TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 13 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 13 infantry, 3 mech_infantrys and 10 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 13 infantry and 3 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour, 1 artillery and 3 infantry moved from Southern France to Northern Italy
4 bombers moved from Greece to Western Germany
1 bomber moved from Greece to 112 Sea Zone
1 infantry moved from Karelia to Novgorod
Russians take Novgorod from Germans
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 4 bombers, 16 infantry and 5 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 18 infantry
AA fire in Western Germany : 0/4 hits
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 16 infantry and 5 mech_infantrys in Western Germany, round 2 : 9/27 hits
Germans roll dice for 2 aaGuns, 2 fighters and 18 infantry in Western Germany, round 2 : 11/20 hits
2 aaGuns owned by the Germans, 11 infantry owned by the Americans and 7 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 5 mech_infantrys in Western Germany, round 3 : 3/16 hits
Germans roll dice for 2 fighters and 11 infantry in Western Germany, round 3 : 6/13 hits
1 mech_infantry owned by the Americans, 5 infantry owned by the Americans and 3 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 4 mech_infantrys in Western Germany, round 4 : 2/10 hits
Germans roll dice for 2 fighters and 8 infantry in Western Germany, round 4 : 1/10 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 3 mech_infantrys in Western Germany, round 5 : 4/9 hits
Germans roll dice for 2 fighters and 6 infantry in Western Germany, round 5 : 2/8 hits
2 mech_infantrys owned by the Americans and 4 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 mech_infantry in Western Germany, round 6 : 3/7 hits
Germans roll dice for 2 fighters and 2 infantry in Western Germany, round 6 : 2/4 hits
1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Western Germany, round 7 : 3/5 hits
Germans roll dice for 1 fighter in Western Germany, round 7 : 0/1 hits
1 fighter owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns, 2 fighters and 18 infantry
Casualties for Americans: 1 artillery, 1 bomber, 16 infantry and 4 mech_infantrys
Non Combat Move - Americans
3 bombers moved from Western Germany to Norway
1 bomber moved from 112 Sea Zone to Norway
3 infantry moved from Karelia to Novgorod
2 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in 112 Sea Zone
1 infantry placed in Southern France
2 mech_infantrys placed in Finland
2 bombers placed in Norway
1 bomber placed in Western United States
1 armour and 1 mech_infantry placed in Southern France
2 mech_infantrys placed in Normandy Bordeaux
Americans undo move 9.
Americans undo move 9.
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 mech_infantry placed in Southern France
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,5,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Americans collect 74 PUs (3 lost to blockades); end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Szechwan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 4 armour, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Northwest Persia to West India
2 fighters moved from Karelia to Archangel
1 armour and 1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
1 mech_infantry moved from Albania to Bulgaria
Combat - British
Battle in West India
British attack with 2 armour, 1 fighter and 4 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 fighter and 4 mech_infantrys in West India, round 2 : 1/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in West India, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in West India, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Archangel
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits
1 fighter owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - British
1 fighter moved from Archangel to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
1 fighter moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 armour moved from Volgograd to Turkmenistan
1 fighter moved from Gibraltar to Northern Italy
Place Units - British
1 transport placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Greece
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
triplea_42166_UK_9.tsvg