@Karl7 thai are up
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1
Italians collect 5 PUs (2 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
i have a half hour before i leave so i did my turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from Queensland to New South Wales
3 mech_infantrys moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,5,6,5,4,3,6,4,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
1 infantry moved from Poland to Slovakia HungaryTurn Complete - French
French collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Combat Move - Germans
3 artilleries and 9 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
1 infantry moved from Holland Belgium to France
2 infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
2 infantry moved from Greater Southern Germany to Northern ItalyCombat - Germans
Battle in France
Germans attack with 1 armour, 3 artilleries and 13 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 2 artilleries and 3 infantry
Germans roll dice for 1 armour, 3 artilleries and 13 infantry in France, round 2 : 4/17 hits
French roll dice for 1 armour, 2 artilleries and 7 infantry in France, round 2 : 6/10 hits
6 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the French lost in France
Germans roll dice for 1 armour, 3 artilleries and 7 infantry in France, round 3 : 3/11 hits
French roll dice for 1 armour, 2 artilleries and 3 infantry in France, round 3 : 2/6 hits
2 infantry owned by the Germans and 3 infantry owned by the French lost in France
Germans roll dice for 1 armour, 3 artilleries and 5 infantry in France, round 4 : 1/9 hits
French roll dice for 1 armour and 2 artilleries in France, round 4 : 0/3 hits
1 artillery owned by the Americans lost in France
Germans roll dice for 1 armour, 3 artilleries and 5 infantry in France, round 5 : 2/9 hits
French roll dice for 1 armour and 1 artillery in France, round 5 : 2/2 hits
2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in France
Germans captures 13PUs while taking French capital
Germans win, taking France from French with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 10 infantry
Casualties for French: 4 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
Turn Complete - Germans
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Axis dice have been bad and allied dice good lately. You should have had 10 units left. We can’t catch a break. We may be winning battles, but losing more units than expected from bat calc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 12 armour, 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Slovakia Hungary to Greater Southern Germany
2 armour and 1 mech_infantry moved from Romania to Greater Southern Germany
8 armour moved from Germany to Western Germany
2 armour and 2 mech_infantrys moved from Poland to Western Germany
3 armour moved from Novgorod to Finland
1 fighter moved from Russia to Yugoslavia
3 armour moved from Ukraine to CaucasusCombat - Russians
Battle in Western Germany
Russians attack with 10 armour and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Germans lost in Western Germany
Russians converts factory_major into different units
Russians win, taking Western Germany from Germans with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Greater Southern Germany
Russians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
1 bomber placed in Russia
1 artillery and 1 infantry placed in Ukraine
3 armour placed in Romania
1 transport placed in 100 Sea Zone
3 armour placed in Volgograd
3 armour placed in Yugoslavia
3 armour placed in GermanyTurn Complete - Russians
Russians collect 62 PUs; end with 62 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.83 -
Got to give alot of respect to Dawg here. Fighting on to the bitter end to give his ally a chance. That’s team play!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
4 bombers moved from Philippines to 49 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Battle in 49 Sea Zone
Japanese attack with 4 bombers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
Japanese win, taking Queensland from ANZAC with 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
2 battleships and 2 carriers moved from 54 Sea Zone to 46 Sea Zone
4 bombers moved from 49 Sea Zone to New Guinea
2 fighters moved from Japan to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 46 Sea Zone
2 fighters moved from 49 Sea Zone to New Guinea
4 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
2 destroyers, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 aaGuns, 13 armour, 18 artilleries, 3 fighters, 21 infantry, 9 mech_infantrys and 1 tactical_bomber moved from West India to India
2 fighters and 2 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 airfield and 3 fighters placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
Got to give alot of respect to Dawg here. Fighting on to the bitter end to give his ally a chance. That’s team play!
believe me, its not fun at all :cry:
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Woo hoo, American fleet rolled badly off of Solomon’s, sparing my planes and giving TUV +69. Only used dd and sub’s, as BB’s went to N. Guinea for repair and cv’s to N.G. to receive ftrs from Japan. I dedicate the battle victory to my axis ally Dawg.
My builds and actions were distorted by desperate need to take another VC quickly, while still defending another VC at the other end of my empire. Normally, I wouldn’t strip my money islands of their garrisons. But at this point, its irrelevant.Newsreel headline: Japan captures Queensland. Or more accurately, Australia abandons Queensland. How to split defense of Queensland vs the capital NSW is a difficult choice. But in this case, I think it was a mistake to abandon Queensland. I only had 1 loaded tt with bombarding and limited air power, to attack either terr. If I didn’t take Queensland, U.S. could land ftrs and troops from Hawaii (in NCM after sinking my blocker). As it is, my unprotected, invading tt can’t be sunk, and can pick up new troops from N.G.
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The intensity of the pacific put these theme song in my mind.
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NCM edit please. Only needed I cv to receive ftrs, so: leave/put back 1 cv in sz54 and land 2 planes on it there instead of sz46
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
4 bombers moved from Philippines to 49 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Battle in 49 Sea Zone
Japanese attack with 4 bombers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
Japanese win, taking Queensland from ANZAC with 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
2 battleships and 2 carriers moved from 54 Sea Zone to 46 Sea Zone
4 bombers moved from 49 Sea Zone to New Guinea
2 fighters moved from Japan to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 46 Sea Zone
2 fighters moved from 49 Sea Zone to New Guinea
4 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
2 destroyers, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 aaGuns, 13 armour, 18 artilleries, 3 fighters, 21 infantry, 9 mech_infantrys and 1 tactical_bomber moved from West India to India
2 fighters and 2 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 airfield and 3 fighters placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 7 PUs;Combat Move - Americans
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Americans take West India from Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
2 fighters moved from Hawaiian Islands to Johnston Island
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 7 PUs;Combat Move - Americans
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Americans take West India from Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
2 fighters moved from Hawaiian Islands to Johnston Island
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in West IndiaNon Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Americans
1 airfield placed in Johnston Island
1 destroyer placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 armour
EDIT: Removing units owned by Americans from 81 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 armour
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 armour
EDIT: Removing units owned by Americans from 81 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 armour
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
7 mech_infantrys moved from Eastern Persia to West India
3 aaGuns moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to West India
19 artilleries moved from Eastern Persia to West India
22 armour moved from Eastern Persia to West India
18 infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
3 armour moved from Iraq to Eastern Persia
2 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
2 submarines moved from 79 Sea Zone to 41 Sea Zone
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Egypt to West India
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 aaGuns moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West IndiaPlace Units - British
2 fighters and 1 tactical_bomber placed in Persia
2 infantry placed in Iraq
1 transport placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 2 armour
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to West India: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :





