@Entek italy up
War has been declared
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
7 bombers and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Equatorial Africa from Americans
French take Normandy Bordeaux from Americans
French take Syria from British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
Americans take 80 Sea Zone from Japanese
1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Persia
2 transports moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia -
I have 7 hits, OOL please
I’ll post my move -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
7 bombers and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Equatorial Africa from Americans
French take Normandy Bordeaux from Americans
French take Syria from British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
Americans take 80 Sea Zone from Japanese
1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Persia
2 transports moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to Eastern PersiaCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 9 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans roll dice for 9 bombers, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 7/12 hits -
OOL: 1 cv 2 hits sinks, dd, both cr, 2 tb
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I got 4 hits OOL please
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
7 bombers and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Equatorial Africa from Americans
French take Normandy Bordeaux from Americans
French take Syria from British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
Americans take 80 Sea Zone from Japanese
1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Persia
2 transports moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to Eastern PersiaCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 9 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans roll dice for 9 bombers, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 8/17 hits
1 destroyer owned by the Japanese, 2 cruisers owned by the Japanese, 5 bombers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Americans roll dice for 4 bombers in 54 Sea Zone, round 3 : 4/4 hits -
1 cv takes 2 hits and sinks, 1 tb, 1 ftr.
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OOLs for invading cv’s are tricky. There’s no good solution. When I attacked, I could have taken most cv’s as hits, and my planes could have flown to N Guinea. But then my fleet would be easily sunk in the counterattack. So I kept most of my cv’s. But now the planes on the cv’s will crash if I take hits on the cv’s, because they can’t reach land in space. The U.S. could withdraw if I took all my hits on the cv’s.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
7 bombers and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Equatorial Africa from Americans
French take Normandy Bordeaux from Americans
French take Syria from British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
Americans take 80 Sea Zone from Japanese
1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Persia
2 transports moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to Eastern PersiaCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 9 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans roll dice for 9 bombers, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 8/17 hits
1 destroyer owned by the Japanese, 2 cruisers owned by the Japanese, 5 bombers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Americans roll dice for 4 bombers in 54 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 1 transport in 54 Sea Zone, round 3 : 4/11 hits
4 bombers owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 battleships, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 9 bombers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 tactical_bombers
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 77 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to New South Wales
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
5 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
7 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.660
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 53Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.660
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 53Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 6 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
3 armour moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 fighter moved from Eastern Persia to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Kenya to Italian Somaliland
2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 submarines moved from 81 Sea Zone to 79 Sea Zone
3 submarines moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Poland to Slovakia HungaryPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 tactical_bomber placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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i will try to get to my turn monday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1
Italians collect 5 PUs (2 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
i have a half hour before i leave so i did my turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from Queensland to New South Wales
3 mech_infantrys moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,5,6,5,4,3,6,4,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
1 infantry moved from Poland to Slovakia HungaryTurn Complete - French
French collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Combat Move - Germans
3 artilleries and 9 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
1 infantry moved from Holland Belgium to France
2 infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
2 infantry moved from Greater Southern Germany to Northern ItalyCombat - Germans
Battle in France
Germans attack with 1 armour, 3 artilleries and 13 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 2 artilleries and 3 infantry
Germans roll dice for 1 armour, 3 artilleries and 13 infantry in France, round 2 : 4/17 hits
French roll dice for 1 armour, 2 artilleries and 7 infantry in France, round 2 : 6/10 hits
6 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the French lost in France
Germans roll dice for 1 armour, 3 artilleries and 7 infantry in France, round 3 : 3/11 hits
French roll dice for 1 armour, 2 artilleries and 3 infantry in France, round 3 : 2/6 hits
2 infantry owned by the Germans and 3 infantry owned by the French lost in France
Germans roll dice for 1 armour, 3 artilleries and 5 infantry in France, round 4 : 1/9 hits
French roll dice for 1 armour and 2 artilleries in France, round 4 : 0/3 hits
1 artillery owned by the Americans lost in France
Germans roll dice for 1 armour, 3 artilleries and 5 infantry in France, round 5 : 2/9 hits
French roll dice for 1 armour and 1 artillery in France, round 5 : 2/2 hits
2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in France
Germans captures 13PUs while taking French capital
Germans win, taking France from French with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 10 infantry
Casualties for French: 4 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
Turn Complete - Germans
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Axis dice have been bad and allied dice good lately. You should have had 10 units left. We can’t catch a break. We may be winning battles, but losing more units than expected from bat calc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 12 armour, 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Slovakia Hungary to Greater Southern Germany
2 armour and 1 mech_infantry moved from Romania to Greater Southern Germany
8 armour moved from Germany to Western Germany
2 armour and 2 mech_infantrys moved from Poland to Western Germany
3 armour moved from Novgorod to Finland
1 fighter moved from Russia to Yugoslavia
3 armour moved from Ukraine to CaucasusCombat - Russians
Battle in Western Germany
Russians attack with 10 armour and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Germans lost in Western Germany
Russians converts factory_major into different units
Russians win, taking Western Germany from Germans with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Greater Southern Germany
Russians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
1 bomber placed in Russia
1 artillery and 1 infantry placed in Ukraine
3 armour placed in Romania
1 transport placed in 100 Sea Zone
3 armour placed in Volgograd
3 armour placed in Yugoslavia
3 armour placed in GermanyTurn Complete - Russians
Russians collect 62 PUs; end with 62 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.83 -
Got to give alot of respect to Dawg here. Fighting on to the bitter end to give his ally a chance. That’s team play!





