Generally I don’t mind small edits if they don’t affect the next moves, but now the whole round has passed.
If it is important, do it. It did not affect my move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
3 transports moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 46 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
2 submarines moved from 101 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Western United States
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
2 carriers, 2 destroyers, 1 fighter and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 6 fighters
EDIT: Adding units owned by Americans to New Zealand: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 battleship moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat - British
Battle in Gibraltar
Non Combat Move - British
3 aaGuns and 15 infantry moved from Eastern Persia to Persia
1 infantry and 2 mech_infantrys moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 fighter moved from Egypt to Persia
4 infantry moved from Trans-Jordan to Egypt
3 artilleries and 3 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Belgian Congo to Egypt
3 submarines moved from 81 Sea Zone to 80 Sea Zone
3 submarines moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 submarines placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Southern Italy to 91 Sea Zone
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun moved from Ukraine to Bessarabia
1 armour moved from Belarus to Bessarabia
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 battleship and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : -1.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
2 artilleries and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
2 artilleries placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
9 armour and 23 mech_infantrys moved from Northwest Persia to Persia
Purchase Units - Germans
Germans buy 12 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Persia
Germans attack with 9 armour and 23 mech_infantrys
British defend with 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys
Germans roll dice for 9 armour and 23 mech_infantrys in Persia, round 2 : 13/32 hits, 8.33 expected hits
British roll dice for 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys in Persia, round 2 : 1/21 hits, 8.00 expected hits
3 aaGuns owned by the British, 1 mech_infantry owned by the Germans and 10 infantry owned by the British lost in Persia
Germans roll dice for 9 armour and 22 mech_infantrys in Persia, round 3 : 7/31 hits, 8.17 expected hits
British roll dice for 3 fighters, 6 infantry and 2 mech_infantrys in Persia, round 3 : 6/11 hits, 4.67 expected hits
1 mech_infantry owned by the British, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia
Germans roll dice for 9 armour and 16 mech_infantrys in Persia, round 4 : 10/25 hits, 7.17 expected hits
British roll dice for 3 fighters and 1 mech_infantry in Persia, round 4 : 4/4 hits, 2.33 expected hits
1 mech_infantry owned by the British, 4 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Persia
Germans win, taking Persia from British with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 11 mech_infantrys
Casualties for British: 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Ukraine to Western Germany
1 fighter moved from Belarus to Western Germany
17 mech_infantrys moved from Archangel to Baltic States
3 artilleries moved from Novgorod to Baltic States
3 aaGuns, 7 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 fighter moved from Ukraine to Southern Italy
21 artilleries and 14 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
3 artilleries moved from France to Western Germany
2 artilleries moved from Southern France to France
5 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Gibraltar
10 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Germans
2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,1,2,1,1,3,4,4,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 6.33
British : -4.00
I’m not sure I understand the strategy of running German mechanised forces south to take the Middle East. Seems like I’ve really allowed a Soviet expansion there.
omg 1 hit, oioioi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 fighters moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Vologda
1 mech_infantry moved from Rostov to Russia
1 armour moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
I’m not sure I understand the strategy of running German mechanised forces south to take the Middle East. Seems like I’ve really allowed a Soviet expansion there.
well you can’t complaint about the result there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 armour moved from Chahar to Shensi
1 artillery and 1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
8 artilleries, 7 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Korea
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 4 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shantung to 6 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Kweichow
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber and 2 tactical_bombers moved from Shantung to Japan
2 fighters moved from Celebes to Java
1 tactical_bomber moved from Celebes to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Chinese : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 armour moved from Chahar to Shensi
1 artillery and 1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
8 artilleries, 7 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Korea
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 4 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shantung to 6 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Kweichow
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber and 2 tactical_bombers moved from Shantung to Japan
2 fighters moved from Celebes to Java
1 tactical_bomber moved from Celebes to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Chinese : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Non Combat Move - Americans
5 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 11 Sea Zone to 26 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
3 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
3 artilleries and 3 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
5 submarines moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Non Combat Move - British
Place Units - British
2 submarines placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 battleship and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Romania to Ukraine
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Libya
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Italians win, taking Libya from British with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Morocco to Southern Italy
1 bomber moved from Ukraine to Baltic States
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
1 aaGun and 1 armour moved from Bessarabia to Eastern Poland
Place Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 artilleries and 1 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Belarus
4 armour and 4 mech_infantrys moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
17 mech_infantrys moved from Baltic States to Archangel
Purchase Units - Germans
Germans buy 9 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 17 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 17 mech_infantrys in Archangel, round 2 : 2/19 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 armour and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Iraq, round 2 : 4/8 hits, 2.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 5 mech_infantrys moved from Persia to Iraq
21 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Archangel to Novgorod
1 bomber moved from Belarus to Novgorod
11 mech_infantrys moved from Baltic States to Novgorod
10 artilleries moved from Germany to Poland
5 mech_infantrys moved from Poland to Baltic States
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 8 infantry moved from Western Germany to Germany
1 fighter moved from Gibraltar to Western Germany
4 infantry moved from Morocco to Algeria
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
6 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
1 submarine moved from 105 Sea Zone to 103 Sea Zone
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
2 armour and 2 mech_infantrys moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Vologda to Russia
4 infantry moved from Bryansk to Russia
3 fighters moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour, 3 artilleries and 2 mech_infantrys moved from Shensi to Kansu
1 armour moved from Kweichow to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Japan to Kansu
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Kansu
Japanese attack with 3 armour, 3 artilleries, 1 bomber and 2 mech_infantrys
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 2 mech_infantrys in Kansu, round 2 : 2/9 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 5/8 hits, 3.00 expected hits
3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
3 armour owned by the Japanese retreated to Shensi
Chinese win, taking 19 Sea Zone from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 artilleries and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 bomber moved from Kansu to Shensi
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun, 8 artilleries and 7 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 artillery and 2 infantry moved from Shantung to Anhwe
2 fighters moved from Java to India
1 tactical_bomber moved from Philippines to Japan
1 artillery moved from Korea to Amur
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 8 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 fighter and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Korea
4 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2,4,5,1,6,4,6,2
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : 2.00
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
4 fighters moved from New Zealand to 26 Sea Zone
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - Americans
3 aaGuns and 3 infantry moved from Western United States to 10 Sea Zone
3 aaGuns, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 aaGuns and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Iceland
Place Units - Americans
3 destroyers and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Purchase Units - British
British buy 5 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 5 submarines
Japanese defend with 1 destroyer
British roll dice for 5 submarines in 39 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 5 submarines
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 42 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 58 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 57 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Libya to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Crete
1 fighter moved from 97 Sea Zone to Trans-Jordan
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Malta
Battle in Crete
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
Italians win, taking Malta from British, taking Crete from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from Crete to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 55 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 3 artilleries and 3 infantry moved from New South Wales to Queensland
2 artilleries and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 26 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 armour moved from Iraq to Trans-Jordan
Germans take Syria from British
5 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from British
1 bomber moved from Novgorod to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 bomber and 1 mech_infantry moved from Novgorod to Vologda
11 artilleries, 2 infantry and 5 mech_infantrys moved from Baltic States to Belarus
3 artilleries and 10 mech_infantrys moved from Novgorod to Belarus
21 artilleries and 14 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
1 submarine owned by the British Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Nenetsia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 bomber moved from Nenetsia to Novgorod
2 mech_infantrys moved from Archangel to Nenetsia
4 mech_infantrys moved from Archangel to Eastern Poland
1 mech_infantry moved from Archangel to Novgorod
7 mech_infantrys moved from Archangel to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Belarus
10 artilleries moved from Poland to Eastern Poland
11 artilleries and 12 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Trans-Jordan
1 fighter moved from 125 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Archangel to Belarus
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.83
Russians : -1.00