@Witt Fine with me
War has been declared
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The game wouldn’t let me remove the ANZ unit from Celeb. It said can’t remove transported unit without removing transport. The ANZ transport was sunk the prior turn and the tt that is there now is Jpn. Will deal with it if I try to retake it again before the game ends.
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S.A.: please make a NCM edit for Japan, 2 inf Malay>Shan.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 11 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 infantry moved from Persia to Eastern Persia
Americans take Eastern Persia from Japanese
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery moved from Syria to Iraq
6 transports moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
4 transports moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 destroyer and 1 submarine moved from 82 Sea Zone to 71 Sea Zone
2 bombers moved from Queensland to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 11 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 infantry moved from Persia to Eastern Persia
Americans take Eastern Persia from Japanese
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery moved from Syria to Iraq
6 transports moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
4 transports moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 destroyer and 1 submarine moved from 82 Sea Zone to 71 Sea Zone
2 bombers moved from Queensland to New GuineaCombat - Americans
Strategic bombing raid in New Guinea
AA fire in New Guinea : 1/2 hits
1 bomber killed by AA
Bombing raid in New Guinea rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in New Guinea causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 30 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Celebes
1 bomber moved from New Guinea to Queensland
1 tactical_bomber moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from 49 Sea Zone to Queensland
1 bomber moved from 30 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Persia to 81 Sea ZonePlace Units - Americans
1 armour, 1 bomber, 4 fighters and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.758
Median : 4.000
Variance : 2.906
Standard Deviation : 1.705
Total rolls : 33Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.609
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.000
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.758
Median : 4.000
Variance : 2.906
Standard Deviation : 1.705
Total rolls : 33Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.609
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.000
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9 -
D.A.: S.A. didn’t make the edit of moving 2 inf Malay>Shan. Please do so on your turn. Also, note that the ANZ art in Celeb should be ignored, as I couldn’t edit it out after the duplicate battle results for Celeb.
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D.A.: S.A. didn’t make the edit of moving 2 inf Malay>Shan. Please do so on your turn. Also, note that the ANZ art in Celeb should be ignored, as I couldn’t edit it out after the duplicate battle results for Celeb.
Will do.
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Also SA and I discussed some non-comm edits for his Americans that I’m going to do for him.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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D.A.: S.A. didn’t make the edit of moving 2 inf Malay>Shan. Please do so on your turn. Also, note that the ANZ art in Celeb should be ignored, as I couldn’t edit it out after the duplicate battle results for Celeb.
I got that strange remove transport notification when trying to remove artillery. I tried adding a transport, changing territory to Jap, but nothing worked. When you attack, just make sure you have enough to take it and then edit. If you need more to take it, then just add and then work it out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Egypt: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Persia: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 7 fighters
EDIT: Adding units owned by Americans to Queensland: 7 fighters
EDIT: Removing units owned by Americans from 54 Sea Zone: 4 carriers
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 carriers
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 1 transport
EDIT: Adding units owned by Americans to Western United States: 3 fighters
EDIT: Changing PUs for Americans from 81 to 83Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Egypt: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Persia: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 7 fighters
EDIT: Adding units owned by Americans to Queensland: 7 fighters
EDIT: Removing units owned by Americans from 54 Sea Zone: 4 carriers
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 carriers
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 1 transport
EDIT: Adding units owned by Americans to Western United States: 3 fighters
EDIT: Changing PUs for Americans from 81 to 83
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 1 submarineCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Egypt: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Persia: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 7 fighters
EDIT: Adding units owned by Americans to Queensland: 7 fighters
EDIT: Removing units owned by Americans from 54 Sea Zone: 4 carriers
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 carriers
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 1 transport
EDIT: Adding units owned by Americans to Western United States: 3 fighters
EDIT: Changing PUs for Americans from 81 to 83
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 98 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 81 Sea Zone: 5 transportsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Egypt: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Persia: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 7 fighters
EDIT: Adding units owned by Americans to Queensland: 7 fighters
EDIT: Removing units owned by Americans from 54 Sea Zone: 4 carriers
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 carriers
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 1 transport
EDIT: Adding units owned by Americans to Western United States: 3 fighters
EDIT: Changing PUs for Americans from 81 to 83
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 98 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 81 Sea Zone: 5 transports
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 fighterCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Egypt: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Persia: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 7 fighters
EDIT: Adding units owned by Americans to Queensland: 7 fighters
EDIT: Removing units owned by Americans from 54 Sea Zone: 4 carriers
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 carriers
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 1 transport
EDIT: Adding units owned by Americans to Western United States: 3 fighters
EDIT: Changing PUs for Americans from 81 to 83
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 98 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 81 Sea Zone: 5 transports
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 fighterCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
EDIT: Turning off Edit Mode
British buy 3 armour, 3 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 armour moved from Kenya to Anglo Egyptian SudanCombat - British
Non Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
18 infantry moved from Persia to Eastern Persia
19 artilleries moved from Persia to Eastern Persia
12 armour moved from Persia to Eastern Persia
3 fighters moved from Persia to Eastern Persia
3 aaGuns and 6 mech_infantrys moved from Persia to Eastern Persia
4 armour and 1 mech_infantry moved from Iraq to Persia
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Albania to Yugoslavia
4 aaGuns moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Yugoslavia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Baltic States to PolandPlace Units - British
1 infantry placed in Egypt
3 artilleries placed in Persia
3 armour placed in Iraq
1 transport placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 81 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
EDIT: Turning off Edit Mode
British buy 3 armour, 3 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 armour moved from Kenya to Anglo Egyptian SudanCombat - British
Non Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
18 infantry moved from Persia to Eastern Persia
19 artilleries moved from Persia to Eastern Persia
12 armour moved from Persia to Eastern Persia
3 fighters moved from Persia to Eastern Persia
3 aaGuns and 6 mech_infantrys moved from Persia to Eastern Persia
4 armour and 1 mech_infantry moved from Iraq to Persia
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Albania to Yugoslavia
4 aaGuns moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Yugoslavia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Baltic States to PolandPlace Units - British
1 infantry placed in Egypt
3 artilleries placed in Persia
3 armour placed in Iraq
1 transport placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 81 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 19 / 28
Russians : 52 / 70
Japanese : 68 / 74
Americans : 61 / 83
Chinese : 0 / 2
British : 40 / 46
UK_Pacific : 0 / 0
Italians : 7 / 1
ANZAC : 13 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So many edits and repostings of American moves. There is one illegal and at least 1 impossible edits that cannot be accepted. !) One edit was a change in units purchased, which is illegal after combat America unpurchased 2 dd and a tt worth 23 P.U. and bought 3 additional ftrs for 30 P.U. But the U.S. had already spent its entire cash balance, so the change would have exceeded its available cash even if done before combat. 2) The edits removed 2 tt from sz93 and carried 2 inf and 2 art from S. Fra > Egypt. However, there were no tt’s in sz93 at the start of the U.S. turn. The tt’s started the turn in sz91 and thus had already moved 2 spaces to sz93 (during combat, altho no combat occurred, so it really was supposed to be NCM). Thus the 2 tt’s could only move 1 additional space if loaded in S. France, and couldn’t come close to reaching Egypt. 3) Please justify the 2 P.U. increase in U.S. P.U. balance. What terr did you take or was it a miscalc of the change in purchases?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from JapaneseCombat - British
Non Combat Move - British
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
4 armour and 1 mech_infantry moved from Iraq to Persia
16 infantry moved from Persia to Eastern Persia
19 artilleries and 2 infantry moved from Persia to Eastern Persia
16 armour moved from Persia to Eastern Persia
7 mech_infantrys moved from Persia to Eastern Persia
3 aaGuns and 3 fighters moved from Persia to Eastern Persia
1 infantry moved from Albania to Yugoslavia
4 aaGuns and 1 artillery moved from Bulgaria to Yugoslavia
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Baltic States to PolandPlace Units - British
1 infantry placed in Egypt
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 40 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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SA’s move is going to stand. Lying in the proverbial bed he made…





