• 25 24 23 22 21 20 19

    I cannot accept the illegal edit, the impossible movement edit, or the 2 mathematical errors.  A player can not change his purchases after his own combat.  Purchases are made without knowledge of combat results.  Besides, the U.S. cannot buy 1 bomber, 7 ftrs, a tank and an inf worth 91 PU, when he only had 84 PU.  And then give himself 2 more PU in a separate edit.  TT’s cannot move 5 spaces in a turn, from sz91>sz98.  I’m sure it wasn’t intentional, given all the edits.  But it’s still impossible.  My position is tenuous as it is, I don’t need erroneous edits to make it worse.

  • 19 17

    You didn’t look at the attached file.  I said that we are lying in the proverbial bed he made, i.e. I went back to file he did.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Japanese

    Combat - British

    Non Combat Move - British
                2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                4 armour and 1 mech_infantry moved from Iraq to Persia
                16 infantry moved from Persia to Eastern Persia
                19 artilleries and 2 infantry moved from Persia to Eastern Persia
                16 armour moved from Persia to Eastern Persia
                7 mech_infantrys moved from Persia to Eastern Persia
                3 aaGuns and 3 fighters moved from Persia to Eastern Persia
                1 infantry moved from Albania to Yugoslavia
                4 aaGuns and 1 artillery moved from Bulgaria to Yugoslavia
                2 submarines moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Baltic States to Poland

    Place Units - British
                1 infantry placed in Egypt
                3 armour placed in Persia
                3 armour placed in Iraq

    Turn Complete - British
                British collect 40 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_42152.0_UK_19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Japanese

    Combat - British

    Non Combat Move - British
                2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                4 armour and 1 mech_infantry moved from Iraq to Persia
                16 infantry moved from Persia to Eastern Persia
                19 artilleries and 2 infantry moved from Persia to Eastern Persia
                16 armour moved from Persia to Eastern Persia
                7 mech_infantrys moved from Persia to Eastern Persia
                3 aaGuns and 3 fighters moved from Persia to Eastern Persia
                1 infantry moved from Albania to Yugoslavia
                4 aaGuns and 1 artillery moved from Bulgaria to Yugoslavia
                2 submarines moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Baltic States to Poland

    Place Units - British
                1 infantry placed in Egypt
                3 armour placed in Persia
                3 armour placed in Iraq

    Turn Complete - British
                British collect 40 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Western United States: 2 fighters
                EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_42152.0_UK_19.tsvg

  • 19 17

    I’m going back to SA’s original file and starting there to do my move.

  • 25 24 23 22 21 20 19

    Thanks, sorry, I must not have downloaded the revised Brit file with the original U.S. moves.  I see you used the original American turn without any edits in the 2 latest files.  This may all be an exercise in futility, since Japan doesn’t have the ground troops with the fleet.  I need more than a few boots on the ground to capture Aust.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Japanese

    Combat - British

    Non Combat Move - British
                1 armour moved from Belgian Congo to Egypt
                2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                18 infantry moved from Persia to Eastern Persia
                6 mech_infantrys moved from Persia to Eastern Persia
                19 artilleries moved from Persia to Eastern Persia
                12 armour moved from Persia to Eastern Persia
                3 fighters moved from Persia to Eastern Persia
                3 aaGuns moved from Persia to Eastern Persia
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 submarines moved from 92 Sea Zone to 96 Sea Zone
                2 submarines moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Albania to Yugoslavia
                4 aaGuns moved from Bulgaria to Yugoslavia
                1 artillery moved from Bulgaria to Yugoslavia
                1 artillery and 1 infantry moved from Baltic States to Poland

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Iraq
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 40 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 19 / 28
        Russians : 52 / 70
        Japanese : 68 / 74
        Americans : 61 / 81
        Chinese : 0 / 2
        British : 40 / 47
        UK_Pacific : 0 / 0
        Italians : 7 / 1
        ANZAC : 13 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42152.0_UK_19.tsvg

  • 19 17

    Ok, everything is squeaky clean.  Good game file with no edits.

  • 25 24 23 22 21 20 19

    This is pathetic, the Americans have 11 unguarded tt’s in the Med because the Germans and Italians don’t have a single plane.  And the Jpn lost all their Indian bombers to AA and now can’t even reach Axis territory.

  • 25 24 23 22 21 20 19

    Ah, but now the Japanese NCM edit of 2 inf Malay>Shan needs to be done again.  Whoever thinks of it, no rush.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Malaya: 2 infantry
                EDIT: Adding units owned by Japanese to Shan State: 2 infantry
                EDIT: Turning off Edit Mode
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1
                Italians collect 5 PUs (2 lost to blockades); end with 6 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

    triplea_42152.0_Ita19.tsvg

  • 25 24 23 22 21 20 19

    Wow, a 1000% increase in net income for Italy in one turn.  In the Allies haste to recapture India, they left no surface ships in the Med.  :-D

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_42152.0_ANZ19.tsvg

  • 19 17

    @FMErwinRommel:

    Wow, a 1000% increase in net income for Italy in one turn.  In the Allies haste to recapture India, they left no surface ships in the Med.   :-D

    Yes, since Stalin is making almost twice the IPC’s of Germany and Italy combined, Churchill and Roosevelt felt they had other priorities!

  • 25 24 23 22 21 20 19

    How about France’s turn?

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Baltic States to Poland
                3 infantry moved from Bulgaria to Yugoslavia

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42152.0_Fre19.tsvg

  • 19 17

    @FMErwinRommel:

    How about France’s turn?

    Thanks.  Got called away.

  • 25 24 23 22 21 20 19

    Are the French retracing their retreat from Borodino in Russia?

  • 19 17

    The French got fed up being persecuted by the Nazi’s.  So they are going to go persecute Hitler! (and then probably get persecuted by Stalin after he takes over Europe, lol)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 4 infantry moved from Northern Italy to Southern France
                10 infantry moved from France to Southern France
                3 infantry moved from Western Germany to Greater Southern Germany
                1 artillery and 9 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Holland Belgium to Western Germany
                1 armour moved from Southern Italy to Greater Southern Germany
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 9 infantry
                    Russians defend with 2 aaGuns, 3 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery and 9 infantry in Slovakia Hungary, round 2 :  0/10 hits
                        Russians roll dice for 2 aaGuns, 3 armour and 1 mech_infantry in Slovakia Hungary, round 2 :  2/4 hits
                        2 infantry owned by the Germans lost in Slovakia Hungary
                        Germans roll dice for 1 artillery and 7 infantry in Slovakia Hungary, round 3 :  1/8 hits
                        Russians roll dice for 2 aaGuns, 3 armour and 1 mech_infantry in Slovakia Hungary, round 3 :  1/4 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
                        Germans roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 4 :  1/7 hits
                        Russians roll dice for 1 aaGun, 3 armour and 1 mech_infantry in Slovakia Hungary, round 4 :  2/4 hits
                        2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
                        Germans roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 5 :  0/5 hits
                        Russians roll dice for 3 armour and 1 mech_infantry in Slovakia Hungary, round 5 :  3/4 hits
                        3 infantry owned by the Germans lost in Slovakia Hungary
                    1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Germany
                    Russians win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 2 aaGuns
                Battle in Southern France
                    Germans attack with 3 artilleries and 14 infantry
                    Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                        Germans roll dice for 3 artilleries and 14 infantry in Southern France, round 2 :  5/17 hits
                        Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Southern France, round 2 :  4/8 hits
                        4 infantry owned by the Germans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries and 10 infantry in Southern France, round 3 :  2/13 hits
                        Americans roll dice for 1 armour and 2 artilleries in Southern France, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries and 9 infantry in Southern France, round 4 :  3/12 hits
                        Americans roll dice for 1 armour in Southern France, round 4 :  0/1 hits
                        1 armour owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour and 3 infantry in Greater Southern Germany, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Greater Southern Germany, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany

    Place Units - Germans
                1 artillery and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 26 PUs; end with 26 PUs

    triplea_42152.0_Ger20.tsvg

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