@Witt we concede the game! congrats
War has been declared
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So many edits and repostings of American moves. There is one illegal and at least 1 impossible edits that cannot be accepted. !) One edit was a change in units purchased, which is illegal after combat America unpurchased 2 dd and a tt worth 23 P.U. and bought 3 additional ftrs for 30 P.U. But the U.S. had already spent its entire cash balance, so the change would have exceeded its available cash even if done before combat. 2) The edits removed 2 tt from sz93 and carried 2 inf and 2 art from S. Fra > Egypt. However, there were no tt’s in sz93 at the start of the U.S. turn. The tt’s started the turn in sz91 and thus had already moved 2 spaces to sz93 (during combat, altho no combat occurred, so it really was supposed to be NCM). Thus the 2 tt’s could only move 1 additional space if loaded in S. France, and couldn’t come close to reaching Egypt. 3) Please justify the 2 P.U. increase in U.S. P.U. balance. What terr did you take or was it a miscalc of the change in purchases?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from JapaneseCombat - British
Non Combat Move - British
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
4 armour and 1 mech_infantry moved from Iraq to Persia
16 infantry moved from Persia to Eastern Persia
19 artilleries and 2 infantry moved from Persia to Eastern Persia
16 armour moved from Persia to Eastern Persia
7 mech_infantrys moved from Persia to Eastern Persia
3 aaGuns and 3 fighters moved from Persia to Eastern Persia
1 infantry moved from Albania to Yugoslavia
4 aaGuns and 1 artillery moved from Bulgaria to Yugoslavia
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Baltic States to PolandPlace Units - British
1 infantry placed in Egypt
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 40 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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SA’s move is going to stand. Lying in the proverbial bed he made…
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I cannot accept the illegal edit, the impossible movement edit, or the 2 mathematical errors. A player can not change his purchases after his own combat. Purchases are made without knowledge of combat results. Besides, the U.S. cannot buy 1 bomber, 7 ftrs, a tank and an inf worth 91 PU, when he only had 84 PU. And then give himself 2 more PU in a separate edit. TT’s cannot move 5 spaces in a turn, from sz91>sz98. I’m sure it wasn’t intentional, given all the edits. But it’s still impossible. My position is tenuous as it is, I don’t need erroneous edits to make it worse.
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You didn’t look at the attached file. I said that we are lying in the proverbial bed he made, i.e. I went back to file he did.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from JapaneseCombat - British
Non Combat Move - British
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
4 armour and 1 mech_infantry moved from Iraq to Persia
16 infantry moved from Persia to Eastern Persia
19 artilleries and 2 infantry moved from Persia to Eastern Persia
16 armour moved from Persia to Eastern Persia
7 mech_infantrys moved from Persia to Eastern Persia
3 aaGuns and 3 fighters moved from Persia to Eastern Persia
1 infantry moved from Albania to Yugoslavia
4 aaGuns and 1 artillery moved from Bulgaria to Yugoslavia
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Baltic States to PolandPlace Units - British
1 infantry placed in Egypt
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 40 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from JapaneseCombat - British
Non Combat Move - British
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
4 armour and 1 mech_infantry moved from Iraq to Persia
16 infantry moved from Persia to Eastern Persia
19 artilleries and 2 infantry moved from Persia to Eastern Persia
16 armour moved from Persia to Eastern Persia
7 mech_infantrys moved from Persia to Eastern Persia
3 aaGuns and 3 fighters moved from Persia to Eastern Persia
1 infantry moved from Albania to Yugoslavia
4 aaGuns and 1 artillery moved from Bulgaria to Yugoslavia
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Baltic States to PolandPlace Units - British
1 infantry placed in Egypt
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 40 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode -
I’m going back to SA’s original file and starting there to do my move.
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Thanks, sorry, I must not have downloaded the revised Brit file with the original U.S. moves. I see you used the original American turn without any edits in the 2 latest files. This may all be an exercise in futility, since Japan doesn’t have the ground troops with the fleet. I need more than a few boots on the ground to capture Aust.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from JapaneseCombat - British
Non Combat Move - British
1 armour moved from Belgian Congo to Egypt
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
18 infantry moved from Persia to Eastern Persia
6 mech_infantrys moved from Persia to Eastern Persia
19 artilleries moved from Persia to Eastern Persia
12 armour moved from Persia to Eastern Persia
3 fighters moved from Persia to Eastern Persia
3 aaGuns moved from Persia to Eastern Persia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 96 Sea Zone
2 submarines moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Albania to Yugoslavia
4 aaGuns moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Baltic States to PolandPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 19 / 28
Russians : 52 / 70
Japanese : 68 / 74
Americans : 61 / 81
Chinese : 0 / 2
British : 40 / 47
UK_Pacific : 0 / 0
Italians : 7 / 1
ANZAC : 13 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok, everything is squeaky clean. Good game file with no edits.
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This is pathetic, the Americans have 11 unguarded tt’s in the Med because the Germans and Italians don’t have a single plane. And the Jpn lost all their Indian bombers to AA and now can’t even reach Axis territory.
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Ah, but now the Japanese NCM edit of 2 inf Malay>Shan needs to be done again. Whoever thinks of it, no rush.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1
Italians collect 5 PUs (2 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
Wow, a 1000% increase in net income for Italy in one turn. In the Allies haste to recapture India, they left no surface ships in the Med. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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Wow, a 1000% increase in net income for Italy in one turn. In the Allies haste to recapture India, they left no surface ships in the Med. :-D
Yes, since Stalin is making almost twice the IPC’s of Germany and Italy combined, Churchill and Roosevelt felt they had other priorities!
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How about France’s turn?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Non Combat Move - French
1 infantry moved from Baltic States to Poland
3 infantry moved from Bulgaria to YugoslaviaTurn Complete - French
Combat Hit Differential Summary :
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