OwenToo (Axis) -vs- Tirano (Allies) - Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to Victoria
                1 fighter moved from New South Wales to Victoria
                2 infantry moved from New South Wales to South Australia
                1 fighter moved from New South Wales to South Australia
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Victoria
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Victoria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
                    ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in South Australia
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in South Australia
                        ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 5 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in South Australia, round 5 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                    ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Queensland
                    ANZAC attack with 1 armour and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 armour and 2 infantry in Queensland, round 2 : 3/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Victoria to New South Wales
                1 fighter moved from South Australia to New South Wales
                1 infantry moved from New South Wales to South Australia

    Turn Complete - ANZAC
                ANZAC collect 6 PUs; end with 8 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from West India: 2 infantry
                EDIT: Adding units owned by ANZAC to India: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.50
        Japanese : 0.00

    triplea_42154_Fre6.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                2 mech_infantrys moved from Novgorod to Vologda
                1 armour and 1 mech_infantry moved from Tambov to Vologda
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Tambov to Vologda
                3 bombers moved from Tambov to Vologda
                2 fighters moved from Tambov to Vologda
                4 tactical_bombers moved from Tambov to Vologda
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Tambov to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Karelia to Finland

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 armour, 3 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 11 infantry
                        AA fire in Vologda : 0/6 hits, 1.00 expected hits
                        Germans roll dice for 2 armour, 3 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 8/16 hits, 7.50 expected hits
                        Russians roll dice for 2 aaGuns and 11 infantry in Vologda, round 2 : 2/11 hits, 3.67 expected hits
                        6 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Vologda, round 3 : 10/14 hits, 7.17 expected hits
                        Russians roll dice for 5 infantry in Vologda, round 3 : 2/5 hits, 1.67 expected hits
                        5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 11 infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                2 aaGuns moved from Rostov to Tambov
                2 armour moved from Rostov to Tambov
                1 infantry moved from Ukraine to Rostov
                3 armour and 5 mech_infantrys moved from Ukraine to Tambov
                3 bombers moved from Vologda to Tambov
                4 tactical_bombers moved from Vologda to Tambov
                2 fighters moved from Vologda to Tambov
                1 artillery and 1 infantry moved from France to Western Germany

    Place Units - Germans
                2 transports placed in 97 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Germans undo move 1.
                1 transport placed in 97 Sea Zone
                1 transport placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Yugoslavia
                1 artillery and 1 infantry placed in Southern France
                1 infantry placed in Western Germany
                Germans undo move 8.
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : 3.33
        AA fire in Vologda : : -1.00
        Russians : -1.33

    triplea_42154_Ger7.tsvg

  • '21 '20 '19 '18 '17

    My OOL if you attack Tambov is AAA, Inf, Mech Inf, Art, then Jap Bombers, then German Bombers, then Tank, Tac Bomber, Fighters

  • '21 '20 '19 '18 '17

    AAA, Inf, Mech Inf, Art, then Japanese Bombers, then German Bombers, then Tank, Tac Bomber, Fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 armour moved from Bryansk to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                1 infantry moved from Novosibirsk to Vologda
                2 infantry moved from Russia to Vologda
                4 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 1 mech_infantry
                        Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/8 hits, 3.17 expected hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits
                        2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour and 1 mech_infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Timguska to Urals

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : -0.17

    triplea_42154_Rus7.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam
                1 submarine moved from 55 Sea Zone to 63 Sea Zone
                2 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone
                1 bomber moved from Kwangsi to Persia
                2 fighters moved from Volgograd to Persia
                2 bombers moved from Tambov to Persia
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                2 artilleries moved from Olgiy to Timguska
                1 infantry moved from Olgiy to Timguska
                1 armour and 1 mech_infantry moved from Kansu to Samara
                      Japanese take Novosibirsk from Russians
                      Japanese take Samara from Russians
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yakut S.S.R. to Yenisey

    Combat - Japanese
                Battle in Guam
                Battle in Persia
                    Japanese attack with 3 bombers and 2 fighters
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Japanese roll dice for 3 bombers and 2 fighters in Persia, round 2 : 2/5 hits, 3.00 expected hits
                        British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits
                        2 fighters owned by the Japanese and 2 armour owned by the British lost in Persia
                        Japanese roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits
                        British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Persia
                    Japanese win, taking Guam from Americans with 3 bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 fighters
                    Casualties for British: 3 armour
                Battle in 63 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 tactical_bombers in 63 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        1 destroyer owned by the Americans lost in 63 Sea Zone
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 cruiser owned by the Americans lost in 63 Sea Zone
                        Japanese roll dice for 2 tactical_bombers in 63 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        1 transport owned by the Americans lost in 63 Sea Zone
                    Japanese win, taking 63 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                2 tactical_bombers moved from 63 Sea Zone to New Zealand
                1 artillery, 1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 55 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                3 submarines moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone
                1 mech_infantry moved from Shantung to Kweichow
                1 armour moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Kweichow
                1 infantry moved from Suiyuyan to Hopei
                1 armour and 1 mech_infantry moved from Manchuria to Chahar
                1 tactical_bomber moved from Kwangsi to Volgograd
                3 bombers moved from Persia to Northwest Persia
                1 infantry moved from Siam to Shan State
                3 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Siberia to Amur

    Place Units - Japanese
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung
                1 carrier placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Kwangtung
                1 infantry placed in Kwangtung
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6
                Japanese collect 70 PUs (6 lost to blockades); end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    British : 0.00
        Americans : -0.83
        Japanese : 1.33

    triplea_42154_Jap7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 63 Sea Zone
                1 bomber moved from New South Wales to New Zealand
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
                1 artillery and 1 mech_infantry moved from 63 Sea Zone to New Zealand
                1 bomber moved from Wake Island to 63 Sea Zone
                2 bombers moved from Wake Island to 63 Sea Zone
                2 infantry moved from Norway to Finland
                1 artillery moved from Norway to Finland
                1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone

    triplea_42154_Ame7.tsvg

  • '21 '20 '19 '18 '17

    Why did you post this? You have not even clicked “done” for America’s combat movement, therefore I can’t tell you if I am scrambling or not, since you are still able to change your move…


  • very sorry, I meant to ask you scramble orders and must have forgotten

  • '21 '20 '19 '18 '17

    You need to click “done”, and then post after the scramble dialog box comes up. If you leave everything the same with your combat move, then I will NOT scramble in New Zealand. You can go ahead and finish your turn


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 63 Sea Zone
                1 bomber moved from New South Wales to New Zealand
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
                1 artillery and 1 mech_infantry moved from 63 Sea Zone to New Zealand
                1 bomber moved from Wake Island to 63 Sea Zone
                2 bombers moved from Wake Island to 63 Sea Zone
                2 infantry moved from Norway to Finland
                1 artillery moved from Norway to Finland
                1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone

    Combat - Americans
                Battle in 127 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 127 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Finland
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Finland
                    Americans win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 63 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer and 2 transports
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 bombers, 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    Americans win, taking 63 Sea Zone from Japanese with 3 bombers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in New Zealand
                    Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 tactical_bombers
                        Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in New Zealand, round 2 : 1/3 hits, 1.33 expected hits
                        Japanese roll dice for 2 tactical_bombers in New Zealand, round 2 : 2/2 hits, 1.00 expected hits
                        1 tactical_bomber owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in New Zealand
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                    Casualties for Japanese: 1 tactical_bomber
                    1 bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from 63 Sea Zone to Queensland
                1 bomber moved from New Zealand to Queensland
                1 tactical_bomber moved from 127 Sea Zone to 126 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 112 Sea Zone to 126 Sea Zone

    Place Units - Americans
                2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Americans : 0.17
        Japanese : 0.83

    triplea_42154_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    Chinese : -1.17
        Japanese : -1.33

    triplea_42154_Chi7.tsvg


  • three battles in the middle east with over 70% odds for me and yet all three fail.  New Zealand held two turns in a row with me having 70% odds.  Not sure I would have won had battles went as planned, but I know I wont now. Ill post to match results.

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