@dawgoneit remember to do France!
Have a good day all.
War has been declared
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Speaking of abnormal games…
I wonder what would have if right now, the russians switched sides to join the Axis entente with Italy and Japan; and German remnant forces joined the Allies!
Would be exciting for sure!
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what ever.
are we done yet! -
The IJN will strike a powerful blow against the U.S. and ANZ this turn. Let’s see what happens.
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Historically it would be interesting to see what Stalin would’ve done. After all he did lie to Churchill and Roosevelt about not pushing into Berlin. There wasn’t much love lost between Churchill and Stalin and Churchill wanted the war to continue, this time after USSR.
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I’m game to try Garg’s suggestion, as a separate continuum (Back to the Future). Since it’s so abrupt, the allies would be caught short footed. It would be a crazy game. How would you modify the game’s underlying politics to override the existing alliances?
But first, I want to play the current game out for a short while to see how close I could get to a Pacific victory.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to 49 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
4 bombers moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone -
S.A. & D.A.: scramble ANZ and U.S. ftrs in Queensland against full Japan fleet? I will roll dice after your scramble orders so you will know how many hits for your OOL.
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I’m game to try Garg’s suggestion, as a separate continuum (Back to the Future). Since it’s so abrupt, the allies would be caught short footed. It would be a crazy game. How would you modify the game’s underlying politics to override the existing alliances?
But first, I want to play the current game out for a short while to see how close I could get to a Pacific victory.
I’m not in.
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S.A. & D.A.: scramble ANZ and U.S. ftrs in Queensland against full Japan fleet? I will roll dice after your scramble orders so you will know how many hits for your OOL.
Scramble our planes.
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Only 10 hits on the allies out of attack of 35 units with a power of 102. What is your OOL?
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1 of 13 dd’s and subs hit; 4 of 12 cr & ftrs hit; 5 of 10 bombers,TB & BBs hit. 102 power /6 should = 17, not 10 hits.
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Tip the CV’s and the BB’s then the ss and 1 dd
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tip 4 cv, 2 bb and sink the sub, that leaves 3 hits, 3 dd’s not 1, which country?
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I chose 3 dd’s, leaving 1 ANZ and 1 U.S. Round 2: 15 hits Need new OOL.
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I chose 3 dd’s, leaving 1 ANZ and 1 U.S. Round 2: 15 hits Need new OOL.
Please post the file.
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Here is the saved file.
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How do you post in the middle of combat so the text is printed out? I just saved and posted the saved file.
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Sink the CV’c and the DD’s then the Cruiser and 2 BB’s and 6 planes
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How do you post in the middle of combat so the text is printed out? I just saved and posted the saved file.
Don’t think you can print out text.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to 49 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
4 bombers moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 bombers, 5 carriers, 2 cruisers, 10 destroyers, 10 fighters, 1 infantry, 3 submarines, 4 tactical_bombers and 1 transport
Americans defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 1 transport; ANZAC defend with 3 destroyers and 3 fighters
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 4 bombers, 5 carriers, 2 cruisers, 10 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 10/32 hits
Units damaged: 4 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 11 fighters and 1 transport in 54 Sea Zone, round 2 : 6/23 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 2 cruisers, 10 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 3 : 15/32 hits
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 11 fighters and 1 transport in 54 Sea Zone, round 3 : 13/20 hits
4 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 8 destroyers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese, 5 fighters owned by the Americans and 2 battleships owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 4 : 13/20 hits
Americans roll dice for 5 fighters and 1 transport in 54 Sea Zone, round 4 : 5/5 hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 bombers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 89
Casualties for ANZAC: 3 destroyers and 3 fighters
Casualties for Americans: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 bombers, 1 carrier, 9 destroyers, 6 fighters and 3 submarines
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery; Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 bomber in Celebes, round 2 : 0/2 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
ANZAC roll dice for 1 bomber in Celebes, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 49 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 artillery and 4 infantry moved from India to West India
2 infantry moved from Shan State to Burma
1 infantry moved from Hopei to Anhwe
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from Philippines to Burma
2 bombers moved from 54 Sea Zone to Philippines
2 bombers moved from 49 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in West India
3 infantry placed in India
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Japanese collect 70 PUs (1 lost to blockades); end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 31 times
2 was rolled 26 times
3 was rolled 42 times
4 was rolled 34 times
5 was rolled 36 times
6 was rolled 41 times
Average roll : 3.671
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 210Null / Other
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.574
Median : 3.500
Variance : 0.377
Standard Deviation : 0.614
Total rolls : 54Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.574
Median : 3.500
Variance : 0.377
Standard Deviation : 0.614
Total rolls : 54ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.747
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 99





