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Giallo V JWW axis bid +4

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 marines moved from Alexandria to 98 Sea Zone
                1 transport moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 battleship, 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 98 Sea Zone to 92 Sea Zone
                4 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 bomber moved from Southern France to 88 Sea Zone
                1 armour moved from Iraq to Eastern Persia
                      Italians take Persia from British
                      Italians take Eastern Persia from British
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from British
                      Italians take Caucasus from Russians
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                2 artilleries, 4 infantry and 2 marines moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 88 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 4 infantry; Americans defend with 2 transports
                        2 transports owned by the Americans and 4 infantry owned by the British lost in 88 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 26
                    Casualties for British: 4 infantry
                    Casualties for Americans: 2 transports
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                    Americans defend with 1 submarine
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 battleship, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 4 infantry and 2 marines
                    British defend with 1 harbour and 2 infantry
                        Italians roll dice for 2 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 :  5/8 hits
                        British roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 aaGuns and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 bomber moved from Libya to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from 88 Sea Zone to Morocco
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Caucasus

    Place Units - Italians
                3 infantry placed in Egypt
                2 destroyers and 3 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 80 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 5 infantry and 2 marines
        Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        Cyprus : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 flag, 1 bomber
        Algeria : 1 flag
        Southern France : 1 bomber and 2 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 armour
        80 Sea Zone : 1 submarine
        Crete : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 destroyers and 2 submarines
        Iraq : 1 flag, 1 factory_minor
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 75
        Russians : 23 / 37
        Japanese : 47 / 53
        Americans : 58 / 81
        Chinese : 4 / 4
        British : 33 / 38
        UK_Pacific : 11 / 15
        Italians : 27 / 51
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ita7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_42155_ANZ7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42155_Fre7.tsvg

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    that was my 3rd filled tr that was wasted

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    @Giallo:

    that was my 3rd filled tr that was wasted

    yeah, just play slower and take a long hard look at everything and then MAYBE you won’t lose all your transports on B2!  :roll: :| :x :-o 8-)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 fighters, 6 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Kazakhstan from Russians
                      Germans take Turkmenistan from Russians
                2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
                      Germans take Rostov from Russians
                1 artillery moved from Romania to Eastern Poland
                4 artilleries moved from Romania to Bessarabia
                3 infantry moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Ukraine
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                10 armour moved from Germany to Eastern Poland
                1 armour moved from Vyborg to Belarus
                2 armour and 3 mech_infantrys moved from Finland to Norway
                1 armour and 6 mech_infantrys moved from Romania to Bessarabia

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 armour and 3 mech_infantrys
                    British defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 2 :  0/5 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 :  0/2 hits
                        Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 3 :  0/5 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Norway, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 armour and 2 mech_infantrys in Norway, round 4 :  1/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Norway, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                        Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 5 :  1/3 hits
                        British roll dice for 1 mech_infantry in Norway, round 5 :  0/1 hits
                        1 mech_infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 :  2/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 armour and 1 bomber in Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 4 artilleries and 6 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 4 artilleries and 6 mech_infantrys in Bessarabia, round 2 :  4/11 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 10 armour and 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 10 armour and 1 artillery in Eastern Poland, round 2 :  5/11 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 10 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                11 mech_infantrys moved from Baltic States to Archangel
                3 armour and 7 mech_infantrys moved from Vyborg to Archangel
                1 bomber moved from Ukraine to Southern Italy
                2 fighters and 3 tactical_bombers moved from Southern Italy to Gibraltar
                1 fighter moved from Western Germany to 92 Sea Zone
                1 fighter moved from Southern France to 92 Sea Zone
                1 carrier moved from 97 Sea Zone to 92 Sea Zone
                1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Germany to Poland
                1 aaGun and 6 infantry moved from Western Germany to Germany
                3 infantry moved from Southern France to Northern Italy
                3 infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Novosibirsk to Turkmenistan
                1 mech_infantry moved from Timguska to Kazakhstan
                1 infantry moved from Urals to Novosibirsk
                1 aaGun and 1 artillery moved from Urals to Timguska
                2 mech_infantrys moved from Novgorod to Archangel
                3 mech_infantrys moved from Novgorod to Eastern Poland
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Germans
                1 submarine placed in 113 Sea Zone
                3 submarines placed in 93 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 bomber and 2 fighters placed in Western Germany
                Germans undo move 5.
                1 bomber and 2 fighters placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Germans to France: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 armour
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 aaGun and 1 artillery
        Kazakhstan : 1 flag, 1 mech_infantry
        Gibraltar : 2 fighters and 3 tactical_bombers
        Egypt : 1 artillery
        Anglo Egyptian Sudan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 aaGun
        Poland : 1 infantry
        Germany : 1 aaGun, 1 factory_major and 6 infantry
        Norway : 2 armour and 1 mech_infantry
        Northern Italy : 2 infantry
        Southern Italy : 1 bomber
        Belarus : 1 flag, 1 armour and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 3 armour and 20 mech_infantrys
        Eastern Poland : 1 flag, 10 armour, 1 artillery and 3 mech_infantrys
        Bessarabia : 1 flag, 1 armour, 4 artilleries and 6 mech_infantrys
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Novosibirsk : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        113 Sea Zone : 1 submarine
        93 Sea Zone : 3 submarines
        97 Sea Zone : 1 transport
        92 Sea Zone : 1 carrier and 2 fighters
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 88
        Russians : 15 / 37
        Japanese : 44 / 53
        Americans : 58 / 81
        Chinese : 4 / 4
        British : 30 / 38
        UK_Pacific : 11 / 15
        Italians : 27 / 51
        ANZAC : 13 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ger8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 7 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Ukraine
                1 artillery and 2 infantry moved from Samara to Volgograd
                1 artillery moved from Samara to Volgograd
                1 artillery moved from Vologda to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                2 artilleries and 2 infantry moved from Bryansk to Belarus
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour and 3 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 :  0/4 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 1 armour and 2 infantry in Belarus, round 3 :  0/3 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 :  2/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 4 :  1/2 hits
                        1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Ukraine, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  2/5 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 armour moved from Russia to Volgograd
                1 fighter moved from Ukraine to Russia
                1 aaGun, 7 artilleries and 11 infantry moved from Bryansk to Tambov
                1 aaGun, 3 artilleries and 10 infantry moved from Vologda to Russia
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 14 infantry moved from Buryatia to Amur

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_42155_Rus8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sorry for the delay, work, holidays, family stuff in the way

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 harbour, 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Sikang to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                2 bombers moved from Finland to Kazakhstan
                1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 artillery moved from Hopei to Shensi
                1 armour moved from Chahar to Shensi
                1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kazakhstan, round 2 :  2/4 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 :  0/3 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kazakhstan, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kazakhstan to Sikang
                1 fighter moved from Yunnan to Sikang
                2 tactical_bombers moved from Yunnan to French Indo China
                1 artillery moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 5 Sea Zone
                1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 1 infantry moved from Jehol to 19 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 fighter moved from Japan to French Indo China
                1 aaGun moved from Hunan to Kweichow
                1 aaGun, 1 artillery and 3 infantry moved from Jehol to Manchuria

    Place Units - Japanese
                1 harbour placed in Hainan
                3 infantry placed in French Indo China
                3 infantry placed in Manchuria
                2 transports placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 infantry
        Siam : 1 airfield
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour and 1 artillery
        Yunnan : 1 flag, 1 artillery
        Kweichow : 1 flag, 1 aaGun and 1 artillery
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 2 bombers and 1 fighter
        Anhwe : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Kazakhstan : 1 flag, 1 artillery and 1 infantry
        French Indo China : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 11 infantry and 4 tactical_bombers
        43 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
        5 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 54 / 88
        Russians : 22 / 37
        Japanese : 47 / 50
        Americans : 58 / 81
        Chinese : 2 / 4
        British : 30 / 38
        UK_Pacific : 11 / 15
        Italians : 27 / 51
        ANZAC : 13 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Jap8.tsvg

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    triplea_42155_Ame8.tsvg

  • 21 20 19 18 17 16

    will your sub fight?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yes the sub all fight.

    OOL
    Keep one ITA DD alive until all usa subs are dead.
    So OOL would be, hit to BB, hit to ITA CV, ss, 3 dd, 2nd hit to Ita CV, 2 cr’s,

    if you get to this point and the americans are still alive let me know as I am not sure what is best to do at that juncture, thanks

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 submarines in 92 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 :  4/13 hits

    triplea_42155_Ame8.tsvg

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 submarines in 92 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 :  4/13 hits
                        1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 3 :  2/6 hits

    triplea_42155_Ame8.tsvg

  • 21 20 19 18 17 16

    not so good for the axis, another 2 hits for the us

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    not so good for the axis, another 2 hits for the us

    I’m used to this, getting destroyed lately.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    not so good for the axis, another 2 hits for the us

    Just go max D at this point……

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 submarines in 92 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 :  4/13 hits
                        1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 3 :  2/6 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 :  3/6 hits
                        Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 :  3/7 hits
                        3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 4 :  0/3 hits
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 :  3/6 hits
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
                        5 transports owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 5 :  1/2 hits
                    Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
                    Casualties for Germans: 1 carrier and 2 fighters
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                    Casualties for Americans: 8 submarines and 2 tactical_bombers

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                2 bombers moved from Eastern United States to French Guiana
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Northern Territory to Queensland
                2 aaGuns moved from British Columbia to Western United States
                2 mech_infantrys moved from Alaska to Western United States
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                3 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 carrier placed in 101 Sea Zone
                Americans undo move 4.
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_42155_Ame8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Chinese retreated to Suiyuyan
                    Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 2 bombers and 1 fighter
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    triplea_42155_Chi8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 submarines in 92 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 :  4/13 hits
                        1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 3 :  2/6 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 :  3/6 hits
                        Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 :  3/7 hits
                        3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 4 :  0/3 hits
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 :  3/6 hits
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
                        5 transports owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 5 :  1/2 hits
                    Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
                    Casualties for Germans: 1 carrier and 2 fighters
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                    Casualties for Americans: 8 submarines and 2 tactical_bombers

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                2 bombers moved from Eastern United States to French Guiana
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Northern Territory to Queensland
                2 aaGuns moved from British Columbia to Western United States
                2 mech_infantrys moved from Alaska to Western United States
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                3 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 carrier placed in 101 Sea Zone
                Americans undo move 4.
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Chinese retreated to Suiyuyan
                    Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 2 bombers and 1 fighter
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from French West Africa to 91 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                4 armour and 3 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from British Somaliland to Ethiopia
                1 armour moved from India to Eastern Persia
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 submarine moved from 71 Sea Zone to 80 Sea Zone
                1 submarine moved from 71 Sea Zone to 58 Sea Zone
                1 infantry moved from Shan State to Yunnan
                2 fighters moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 armour moved from India to Eastern Persia
                1 bomber moved from Nigeria to Egypt

    Combat - British
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.
                Battle in 80 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 submarine
                    1 submarine owned by the British Submerged
                    1 submarine owned by the Italians Submerged
                Battle in Eastern Persia
                    British attack with 2 armour
                    Italians defend with 1 armour
                        British roll dice for 2 armour in Eastern Persia, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Eastern Persia, round 2 :  0/1 hits
                        British roll dice for 2 armour in Eastern Persia, round 3 :  0/2 hits
                        Italians roll dice for 1 armour in Eastern Persia, round 3 :  1/1 hits
                        1 armour owned by the British lost in Eastern Persia
                        British roll dice for 1 armour in Eastern Persia, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Eastern Persia, round 4 :  1/1 hits
                        1 armour owned by the British lost in Eastern Persia
                    Italians winItalians win with no units remaining with 1 armour remaining. Battle score for attacker is -12
                    Casualties for British: 2 armour
                Battle in Anglo Egyptian Sudan
                    British attack with 4 armour and 5 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 4 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 :  5/9 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Germans with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from Yunnan to India
                3 aaGuns, 9 artilleries and 14 infantry moved from Shan State to Burma
                3 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Burma to India
                1 bomber moved from Nigeria to Kenya
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to French Guiana
                1 fighter moved from United Kingdom to 91 Sea Zone

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 tactical_bomber
                EDIT: Adding units owned by British to Kenya: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 armour, 1 fighter and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
                UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
                Some Units in India change ownership: 5 infantry

    triplea_42155_UK_8.tsvg

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