@Witt Fine with me
War has been declared
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by by Russian tanks :evil:
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by by Russian tanks :evil:
Dastardly strikes again!! You must’ve gotten some great rolls.
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Hoorah, even attack/defense power favored the Germans, since every hit took out a 3 defense tank. Luckily for Ger, the Rus dice failed in the 1st round so the Ger’s losses were light and they kept their armor and planes. It’s amazing how many units the defense can generate when they don’t need to spend extra for mobility or offensive power, but just homeland defense. Works against Ger in the early game invading Rus, but for Ger if Rus invades Ger.
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by by Russian tanks :evil:
Dastardly strikes again!! You must’ve gotten some great rolls.
“Dastardly”
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Dice are dice, if it had gone the other way I would be laughing! No matter, Russia is still in good shape, and Everything is offset by the destruction of the Italian army and the arrival of the allies!
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It’s frustrating for the Axis that the allied amphib force is protected by such a puny fleet, yet Ger doesn’t have the resources to sink it. In my prior team game, I, as U.S. built 6 loaded cv’s and stayed by Brit air base to protect against Ger bomber squadrons of 15+.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 2x airfield; Remaining resources: 0 techTokens; 36 PUs;
Russians buy 6 armour; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Novgorod to Eastern Poland
2 armour and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 7 armour
Russians roll dice for 3 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/11 hits, 3.67 expected hits
Germans roll dice for 7 armour in Eastern Poland, round 2 : 2/7 hits, 3.50 expected hits
2 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 4/9 hits, 3.33 expected hits
Germans roll dice for 3 armour in Eastern Poland, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 7 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 3 infantry moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Volgograd to Ukraine
4 fighters moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : 1.00 -
by by Russian tanks :evil:
I’m sorry, were there Germans ones still on the board somewhere? :evil:
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The Persian Civil war is at 50/50 odds! Is it going to HAPPEN>?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber and 1 fighter moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 42 Sea Zone to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from 43 Sea Zone to Borneo -
D.A.: Brit intercept Jpn bomber & ftr escort with your ftr in Persia?
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An intercept would not affect the bombing raid, as I could take my ftr as a hit from the air battle, so I am going ahead with my turn. If you choose to intercept, roll the dice remotely.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber and 1 fighter moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 42 Sea Zone to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from 43 Sea Zone to BorneoCombat - Japanese
Air Battle in Persia
Japanese attacks with 2 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Madagascar
Battle in Wake Island
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Borneo, round 2 : 4/10 hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking French Madagascar from French, taking Wake Island from Americans, taking Borneo from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
4 fighters and 4 tactical_bombers moved from Borneo to 35 Sea Zone
3 artilleries moved from West India to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern Persia
1 submarine moved from 70 Sea Zone to 82 Sea Zone
2 fighters moved from Kenya to Tanganyika Territory
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
5 destroyers and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
Empress dowager Teimei always had a fascination for the far away, exotic French island of Madagascar, so Emperor Hirohito ordered it conquered and presented to his mother for her birthday. What a nice son. :-D A side benefit of the Brit bomber being downed by AA fire the prior turn, was that Brit air couldn’t sink my tt except by landing in Fr. Mad. So my tt is safe for now. Borneo was recovered without loss of troops. And Wake Is was vacant, so we just walked in.
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In other words - he didn’t go for it in Persia.
Gun shy :)
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News article today said the stern of a dd that had been struck by a mine during WWII was found off of Kiska Island, which the Japanese held from June 1942-July 1943. Two islands in the Aleutian Island chain were the only continental U.S. land occupied by foreign forces in the past 200 years. On a separate note, I’m listening to an audiobook entitled “The Last Stand of the Tin Can Sailors”, the story of the dd’s in the CV Escort group that faced down the powerful Japanese BB fleet in one of the series of battles in the Leyte Gulf on Oct 25, 1944. Very interesting, good narrator. The U.S. had small escort CVs that carried 1/3 the planes that the big CVs carried. They performed sub patrol and protected small fleet operations that didn’t require the big CVs.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
4 aaGuns, 2 artilleries, 5 infantry and 6 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Queensland to 30 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
4 aaGuns, 2 artilleries, 5 infantry and 6 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 105 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Queensland to 30 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
1 fighter moved from Hawaiian Islands to Wake IslandCombat - Americans
Battle in Normandy Bordeaux
Battle in Greece
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Greece
Americans win, taking Normandy Bordeaux from Germans, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 30 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
Americans win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Wake Island
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Wake Island, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from 30 Sea Zone to Queensland
1 bomber moved from Wake Island to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
5 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.156
Median : 3.000
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.579
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.156
Median : 3.000
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.579
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
Since i had 2 subs against 1 i figured you would want to submerge, if you want to roll it, roll it on the forums
S.A.





