TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour, 3 artilleries and 2 mech_infantrys moved from Shensi to Kansu
1 armour moved from Kweichow to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Japan to Kansu
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Kansu
Japanese attack with 3 armour, 3 artilleries, 1 bomber and 2 mech_infantrys
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 2 mech_infantrys in Kansu, round 2 : 2/9 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 5/8 hits, 3.00 expected hits
3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
3 armour owned by the Japanese retreated to Shensi
Chinese win, taking 19 Sea Zone from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 artilleries and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 bomber moved from Kansu to Shensi
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun, 8 artilleries and 7 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 artillery and 2 infantry moved from Shantung to Anhwe
2 fighters moved from Java to India
1 tactical_bomber moved from Philippines to Japan
1 artillery moved from Korea to Amur
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 8 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 fighter and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Korea
4 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2,4,5,1,6,4,6,2
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : 2.00
Japanese : -1.83
triplea_42168_Jap10.tsvg