Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
OwenToo (Axis) -vs- Tirano (Allies) - Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Tambov to Vologda
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Tambov to Vologda
3 bombers moved from Tambov to Vologda
2 fighters moved from Tambov to Vologda
4 tactical_bombers moved from Tambov to Vologda
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Tambov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Karelia to FinlandCombat - Germans
Battle in Vologda
Germans attack with 2 armour, 3 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Vologda : 0/6 hits, 1.00 expected hits
Germans roll dice for 2 armour, 3 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 8/16 hits, 7.50 expected hits
Russians roll dice for 2 aaGuns and 11 infantry in Vologda, round 2 : 2/11 hits, 3.67 expected hits
6 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Vologda, round 3 : 10/14 hits, 7.17 expected hits
Russians roll dice for 5 infantry in Vologda, round 3 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 11 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 aaGuns moved from Rostov to Tambov
2 armour moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
3 armour and 5 mech_infantrys moved from Ukraine to Tambov
3 bombers moved from Vologda to Tambov
4 tactical_bombers moved from Vologda to Tambov
2 fighters moved from Vologda to Tambov
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
2 transports placed in 97 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 1.
1 transport placed in 97 Sea Zone
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Western Germany
Germans undo move 8.
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 3.33
AA fire in Vologda : : -1.00
Russians : -1.33 -
My OOL if you attack Tambov is AAA, Inf, Mech Inf, Art, then Jap Bombers, then German Bombers, then Tank, Tac Bomber, Fighters
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AAA, Inf, Mech Inf, Art, then Japanese Bombers, then German Bombers, then Tank, Tac Bomber, Fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Timguska to UralsPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 submarine moved from 55 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone
1 bomber moved from Kwangsi to Persia
2 fighters moved from Volgograd to Persia
2 bombers moved from Tambov to Persia
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 artilleries moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Kansu to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in Guam
Battle in Persia
Japanese attack with 3 bombers and 2 fighters
British defend with 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 3 bombers and 2 fighters in Persia, round 2 : 2/5 hits, 3.00 expected hits
British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits
2 fighters owned by the Japanese and 2 armour owned by the British lost in Persia
Japanese roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits
British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Persia
Japanese win, taking Guam from Americans with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters
Casualties for British: 3 armour
Battle in 63 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 63 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 2 tactical_bombers in 63 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 transport owned by the Americans lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese
2 tactical_bombers moved from 63 Sea Zone to New Zealand
1 artillery, 1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 55 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 tactical_bomber moved from Kwangsi to Volgograd
3 bombers moved from Persia to Northwest Persia
1 infantry moved from Siam to Shan State
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 infantry moved from Siberia to AmurPlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6
Japanese collect 70 PUs (6 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
British : 0.00
Americans : -0.83
Japanese : 1.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to New Zealand
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Wake Island to 63 Sea Zone
2 bombers moved from Wake Island to 63 Sea Zone
2 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone -
Why did you post this? You have not even clicked “done” for America’s combat movement, therefore I can’t tell you if I am scrambling or not, since you are still able to change your move…
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very sorry, I meant to ask you scramble orders and must have forgotten
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You need to click “done”, and then post after the scramble dialog box comes up. If you leave everything the same with your combat move, then I will NOT scramble in New Zealand. You can go ahead and finish your turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to New Zealand
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Wake Island to 63 Sea Zone
2 bombers moved from Wake Island to 63 Sea Zone
2 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 tactical_bomber moved from 112 Sea Zone to 127 Sea ZoneCombat - Americans
Battle in 127 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 63 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Japanese with 3 bombers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Zealand
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 tactical_bombers
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in New Zealand, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 tactical_bombers in New Zealand, round 2 : 2/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in New Zealand
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 tactical_bomber
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 63 Sea Zone to Queensland
1 bomber moved from New Zealand to Queensland
1 tactical_bomber moved from 127 Sea Zone to 126 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 112 Sea Zone to 126 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 0.17
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -1.17
Japanese : -1.33 -
three battles in the middle east with over 70% odds for me and yet all three fail. New Zealand held two turns in a row with me having 70% odds. Not sure I would have won had battles went as planned, but I know I wont now. Ill post to match results.