@Stucifer assumed no scramble to 94
G40 Ichabod (X) vs Sovietschat (A) w/0
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
2 fighters moved from Java to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
2 fighters moved from Java to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 artillery and 1 fighter
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 artillery
Casualties for Germans: 1 artilleryNon Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 42 Sea ZoneTurn Complete - French
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I was really really surprised that you DOW with Japan - You had very goods odd for a sea lion!
But if you send everything to E.Poland, you still have good odds, hopefully I’ll get some AA hit :-)
The best Sea Lion games are when Japan doesn’t have to wait to go to war. I think what made me think about letting Japan go to war was that the raid on the air base didn’t get 3 damage which means having to account for a potential scramble. I assumed you wouldn’t pay it off as more troops on London take priority. Also, I was just thinking that the 1 US bomber in E. US would come to London and I could accept the risk of the extra hit point.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
9 artilleries and 15 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
3 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Holland Belgium to 114 Sea Zone
3 tactical_bombers moved from Holland Belgium to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
9 artilleries and 15 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
3 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Holland Belgium to 114 Sea Zone
3 tactical_bombers moved from Holland Belgium to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 2 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Eastern Poland
Germans attack with 11 artilleries, 1 bomber, 2 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Eastern Poland : 1/4 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 11 artilleries, 1 bomber, 1 fighter, 26 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 13/43 hits, 12.17 expected hits
Russians roll dice for 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 9/34 hits, 13.50 expected hits
11 infantry owned by the Russians, 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 11 artilleries, 1 bomber, 1 fighter, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 11/34 hits, 10.67 expected hits
Russians roll dice for 8 armour, 2 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 11/23 hits, 9.83 expected hits
2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Russians and 11 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 11 artilleries, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 9/23 hits, 8.50 expected hits
Russians roll dice for 8 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 7/12 hits, 6.17 expected hits
8 armour owned by the Russians, 1 artillery owned by the Russians, 6 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 11 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 5 : 7/16 hits, 6.17 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 11 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 1 fighter, 26 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Southern France from French to Germans
EDIT: Turning off Edit Mode
3 aaGuns moved from Poland to Eastern Poland
1 armour moved from Western Germany to Southern France
8 armour moved from Western Germany to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 aaGun, 8 armour, 1 artillery, 10 infantry and 10 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 8 armour, 1 artillery and 10 infantry moved from 115 Sea Zone to Baltic States
1 fighter moved from 114 Sea Zone to Germany
3 tactical_bombers moved from 114 Sea Zone to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Eastern Poland to Germany
1 fighter moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 3.67
AA fire in Eastern Poland : : 0.33
Russians : -1.83 -
I was really really surprised that you DOW with Japan - You had very goods odd for a sea lion!
But if you send everything to E.Poland, you still have good odds, hopefully I’ll get some AA hit :-)
You got 1 AAA hit and the cruiser in the Baltic also got a hit. So 2 German planes down!
The best Sea Lion games are when Japan doesn’t have to wait to go to war. I think what made me think about letting Japan go to war was that the raid on the air base didn’t get 3 damage which means having to account for a potential scramble during Sea Lion. I assumed you wouldn’t pay it off as more troops on London take priority. Also, I was just thinking that letting Japan go to war only meant the 1 US bomber in E. US would come to London and I could accept the risk of the extra hit point.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 artillery and 6 infantry moved from Belarus to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 artillery and 6 infantry moved from Belarus to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 10 transports
10 transports owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 70
Casualties for Germans: 10 transports
Battle in Eastern Poland
Russians attack with 5 armour, 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 11 artilleries
Russians roll dice for 5 armour, 1 artillery, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/13 hits
Germans roll dice for 3 aaGuns and 11 artilleries in Eastern Poland, round 2 : 2/11 hits
2 aaGuns owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 5 armour, 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/11 hits
Germans roll dice for 1 aaGun and 11 artilleries in Eastern Poland, round 3 : 4/11 hits
1 aaGun owned by the Germans, 4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 2/7 hits
Germans roll dice for 9 artilleries in Eastern Poland, round 4 : 2/9 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour in Eastern Poland, round 5 : 4/5 hits
Germans roll dice for 7 artilleries in Eastern Poland, round 5 : 2/7 hits
2 armour owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour in Eastern Poland, round 6 : 2/3 hits
Germans roll dice for 3 artilleries in Eastern Poland, round 6 : 2/3 hits
2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour in Eastern Poland, round 7 : 1/1 hits
Germans roll dice for 1 artillery in Eastern Poland, round 7 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 9
Casualties for Germans: 3 aaGuns and 11 artilleries
Casualties for Russians: 4 armour, 1 artillery, 6 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Eastern Poland
1 mech_infantry moved from Volgograd to Russia
2 infantry moved from Caucasus to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs -
I was really really surprised that you DOW with Japan - You had very goods odd for a sea lion!
But if you send everything to E.Poland, you still have good odds, hopefully I’ll get some AA hit� :-)
You got 1 AAA hit and the cruiser in the Baltic also got a hit. So 2 German planes down!
The best Sea Lion games are when Japan doesn’t have to wait to go to war. I think what made me think about letting Japan go to war was that the raid on the air base didn’t get 3 damage which means having to account for a potential scramble during Sea Lion. I assumed you wouldn’t pay it off as more troops on London take priority. Also, I was just thinking that letting Japan go to war only meant the 1 US bomber in E. US would come to London and I could accept the risk of the extra hit point.
You could have bomb the airbase with the Italian bomber too? Would not have been able to repair with uk! But obviously would have to send planes to secure the landing + 5 bombers in UK, made the sealion oddly tough if the airbase is safe.
Well since it was only a dollar to fix the airbase, I said I could repair it since that dollar would not add more ground troops to uk because I had 12$ in damages anyway. But now those 8 tanks in Russia have a free high way! Will see how it goes.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Hunan to 44 Sea Zone
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
5 tactical_bombers moved from Hunan to Yunnan
3 fighters moved from Hunan to Yunnan
1 fighter moved from Hainan to 44 Sea Zone
1 tactical_bomber moved from Hainan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Hunan to 44 Sea Zone
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
5 tactical_bombers moved from Hunan to Yunnan
3 fighters moved from Hunan to Yunnan
1 fighter moved from Hainan to 44 Sea Zone
1 tactical_bomber moved from Hainan to YunnanCombat - Japanese
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 cruiser
Japanese roll dice for 2 bombers and 1 fighter in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers and 2 transports
French defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 3 fighters and 1 infantry
Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits, 3.17 expected hits
ANZAC roll dice for 3 fighters and 1 infantry in Java, round 2 : 3/4 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Java, round 3 : 1/5 hits, 2.67 expected hits
ANZAC roll dice for 2 fighters in Java, round 3 : 0/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Java, round 4 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 fighter in Java, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 3 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 6 tactical_bombers
British defend with 1 artillery and 5 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 6 tactical_bombers in Yunnan, round 2 : 7/13 hits, 6.00 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from 44 Sea Zone to Celebes
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
4 tactical_bombers moved from Yunnan to Kweichow
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
4 infantry moved from Jehol to AnhwePlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
French : -0.33
ANZAC : 0.17
Chinese : 0.00
Japanese : -1.67 -
Did you consider just retreating as Russia, or those German artillery had to die no matter what?
Those Russian tanks and mechs defending with at least 2 if not 3 turns of purchases might have given Russia more strength in later rounds. Now all that’s on the board are basic units.
I’m curious which round Moscow falls (if it does of course) and whether or not defending would have worked out better for Russia.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 fighter moved from Soviet Far East to Alaska
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
4 bombers moved from Western United States to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea Zone
5 bombers moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 3/9 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Burma to 41 Sea Zone
2 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 fighter moved from Soviet Far East to Alaska
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
4 bombers moved from Western United States to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea Zone
5 bombers moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 3/9 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Burma to 41 Sea Zone
2 infantry moved from Burma to Shan StateCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to India
2 transports moved from 81 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Morocco to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from Algeria to Syria
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from Burma to India
2 aaGuns moved from Burma to India
1 fighter moved from 41 Sea Zone to India
2 fighters moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Albania to Greece
2 armour moved from Romania to Greece
1 fighter moved from Romania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
British defend with 2 artilleries and 6 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 6/9 hits, 4.00 expected hits
British roll dice for 2 artilleries and 6 infantry in Greece, round 2 : 3/8 hits, 2.67 expected hits
1 artillery owned by the Italians, 6 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
2 armour owned by the Italians retreated to Bulgaria
British win with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 6 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Greece to Bulgaria
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 2.00
British : 0.33





