Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Tambov to Vologda
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Tambov to Vologda
3 bombers moved from Tambov to Vologda
2 fighters moved from Tambov to Vologda
4 tactical_bombers moved from Tambov to Vologda
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Tambov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Karelia to Finland
Combat - Germans
Battle in Vologda
Germans attack with 2 armour, 3 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Vologda : 0/6 hits, 1.00 expected hits
Germans roll dice for 2 armour, 3 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 8/16 hits, 7.50 expected hits
Russians roll dice for 2 aaGuns and 11 infantry in Vologda, round 2 : 2/11 hits, 3.67 expected hits
6 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Vologda, round 3 : 10/14 hits, 7.17 expected hits
Russians roll dice for 5 infantry in Vologda, round 3 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 11 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 aaGuns moved from Rostov to Tambov
2 armour moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
3 armour and 5 mech_infantrys moved from Ukraine to Tambov
3 bombers moved from Vologda to Tambov
4 tactical_bombers moved from Vologda to Tambov
2 fighters moved from Vologda to Tambov
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
2 transports placed in 97 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 1.
1 transport placed in 97 Sea Zone
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Western Germany
Germans undo move 8.
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 3.33
AA fire in Vologda : : -1.00
Russians : -1.33
My OOL if you attack Tambov is AAA, Inf, Mech Inf, Art, then Jap Bombers, then German Bombers, then Tank, Tac Bomber, Fighters
AAA, Inf, Mech Inf, Art, then Japanese Bombers, then German Bombers, then Tank, Tac Bomber, Fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Timguska to Urals
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 submarine moved from 55 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone
1 bomber moved from Kwangsi to Persia
2 fighters moved from Volgograd to Persia
2 bombers moved from Tambov to Persia
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 artilleries moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Kansu to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in Guam
Battle in Persia
Japanese attack with 3 bombers and 2 fighters
British defend with 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 3 bombers and 2 fighters in Persia, round 2 : 2/5 hits, 3.00 expected hits
British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits
2 fighters owned by the Japanese and 2 armour owned by the British lost in Persia
Japanese roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits
British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Persia
Japanese win, taking Guam from Americans with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters
Casualties for British: 3 armour
Battle in 63 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 63 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 2 tactical_bombers in 63 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 transport owned by the Americans lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Japanese
2 tactical_bombers moved from 63 Sea Zone to New Zealand
1 artillery, 1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 55 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 tactical_bomber moved from Kwangsi to Volgograd
3 bombers moved from Persia to Northwest Persia
1 infantry moved from Siam to Shan State
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 infantry moved from Siberia to Amur
Place Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6
Japanese collect 70 PUs (6 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : -0.83
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to New Zealand
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Wake Island to 63 Sea Zone
2 bombers moved from Wake Island to 63 Sea Zone
2 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
Why did you post this? You have not even clicked “done” for America’s combat movement, therefore I can’t tell you if I am scrambling or not, since you are still able to change your move…
very sorry, I meant to ask you scramble orders and must have forgotten
You need to click “done”, and then post after the scramble dialog box comes up. If you leave everything the same with your combat move, then I will NOT scramble in New Zealand. You can go ahead and finish your turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to New Zealand
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Wake Island to 63 Sea Zone
2 bombers moved from Wake Island to 63 Sea Zone
2 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
Combat - Americans
Battle in 127 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 63 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Japanese with 3 bombers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Zealand
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 tactical_bombers
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in New Zealand, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 tactical_bombers in New Zealand, round 2 : 2/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in New Zealand
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 tactical_bomber
1 bomber owned by the Americans retreated
Non Combat Move - Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 63 Sea Zone to Queensland
1 bomber moved from New Zealand to Queensland
1 tactical_bomber moved from 127 Sea Zone to 126 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 112 Sea Zone to 126 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : -1.33
three battles in the middle east with over 70% odds for me and yet all three fail. New Zealand held two turns in a row with me having 70% odds. Not sure I would have won had battles went as planned, but I know I wont now. Ill post to match results.