Rostov to Northwest Persia
15 artilleries and 14 infantry moved from Rostov to Ukraine
1 artillery moved from Archangel to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 marine moved from Novgorod to 115 Sea Zone
3 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Tambov to Ukraine
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Archangel
1 fighter moved from Gibraltar to Western Germany
1 bomber moved from Tambov to Ukraine
1 bomber moved from Bryansk to Ukraine
14 mech_infantrys moved from Rostov to Northwest Persia
2 artilleries moved from France to Southern France
Germans take Southern France from Neutral_AxisPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
1 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.83
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
29 artilleries and 50 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to TambovPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
2 fighters moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
8 artilleries, 7 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Szechwan to Shensi
1 bomber moved from French Indo China to Shensi
2 fighters and 2 tactical_bombers moved from Shantung to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from ChinesePurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 78 PUs;
Japanese buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Shantung
1 fighter and 1 tactical_bomber moved from Shantung to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 8 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Shantung to 37 Sea Zone
1 aaGun moved from India to West India
1 fighter moved from 39 Sea Zone to Celebes
1 fighter moved from Java to Celebes
1 tactical_bomber moved from Caroline Islands to Celebes
1 carrier, 1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Chahar to Shantung
1 artillery moved from Anhwe to Hopei
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour moved from Kweichow to Chahar
1 armour moved from Hunan to Chahar
1 artillery and 1 infantry moved from Manchuria to Jehol
3 artilleries and 2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery, 3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from JapanesePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
3 transports moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 46 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
2 submarines moved from 101 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Western United States
1 artillery moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
2 carriers, 2 destroyers, 1 fighter and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsCombat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 6 fighters
EDIT: Adding units owned by Americans to New Zealand: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 battleship moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPurchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat - British
Battle in GibraltarNon Combat Move - British
3 aaGuns and 15 infantry moved from Eastern Persia to Persia
1 infantry and 2 mech_infantrys moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 fighter moved from Egypt to Persia
4 infantry moved from Trans-Jordan to Egypt
3 artilleries and 3 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Belgian Congo to Egypt
3 submarines moved from 81 Sea Zone to 80 Sea Zone
3 submarines moved from 71 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Southern Italy to 91 Sea ZonePurchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun moved from Ukraine to Bessarabia
1 armour moved from Belarus to Bessarabia
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 battleship and 1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0.00
British : -1.00
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to IraqPurchase Units - ANZAC
ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
2 artilleries and 1 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 artilleries placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
9 armour and 23 mech_infantrys moved from Northwest Persia to PersiaPurchase Units - Germans
Germans buy 12 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Persia
Germans attack with 9 armour and 23 mech_infantrys
British defend with 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys
Germans roll dice for 9 armour and 23 mech_infantrys in Persia, round 2 : 13/32 hits, 8.33 expected hits
British roll dice for 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys in Persia, round 2 : 1/21 hits, 8.00 expected hits
3 aaGuns owned by the British, 1 mech_infantry owned by the Germans and 10 infantry owned by the British lost in Persia
Germans roll dice for 9 armour and 22 mech_infantrys in Persia, round 3 : 7/31 hits, 8.17 expected hits
British roll dice for 3 fighters, 6 infantry and 2 mech_infantrys in Persia, round 3 : 6/11 hits, 4.67 expected hits
1 mech_infantry owned by the British, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia
Germans roll dice for 9 armour and 16 mech_infantrys in Persia, round 4 : 10/25 hits, 7.17 expected hits
British roll dice for 3 fighters and 1 mech_infantry in Persia, round 4 : 4/4 hits, 2.33 expected hits
1 mech_infantry owned by the British, 4 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Persia
Germans win, taking Persia from British with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 11 mech_infantrys
Casualties for British: 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Ukraine to Western Germany
1 fighter moved from Belarus to Western Germany
17 mech_infantrys moved from Archangel to Baltic States
3 artilleries moved from Novgorod to Baltic States
3 aaGuns, 7 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 fighter moved from Ukraine to Southern Italy
21 artilleries and 14 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
3 artilleries moved from France to Western Germany
2 artilleries moved from Southern France to France
5 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Gibraltar
10 mech_infantrys moved from Eastern Poland to Baltic StatesPlace Units - Germans
2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
10 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,1,2,1,1,3,4,4,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 6.33
British : -4.00 -
I’m not sure I understand the strategy of running German mechanised forces south to take the Middle East. Seems like I’ve really allowed a Soviet expansion there.
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omg 1 hit, oioioi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 fighters moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from GermansPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Vologda
1 mech_infantry moved from Rostov to Russia
1 armour moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs