Scramble 111 but not 110
sub fights in 106 and dies first.
Do you want to submerge subs in SZ54? Either way, let me know your OOL for the battle. I think you can keep them in the battle on the first round, then submerge later if you want, if they are still alive
they stay in the battle. the us subs die first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 unit repaired.
6 infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from French Indo China to Shan State
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 cruiser moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 44 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier and 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 2 transports in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 54 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 fighter and 2 transports in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Japanese, 1 infantry owned by the Americans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 54 Sea Zone
2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese roll dice for 3 fighters in 54 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking New Guinea from ANZAC with 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 bombers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Manchuria : 3/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 5/13 hits, 3.50 expected hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 5/11 hits, 3.17 expected hits
Chinese roll dice for 8 infantry in Manchuria, round 3 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 4 : 1/8 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 5 : 1/7 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 6 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters, 8 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Java
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.67 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Yunnan to Kwangsi
3 fighters moved from Shan State to Kwangsi
3 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Manchuria to Chahar
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Shantung
1 fighter and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.17
ANZAC : 0.83
Chinese : -0.67
AA fire in Manchuria : : 2.00
UK_Pacific : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
2 submarines moved from 54 Sea Zone to 45 Sea Zone
2 submarines moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Korea
1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
2 submarines moved from 54 Sea Zone to 45 Sea Zone
2 submarines moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Korea
1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to 99 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to 98 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from India to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
3 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 battleship owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 41 Sea Zone to India
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from 99 Sea Zone to Egypt
Place Units - British
1 factory_minor placed in Persia
1 bomber placed in United Kingdom
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
1 fighter moved from Greece to Ukraine
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Ukraine
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking 97 Sea Zone from British, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Greece
1 bomber moved from Ukraine to Greece
1 armour moved from Yugoslavia to Bessarabia
Place Units - Italians
3 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 bomber and 1 tactical_bomber moved from New South Wales to 55 Sea Zone
3 fighters moved from India to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits
I need a little help from you selecting casulties in sz55.
there in the first round, take 1 destroyer and one fighter for my 2 losses. If you continue in the second round, this is my OOL, destroyer, fighter, carrier (1st hit), carrier (sink), then battleship last.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 bomber and 1 tactical_bomber moved from New South Wales to 55 Sea Zone
3 fighters moved from India to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 55 Sea Zone, round 2 : 3/6 hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 55 Sea Zone, round 3 : 3/3 hits
1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is -17
Casualties for ANZAC: 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 destroyers and 2 fighters
Battle in 55 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 battleship and 1 carrier
Non Combat Move - ANZAC
1 bomber moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 bomber and 1 tactical_bomber moved from New South Wales to 55 Sea Zone
3 fighters moved from India to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 55 Sea Zone, round 2 : 3/6 hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 55 Sea Zone, round 3 : 3/3 hits
1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is -17
Casualties for ANZAC: 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 destroyers and 2 fighters
Battle in 55 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 battleship and 1 carrier
Non Combat Move - ANZAC
1 bomber moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
3 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
3 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
8 artilleries and 35 infantry moved from Belarus to Smolensk
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 8,4,6 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Archangel
Germans attack with 3 armour, 1 bomber, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour
Germans roll dice for 3 armour, 1 bomber, 4 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 4/10 hits, 4.17 expected hits
Russians roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Smolensk
Germans attack with 8 artilleries and 35 infantry
Russians defend with 1 infantry
Germans roll dice for 8 artilleries and 35 infantry in Smolensk, round 2 : 7/43 hits, 9.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 8 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
2 tactical_bombers moved from Archangel to Belarus
1 bomber moved from Archangel to Belarus
2 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
3 bombers moved from United Kingdom to Western Germany
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
1 factory_minor placed in Yugoslavia
2 armour and 2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
Germans undo move 3.
2 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -3.00
Russians : -0.83
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
2 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Norway
Russians roll dice for 3 artilleries and 3 infantry in Norway, round 3 : 0/6 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Russians roll dice for 3 artilleries and 3 infantry in Norway, round 4 : 0/6 hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
Russians roll dice for 3 artilleries and 3 infantry in Norway, round 5 : 2/6 hits
Germans roll dice for 1 infantry in Norway, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Novosibirsk to Samara
1 fighter moved from Szechwan to Samara
1 infantry moved from Korea to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Celebes to Philippines
1 fighter moved from 34 Sea Zone to 46 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Yunnan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 bombers moved from Japan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Chahar to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Philippines, round 2 : 5/8 hits, 3.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5.17 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 aaGun and 2 mech_infantrys moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Jehol
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 fighters moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 artillery placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,3,1,3,5,2,4,1,4,4,4
Japanese collect 49 PUs (8 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.83
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 bomber moved from Korea to Shantung
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
scramble to sz6?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 bomber moved from Korea to Shantung
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shantung
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Shantung, round 2 : 4/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Korea to Amur
1 bomber moved from Shantung to Amur
1 armour and 2 infantry moved from Korea to Amur
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 19 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs