• Liaison TripleA 11 10

    The Persian Civil war is at 50/50 odds!  Is it going to HAPPEN>?

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 bomber and 1 fighter moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                4 fighters and 4 tactical_bombers moved from 43 Sea Zone to Borneo

    triplea_42152.0_Jap17.tsvg

  • 25 24 23 22 21 20 19

    D.A.: Brit intercept Jpn bomber & ftr escort with your ftr in Persia?

  • 25 24 23 22 21 20 19

    An intercept would not affect the bombing raid, as I could take my ftr as a hit from the air battle, so I am going ahead with my turn.  If you choose to intercept, roll the dice remotely.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 bomber and 1 fighter moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                4 fighters and 4 tactical_bombers moved from 43 Sea Zone to Borneo

    Combat - Japanese
                Air Battle in Persia
                    Japanese attacks with 2 units heading to Persia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in French Madagascar
                Battle in Wake Island
                Battle in Borneo
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Borneo, round 2 :  4/10 hits
                        ANZAC roll dice for 2 infantry in Borneo, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking French Madagascar from French, taking Wake Island from Americans, taking Borneo from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 fighters moved from 6 Sea Zone to Caroline Islands
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                4 fighters and 4 tactical_bombers moved from Borneo to 35 Sea Zone
                3 artilleries moved from West India to Eastern Persia
                1 bomber and 1 fighter moved from Persia to Eastern Persia
                1 submarine moved from 70 Sea Zone to 82 Sea Zone
                2 fighters moved from Kenya to Tanganyika Territory
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 bombers moved from 25 Sea Zone to Japan
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                5 destroyers and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_42152.0_Jap17.tsvg

  • 25 24 23 22 21 20 19

    Empress dowager Teimei always had a fascination for the far away, exotic French island of Madagascar, so Emperor Hirohito ordered it conquered and presented to his mother for her birthday.  What a nice son.  :-D  A side benefit of the Brit bomber being downed by AA fire the prior turn, was that Brit air couldn’t sink my tt except by landing in Fr. Mad.    So my tt is safe for now.  Borneo was recovered without loss of troops.  And Wake Is was vacant, so we just walked in.

  • Liaison TripleA 11 10

    In other words - he didn’t go for it in Persia.

    Gun shy :)

  • 25 24 23 22 21 20 19

    News article today said the stern of a dd that had been struck by a mine during WWII was found off of Kiska Island, which the Japanese held from June 1942-July 1943.  Two islands in the Aleutian Island chain were the only continental U.S. land occupied by foreign forces in the past 200 years.  On a separate note, I’m listening to an audiobook entitled “The Last Stand of the Tin Can Sailors”, the story of the dd’s in the CV Escort group that faced down the powerful Japanese BB fleet in one of the series of battles in the Leyte Gulf on Oct 25, 1944.  Very interesting, good narrator.  The U.S. had small escort CVs that carried 1/3 the planes that the big CVs carried.  They performed sub patrol and protected small fleet operations that didn’t require the big CVs.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 bomber moved from Hawaiian Islands to Wake Island
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                4 aaGuns, 2 artilleries, 5 infantry and 6 transports moved from 92 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
                1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 92 Sea Zone to 83 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 105 Sea Zone
                2 armour, 5 artilleries and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 fighter moved from 92 Sea Zone to 99 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island
                1 bomber moved from Queensland to 30 Sea Zone
                1 bomber moved from Queensland to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island

    triplea_42152.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 bomber moved from Hawaiian Islands to Wake Island
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                4 aaGuns, 2 artilleries, 5 infantry and 6 transports moved from 92 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
                1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 92 Sea Zone to 83 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 105 Sea Zone
                2 armour, 5 artilleries and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 fighter moved from 92 Sea Zone to 99 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island
                1 bomber moved from Queensland to 30 Sea Zone
                1 bomber moved from Queensland to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Greece
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Greece, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Greece
                    Americans win, taking Normandy Bordeaux from Germans, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 30 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 30 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 30 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 2 submarines in 43 Sea Zone, round 2 :  0/2 hits
                    Americans win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 31 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 31 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 31 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 31 Sea Zone, round 3 :  1/2 hits
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Wake Island
                    Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield and 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Wake Island, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Wake Island, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                    Americans win, taking Wake Island from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 30 Sea Zone to Queensland
                1 bomber moved from Wake Island to 26 Sea Zone
                2 fighters moved from Wake Island to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 31 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                5 destroyers placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
                Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.156
            Median : 3.000
            Variance : 0.839
            Standard Deviation : 0.916
            Total rolls : 32

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_42152.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.156
            Median : 3.000
            Variance : 0.839
            Standard Deviation : 0.916
            Total rolls : 32

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_42152.0_Chi17.tsvg


  • Since i had 2 subs against 1 i figured you would want to submerge, if you want to roll it, roll it on the forums
    S.A.

  • 25 24 23 22 21 20 19

    Submerge is correct.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British repair damage of 5x factory_minor; Remaining resources: 31 PUs;
                British buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                4 armour moved from Iraq to Persia
                1 armour moved from Iraq to Egypt
                1 fighter moved from 99 Sea Zone to Egypt
                1 fighter moved from 99 Sea Zone to Egypt
                2 infantry moved from Novgorod to Baltic States
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                4 aaGuns moved from 99 Sea Zone to Greece
                1 mech_infantry moved from Baltic States to Eastern Poland

    Place Units - British
                3 armour placed in Union of South Africa
                1 mech_infantry placed in Egypt
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
                British collect 34 PUs (2 lost to blockades); end with 34 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    triplea_42152.0_UK_17.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 5 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                2 mech_infantrys moved from Southern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
                Italians collect 5 PUs (6 lost to blockades); end with 5 PUs

    triplea_42152.0_Ita17.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Celebes
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.67
        Japanese : 0.00

    triplea_42152.0_ANZ17.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Karelia to Novgorod
                3 infantry moved from 99 Sea Zone to Greece

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42152.0_Fre17.tsvg

  • 25 24 23 22 21 20 19

    D.A. outwitted me.  My only tt this turn is in India, so he invaded Cel because he could put a blocker dd to stop me from retaking it right away.  I shouldn’t have invaded Wake.  I should have put that tt in Phil instead, where I normally keep one.  Some players leverage their tt’s by sending their amphib troops on to the next isle instead of garrisoning isles.  I kept the money isles garrisoned, but just recently decided I also needed subs to prevent unescorted tt’s from invading.

  • Liaison TripleA 11 10

    D.A. is crafty!

  • 19 17

    @Gargantua:

    D.A. is crafty!

    Heck, even a blind squirrel finds a nut sometimes!

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