Giallo V JWW axis bid +4

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                6 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Battle in Wake Island
                Battle in 25 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 6 fighters, 5 tactical_bombers and 1 transport in 25 Sea Zone, round 2 :  8/11 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Wake Island from Americans with 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway

    Non Combat Move - Japanese
                6 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                9 infantry moved from Yunnan to Burma
                1 aaGun, 3 artilleries and 5 infantry moved from Shan State to Burma
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
                3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from French Indo China to Shan State
                3 armour and 3 mech_infantrys moved from Anhwe to Yunnan
                1 tactical_bomber moved from Anhwe to Yunnan
                1 bomber moved from Shensi to French Indo China
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Sakha to Amur
                1 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Kansu to Kweichow
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Tsinghai to Kazakhstan
                1 aaGun and 1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kweichow to Yunnan
                3 artilleries and 3 infantry moved from Jehol to Anhwe
                3 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 armour placed in French Indo China
                2 mech_infantrys placed in Manchuria
                10 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag, 3 infantry
        Siam : 1 airfield
        Manchuria : 1 flag, 1 factory_minor and 2 mech_infantrys
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 aaGun, 3 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 aaGun and 1 mech_infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 aaGun and 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 3 artilleries and 3 infantry
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 aaGun, 6 artilleries and 18 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 1 infantry
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 armour, 2 bombers and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 2 fighters
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        31 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        38 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
        25 Sea Zone : 1 submarine and 1 transport
        Central Mongolia : 1 flag, 1 infantry
        6 Sea Zone : 2 battleships, 7 carriers, 8 destroyers, 9 fighters, 13 submarines, 5 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 55 / 85
        Russians : 13 / 18
        Japanese : 76 / 89
        Americans : 50 / 70
        Chinese : 0 / 3
        British : 25 / 34
        UK_Pacific : 5 / 6
        Italians : 31 / 53
        ANZAC : 10 / 13
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Jap16.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                6 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Battle in Wake Island
                Battle in 25 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 6 fighters, 5 tactical_bombers and 1 transport in 25 Sea Zone, round 2 :  8/11 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Wake Island from Americans with 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway

    Non Combat Move - Japanese
                6 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                9 infantry moved from Yunnan to Burma
                1 aaGun, 3 artilleries and 5 infantry moved from Shan State to Burma
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
                3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from French Indo China to Shan State
                3 armour and 3 mech_infantrys moved from Anhwe to Yunnan
                1 tactical_bomber moved from Anhwe to Yunnan
                1 bomber moved from Shensi to French Indo China
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Sakha to Amur
                1 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Kansu to Kweichow
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Tsinghai to Kazakhstan
                1 aaGun and 1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kweichow to Yunnan
                3 artilleries and 3 infantry moved from Jehol to Anhwe
                3 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 armour placed in French Indo China
                2 mech_infantrys placed in Manchuria
                10 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 2 fighters
                EDIT: Adding units owned by Japanese to Shan State: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_42155_Jap16.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from British Guiana to Gibraltar
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                      Americans take 42 Sea Zone from Japanese

    Combat Hit Differential Summary :

    triplea_42155_Ame16.tsvg

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    will the sub fight in 92?

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    @Giallo:

    will the sub fight in 92?

    no

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from British Guiana to Gibraltar
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                      Americans take 42 Sea Zone from Japanese

    Combat - Americans
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer, 1 submarine and 2 transports
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        2 transports owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans win with 2 submarines remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 destroyer and 2 transports
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 1 bomber and 3 infantry
                    Germans defend with 8 fighters, 2 infantry and 1 tactical_bomber; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 5/7 hits, 2,67 expected hits
                        Italians roll dice for 1 artillery, 8 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 7/13 hits, 7,17 expected hits
                        1 fighter owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win with 7 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 3 artilleries, 1 bomber and 3 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                2 aaGuns moved from British Columbia to Western United States

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                2 destroyers and 3 submarines placed in 10 Sea Zone
                Americans undo move 2.
                Americans undo move 1.
                2 transports placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 transports placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States
                2 artilleries and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Italians : -0,50
        Americans : 4,50
        Japanese : -0,17

    triplea_42155_Ame16.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from British Guiana to Gibraltar
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                      Americans take 42 Sea Zone from Japanese

    Combat - Americans
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer, 1 submarine and 2 transports
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        2 transports owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans win with 2 submarines remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 destroyer and 2 transports
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 1 bomber and 3 infantry
                    Germans defend with 8 fighters, 2 infantry and 1 tactical_bomber; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 5/7 hits, 2,67 expected hits
                        Italians roll dice for 1 artillery, 8 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 7/13 hits, 7,17 expected hits
                        1 fighter owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win with 7 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 3 artilleries, 1 bomber and 3 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                2 aaGuns moved from British Columbia to Western United States

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                2 destroyers and 3 submarines placed in 10 Sea Zone
                Americans undo move 2.
                Americans undo move 1.
                2 transports placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 transports placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States
                2 artilleries and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from India: 1 fighter
                EDIT: Adding units owned by Americans to West India: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Gibraltar
                1 destroyer and 1 submarine moved from 116 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Suriname to Gibraltar
                5 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Tanganyika Territory to Rhodesia
                3 artilleries and 8 infantry moved from Eastern Persia to Persia
                2 mech_infantrys moved from West India to Persia
                2 fighters moved from India to Persia
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Gibraltar
                    British attack with 1 artillery, 3 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
                    Germans defend with 7 fighters; Italians defend with 1 airfield and 1 harbour
                        British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                        British roll dice for 1 artillery, 3 bombers, 5 fighters, 1 infantry and 3 tactical_bombers in Gibraltar, round 2 : 9/13 hits, 7,17 expected hits
                        Italians roll dice for 7 fighters in Gibraltar, round 2 : 6/7 hits, 4,67 expected hits
                        2 tactical_bombers owned by the British, 7 fighters owned by the Germans, 3 fighters owned by the British and 1 infantry owned by the British lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 3 fighters, 1 infantry and 2 tactical_bombers
                    Casualties for Germans: 7 fighters
                Battle in Persia
                    British attack with 3 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys
                    Germans defend with 5 armour and 5 mech_infantrys; Italians defend with 4 infantry
                        British roll dice for 3 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Persia, round 2 : 1/15 hits, 4,17 expected hits
                        Italians roll dice for 5 armour, 4 infantry and 5 mech_infantrys in Persia, round 2 : 7/14 hits, 5,50 expected hits
                        1 infantry owned by the Italians and 7 infantry owned by the British lost in Persia
                    2 mech_infantrys owned by the British, 3 artilleries owned by the British and 1 infantry owned by the British retreated to Eastern Persia
                    Italians win with 5 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is -18
                    Casualties for British: 7 infantry
                    Casualties for Italians: 1 infantry
                Battle in 81 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 81 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 fighters moved from Persia to West India
                2 aaGuns, 7 artilleries and 14 infantry moved from India to West India
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                3 bombers moved from Gibraltar to French Guiana
                2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone

    Place Units - British
                10 infantry placed in United Kingdom
                1 artillery placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Italians : 3,00
        British : -1,17
        Americans : 4,50
        Japanese : -0,17

    triplea_42155_UK_16.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Rhodesia
                1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia
                1 fighter moved from Southern France to 92 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Tobruk to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern France to Gibraltar

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    Americans defend with 2 submarines
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  1/2 hits
                        2 submarines owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 2 submarines
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 airfield, 1 artillery and 1 harbour
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 :  0/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 :  0/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 4 :  3/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Rhodesia
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 :  3/3 hits
                        British roll dice for 1 infantry in Rhodesia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
                    Italians win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Egypt to Belgian Congo
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern Italy
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber moved from Gibraltar to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy
                3 infantry placed in Iraq
                1 artillery and 1 infantry placed in Northern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone
                Italians undo move 3.
                Italians undo move 3.
                1 artillery and 1 infantry placed in Egypt
                1 transport placed in 98 Sea Zone
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 33 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 57 PUs

    Territory Summary for Italians :

    39 Sea Zone : 1 submarine
        Belgian Congo : 1 flag, 1 armour
        Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Cyprus : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag, 2 armour
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French Madagascar : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 artillery, 1 bomber, 1 fighter and 3 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
        Bessarabia : 1 mech_infantry
        Crete : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 carrier, 2 destroyers and 2 transports
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        92 Sea Zone : 1 destroyer and 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 55 / 85
        Russians : 13 / 18
        Japanese : 76 / 89
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 23 / 28
        UK_Pacific : 5 / 5
        Italians : 33 / 57
        ANZAC : 10 / 13
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ita16.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Queensland
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 47 Sea Zone
                1 marine moved from 47 Sea Zone to New Britain
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                5 fighters moved from 26 Sea Zone to Wake Island

    Combat - ANZAC
                Battle in New Britain
                    ANZAC attack with 1 marine
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0,50 expected hits
                        ANZAC roll dice for 1 marine in New Britain, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 marine in New Britain, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 marine in New Britain, round 4 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in New Britain
                    ANZAC win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                        ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Wake Island
                    ANZAC attack with 1 artillery, 5 fighters and 1 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Wake Island, round 2 : 3/7 hits, 3,17 expected hits
                        Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Wake Island
                    ANZAC win, taking Wake Island from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                5 fighters moved from Wake Island to 26 Sea Zone
                2 submarines moved from 54 Sea Zone to 47 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,67
        Japanese : 0,00

    triplea_42155_ANZ16.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 1 carrier, 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Ukraine
                6 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Bessarabia to Ukraine
                4 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Caucasus to Ukraine
                5 armour and 5 mech_infantrys moved from Persia to Eastern Persia
                1 armour moved from Kazakhstan to Eastern Persia
                4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to United Kingdom
                1 bomber and 2 fighters moved from Western Germany to United Kingdom
                1 fighter moved from Southern France to United Kingdom
                2 bombers moved from Southern Italy to United Kingdom
                4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans

    triplea_42155_Ger17.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 1 carrier, 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Ukraine
                6 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Bessarabia to Ukraine
                4 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Caucasus to Ukraine
                5 armour and 5 mech_infantrys moved from Persia to Eastern Persia
                1 armour moved from Kazakhstan to Eastern Persia
                4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to United Kingdom
                1 bomber and 2 fighters moved from Western Germany to United Kingdom
                1 fighter moved from Southern France to United Kingdom
                2 bombers moved from Southern Italy to United Kingdom
                4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 4 artilleries, 3 bombers, 5 fighters and 4 infantry
                    British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 10 infantry
                        AA fire in United Kingdom :  0/3 hits
                        Germans roll dice for 4 artilleries, 3 bombers, 5 fighters and 4 infantry in United Kingdom, round 2 :  12/16 hits
                        British roll dice for 1 aaGun, 3 artilleries and 10 infantry in United Kingdom, round 2 :  5/13 hits
                        1 aaGun owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the Germans and 10 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 3 artilleries, 3 bombers and 5 fighters in United Kingdom, round 3 :  5/11 hits
                        British roll dice for 2 artilleries in United Kingdom, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in United Kingdom
                    Germans captures 28PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 3 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for British: 1 aaGun, 3 artilleries and 10 infantry
                Battle in Ukraine
                    Germans attack with 3 armour and 6 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 3 armour and 6 mech_infantrys in Ukraine, round 2 :  3/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Eastern Persia
                    Germans attack with 6 armour and 5 mech_infantrys
                    British defend with 1 aaGun, 3 artilleries, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 6 armour and 5 mech_infantrys in Eastern Persia, round 2 :  3/11 hits
                        British roll dice for 1 aaGun, 3 artilleries, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 :  3/6 hits
                        3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 1 infantry owned by the British lost in Eastern Persia
                        Germans roll dice for 6 armour and 2 mech_infantrys in Eastern Persia, round 3 :  3/8 hits
                        British roll dice for 3 artilleries and 1 mech_infantry in Eastern Persia, round 3 :  1/4 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Eastern Persia
                        Germans roll dice for 6 armour and 1 mech_infantry in Eastern Persia, round 4 :  5/7 hits
                        British roll dice for 1 artillery in Eastern Persia, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 1 aaGun, 3 artilleries, 1 infantry and 2 mech_infantrys
                Battle in Western Ukraine
                    Germans attack with 2 armour and 4 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour and 4 infantry in Western Ukraine, round 2 :  4/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                3 infantry moved from Novgorod to Archangel
                2 infantry moved from Belarus to Archangel
                2 artilleries and 3 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Bessarabia to Ukraine
                3 armour moved from Volgograd to Northwest Persia
                1 infantry moved from Volgograd to Rostov
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                4 fighters moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 artillery moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany
                2 bombers moved from United Kingdom to Holland Belgium
                1 armour moved from Novgorod to Belarus

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                2 fighters placed in Southern France
                3 infantry placed in Novgorod
                Germans undo move 3.
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Novgorod
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 96 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 108 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 123 PUs

    Territory Summary for Germans :

    Egypt : 1 infantry
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major and 7 mech_infantrys
        Holland Belgium : 2 aaGuns, 5 artilleries, 2 bombers, 1 fighter and 11 infantry
        Belarus : 1 flag, 1 armour
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 1 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 5 infantry
        Eastern Poland : 1 flag, 2 artilleries and 3 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 5 mech_infantrys
        Western Ukraine : 1 flag, 2 armour and 2 infantry
        Volgograd : 1 flag, 1 factory_minor and 5 infantry
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 6 armour and 1 mech_infantry
        Smolensk : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 submarine
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 1 submarine
        97 Sea Zone : 2 infantry
        Eastern Persia : 1 flag, 6 armour and 1 mech_infantry
        Northwest Persia : 3 armour
        Finland : 1 flag
        110 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 4 transports

    Production/PUs Summary :

    Germans : 68 / 123
        Russians : 6 / 18
        Japanese : 76 / 89
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 17 / 0
        UK_Pacific : 5 / 5
        Italians : 33 / 57
        ANZAC : 10 / 18
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ger17.tsvg

  • 21 20 19 18 17 16

    ill post it again half of my games I’m ahead and I make bad choices… good end game!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    ill post it again half of my games I’m ahead and I make bad choices… good end game!

    yeah there were a few mistakes at the mid and end game that hurt you but you did make me work for it

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