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Giallo V JWW axis bid +4

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yes the sub all fight.

    OOL
    Keep one ITA DD alive until all usa subs are dead.
    So OOL would be, hit to BB, hit to ITA CV, ss, 3 dd, 2nd hit to Ita CV, 2 cr’s,

    if you get to this point and the americans are still alive let me know as I am not sure what is best to do at that juncture, thanks

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 submarines in 92 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 :  4/13 hits

    triplea_42155_Ame8.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 submarines in 92 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 :  4/13 hits
                        1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 3 :  2/6 hits

    triplea_42155_Ame8.tsvg

  • 21 20 19 18 17 16

    not so good for the axis, another 2 hits for the us

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    not so good for the axis, another 2 hits for the us

    I’m used to this, getting destroyed lately.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    not so good for the axis, another 2 hits for the us

    Just go max D at this point……

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 submarines in 92 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 :  4/13 hits
                        1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 3 :  2/6 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 :  3/6 hits
                        Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 :  3/7 hits
                        3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 4 :  0/3 hits
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 :  3/6 hits
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
                        5 transports owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 5 :  1/2 hits
                    Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
                    Casualties for Germans: 1 carrier and 2 fighters
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                    Casualties for Americans: 8 submarines and 2 tactical_bombers

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                2 bombers moved from Eastern United States to French Guiana
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Northern Territory to Queensland
                2 aaGuns moved from British Columbia to Western United States
                2 mech_infantrys moved from Alaska to Western United States
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                3 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 carrier placed in 101 Sea Zone
                Americans undo move 4.
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_42155_Ame8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Chinese retreated to Suiyuyan
                    Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 2 bombers and 1 fighter
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    triplea_42155_Chi8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 :  1/2 hits
                        Italians roll dice for 1 bomber in Morocco, round 6 :  0/1 hits
                        1 bomber owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 submarines in 92 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 :  4/13 hits
                        1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 3 :  2/6 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 :  3/6 hits
                        Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 :  3/7 hits
                        3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 4 :  0/3 hits
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 :  3/6 hits
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
                        5 transports owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 5 :  1/2 hits
                    Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
                    Casualties for Germans: 1 carrier and 2 fighters
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
                    Casualties for Americans: 8 submarines and 2 tactical_bombers

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                2 bombers moved from Eastern United States to French Guiana
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Northern Territory to Queensland
                2 aaGuns moved from British Columbia to Western United States
                2 mech_infantrys moved from Alaska to Western United States
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                3 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 carrier placed in 101 Sea Zone
                Americans undo move 4.
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Chinese retreated to Suiyuyan
                    Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 2 bombers and 1 fighter
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from French West Africa to 91 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                4 armour and 3 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from British Somaliland to Ethiopia
                1 armour moved from India to Eastern Persia
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 submarine moved from 71 Sea Zone to 80 Sea Zone
                1 submarine moved from 71 Sea Zone to 58 Sea Zone
                1 infantry moved from Shan State to Yunnan
                2 fighters moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 armour moved from India to Eastern Persia
                1 bomber moved from Nigeria to Egypt

    Combat - British
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.
                Battle in 80 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 submarine
                    1 submarine owned by the British Submerged
                    1 submarine owned by the Italians Submerged
                Battle in Eastern Persia
                    British attack with 2 armour
                    Italians defend with 1 armour
                        British roll dice for 2 armour in Eastern Persia, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Eastern Persia, round 2 :  0/1 hits
                        British roll dice for 2 armour in Eastern Persia, round 3 :  0/2 hits
                        Italians roll dice for 1 armour in Eastern Persia, round 3 :  1/1 hits
                        1 armour owned by the British lost in Eastern Persia
                        British roll dice for 1 armour in Eastern Persia, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Eastern Persia, round 4 :  1/1 hits
                        1 armour owned by the British lost in Eastern Persia
                    Italians winItalians win with no units remaining with 1 armour remaining. Battle score for attacker is -12
                    Casualties for British: 2 armour
                Battle in Anglo Egyptian Sudan
                    British attack with 4 armour and 5 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 4 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 :  5/9 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Germans with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from Yunnan to India
                3 aaGuns, 9 artilleries and 14 infantry moved from Shan State to Burma
                3 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Burma to India
                1 bomber moved from Nigeria to Kenya
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to French Guiana
                1 fighter moved from United Kingdom to 91 Sea Zone

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 tactical_bomber
                EDIT: Adding units owned by British to Kenya: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 armour, 1 fighter and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
                UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
                Some Units in India change ownership: 5 infantry

    triplea_42155_UK_8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from West India to Eastern Persia
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                2 armour moved from Caucasus to Iraq
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Southern France to Northern Italy
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                3 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                1 fighter and 2 infantry placed in Southern Italy
                Italians undo move 4.
                2 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Italians collect 28 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs

    Territory Summary for Italians :

    39 Sea Zone : 1 submarine
        West India : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 5 infantry and 2 marines
        Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
        Cyprus : 1 flag
        Malta : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Caucasus : 1 flag
        95 Sea Zone : 1 submarine
        Crete : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 destroyers and 2 transports
        Iraq : 1 flag, 2 armour, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 88
        Russians : 22 / 37
        Japanese : 42 / 50
        Americans : 59 / 80
        Chinese : 3 / 4
        British : 31 / 34
        UK_Pacific : 13 / 13
        Italians : 28 / 47
        ANZAC : 13 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ita8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Guam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                    ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_42155_ANZ8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Guam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                    ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42155_Fre8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                3 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 infantry moved from Urals to Novosibirsk
                1 artillery moved from Timguska to Novosibirsk
                1 armour moved from Yenisey to Novosibirsk
                1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
                1 bomber moved from Southern Italy to Volgograd
                2 mech_infantrys moved from Bessarabia to Rostov
                1 bomber moved from France to Volgograd
                1 armour and 2 mech_infantrys moved from Archangel to Nenetsia
                1 armour and 2 mech_infantrys moved from Archangel to Vologda
                1 mech_infantry moved from Archangel to Vologda
                3 mech_infantrys moved from Archangel to Smolensk
                1 armour and 2 mech_infantrys moved from Archangel to Belarus
                5 mech_infantrys moved from Archangel to Belarus
                2 fighters and 3 tactical_bombers moved from Gibraltar to Morocco
                1 fighter moved from France to Morocco

    Combat - Germans
                Battle in Morocco
                    Germans attack with 3 fighters and 3 tactical_bombers
                    British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 fighters and 3 tactical_bombers in Morocco, round 2 :  1/6 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 :  0/4 hits
                        1 infantry owned by the British lost in Morocco
                        Germans roll dice for 3 fighters and 3 tactical_bombers in Morocco, round 3 :  2/6 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 :  0/3 hits
                        1 infantry owned by the Americans and 1 artillery owned by the British lost in Morocco
                        Germans roll dice for 3 fighters and 3 tactical_bombers in Morocco, round 4 :  3/6 hits
                        Americans roll dice for 1 artillery in Morocco, round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Morocco
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Russians defend with 1 armour, 2 artilleries and 1 factory_minor
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Volgograd, round 2 :  3/4 hits
                        Russians roll dice for 1 armour and 2 artilleries in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 artilleries
                Battle in Rostov
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 2 mech_infantrys in Rostov, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                        Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 :  1/2 hits
                        1 artillery owned by the Germans lost in Novosibirsk
                    1 armour owned by the Germans retreated to Timguska
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery, 3 infantry and 7 mech_infantrys
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Belarus, round 2 :  3/12 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 :  2/3 hits
                        2 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                9 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour, 4 artilleries and 3 mech_infantrys moved from Bessarabia to Ukraine
                1 aaGun moved from Romania to Bessarabia
                1 infantry moved from Poland to Eastern Poland
                2 armour and 1 mech_infantry moved from Norway to Karelia
                1 submarine moved from 113 Sea Zone to 124 Sea Zone
                1 fighter moved from France to Southern Italy
                2 fighters and 3 tactical_bombers moved from Morocco to Gibraltar
                1 fighter moved from Morocco to Algeria
                1 bomber moved from Volgograd to Kazakhstan
                1 bomber moved from Volgograd to Ukraine
                5 mech_infantrys moved from Archangel to Belarus
                3 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 aaGun and 6 infantry moved from Germany to Poland

    Place Units - Germans
                10 armour placed in Germany
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Timguska : 1 flag, 1 aaGun and 1 armour
        Kazakhstan : 1 bomber
        Gibraltar : 2 fighters and 3 tactical_bombers
        Egypt : 1 artillery
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 fighter
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Poland : 1 aaGun and 6 infantry
        Germany : 10 armour and 1 factory_major
        Northern Italy : 2 infantry
        Southern Italy : 1 fighter
        Belarus : 1 flag, 1 armour, 1 artillery, 1 infantry and 12 mech_infantrys
        Karelia : 1 flag, 2 armour and 1 mech_infantry
        Baltic States : 1 flag
        Rostov : 1 flag, 2 mech_infantrys
        Nenetsia : 1 flag, 1 armour and 2 mech_infantrys
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 aaGun
        Ukraine : 1 flag, 11 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 6 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 armour and 2 mech_infantrys
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 flag, 2 mech_infantrys
        124 Sea Zone : 1 submarine
        97 Sea Zone : 3 submarines and 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 13 / 37
        Japanese : 42 / 50
        Americans : 59 / 80
        Chinese : 3 / 4
        British : 31 / 34
        UK_Pacific : 13 / 13
        Italians : 28 / 47
        ANZAC : 13 / 22
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ger9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Germans
                1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                2 infantry moved from Tambov to Rostov
                1 artillery moved from Tambov to Rostov
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Rostov
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 :  2/4 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 bomber; Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 bomber owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                    retreated to Kazakhstan
                    Japanese win with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Smolensk, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Rostov
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  3/4 hits
                        Germans roll dice for 2 mech_infantrys in Rostov, round 2 :  1/2 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Bryansk
                2 aaGuns, 3 artilleries and 29 infantry moved from Russia to Bryansk
                1 aaGun, 4 artilleries and 6 infantry moved from Tambov to Bryansk
                1 tactical_bomber moved from Kazakhstan to Bryansk
                1 fighter moved from Kazakhstan to Russia

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 14 infantry
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 14 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_42155_Rus9.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i am traveling so my play will be sporadic

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sorry for the extended delay. will get this move in today!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 6 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Shensi to Kansu
                1 artillery moved from Kazakhstan to Tsinghai
                1 bomber moved from Sikang to Suiyuyan
                1 fighter moved from Sikang to Tsinghai
                1 bomber moved from Sikang to Kansu
                2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                2 infantry moved from French Indo China to Siam
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
                2 fighters and 2 tactical_bombers moved from French Indo China to Siam
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Sumatra
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese win, taking Sumatra from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Americans lost in 37 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 :  4/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Tsinghai, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Tsinghai
                    retreated to Tsinghai
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                1 artillery moved from Kweichow to Szechwan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Jehol to Chahar
                1 bomber moved from Suiyuyan to Kweichow
                1 fighter moved from Tsinghai to Kweichow
                1 fighter moved from French Indo China to Kweichow
                4 carriers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from Malaya to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone
                2 tactical_bombers moved from Malaya to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                2 tactical_bombers moved from Siam to French Indo China
                1 fighter moved from 21 Sea Zone to 36 Sea Zone
                2 fighters moved from Siam to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                4 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from Kansu to Kweichow

    Place Units - Japanese
                1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
                2 infantry placed in Manchuria
                1 artillery and 2 infantry placed in French Indo China
                2 infantry placed in Japan
                Japanese undo move 2.
                2 infantry placed in Japan
                Japanese undo move 4.
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 aaGun and 8 infantry
        Siam : 1 airfield and 2 infantry
        Manchuria : 1 flag, 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 aaGun, 2 bombers and 2 fighters
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 8 infantry and 3 tactical_bombers
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        36 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer
        5 Sea Zone : 1 submarine
        6 Sea Zone : 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 55 / 84
        Russians : 20 / 23
        Japanese : 57 / 60
        Americans : 55 / 80
        Chinese : 1 / 4
        British : 31 / 34
        UK_Pacific : 4 / 13
        Italians : 28 / 47
        ANZAC : 13 / 22
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Jap9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from French Guiana to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                2 submarines moved from 92 Sea Zone to 104 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Queensland to 43 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Borneo
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Borneo
                    Americans win, taking Normandy Bordeaux from Germans, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Sumatra
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans lost in Sumatra
                        Americans roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                        1 armour owned by the Americans lost in Sumatra
                    Japanese win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from 43 Sea Zone to Northern Territory
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to India

    Place Units - Americans
                3 fighters placed in Eastern United States
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Americans : -1,33
        Japanese : -0,67

    triplea_42155_Ame9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 2 bombers and 2 fighters
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 aaGun, 2 bombers and 2 fighters in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 aaGun, 2 bombers and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Combat Hit Differential Summary :

    Chinese : -0,17
        Japanese : 0,33

    triplea_42155_Chi9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from French Guiana to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                2 submarines moved from 92 Sea Zone to 104 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Queensland to 43 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Borneo
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Borneo
                    Americans win, taking Normandy Bordeaux from Germans, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Sumatra
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans lost in Sumatra
                        Americans roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                        1 armour owned by the Americans lost in Sumatra
                    Japanese win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from 43 Sea Zone to Northern Territory
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to India

    Place Units - Americans
                3 fighters placed in Eastern United States
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 2 bombers and 2 fighters
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 aaGun, 2 bombers and 2 fighters in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 aaGun, 2 bombers and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Purchase Units - British
                British buy 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 tactical_bomber moved from French Guiana to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 infantry moved from India to West India
                      UK_Pacific take West India from Italians
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 mech_infantry moved from Belgian Congo to Egypt
                4 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber, 2 fighters and 2 tactical_bombers moved from Kenya to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 submarine moved from 58 Sea Zone to 41 Sea Zone
                1 fighter moved from India to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 submarine; Americans loiter and taunt
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Egypt
                    British attack with 4 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 artillery; Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
                        AA fire in Egypt : 0/3 hits, 0,50 expected hits
                        British roll dice for 4 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 6/15 hits, 6,00 expected hits
                        Italians roll dice for 1 aaGun, 1 artillery and 7 infantry in Egypt, round 2 : 5/8 hits, 2,67 expected hits
                        5 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 5 infantry owned by the Italians lost in Egypt
                        British roll dice for 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 6/10 hits, 5,17 expected hits
                        Italians roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 0/3 hits, 1,00 expected hits
                        1 artillery owned by the Germans and 2 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 5 mech_infantrys
                    Casualties for Italians: 1 aaGun and 7 infantry
                    Casualties for Germans: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 fighter moved from Yunnan to India
                1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
                3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns, 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                3 aaGuns, 9 artilleries and 12 infantry moved from Burma to India
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                British collect 31 PUs (2 lost to blockades); end with 31 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,4,5,3,2,4,4,4,5,6,2,6,3,6,1,1,4,4,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 4 infantry

    Combat Hit Differential Summary :

    British : 0,17
        Italians : 1,33
        Americans : -1,33
        AA fire in Egypt : : -0,50
        Chinese : -0,17
        Japanese : 0,00

    triplea_42155_UK_9.tsvg

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