@Witt Fine with me
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Belarus to Smolensk
2 bombers moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 bombers moved from Germany to Western UkraineCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 4 bombers and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour and 1 mech_infantry
AA fire in Western Ukraine : 0/4 hits
Germans roll dice for 4 bombers and 3 mech_infantrys in Western Ukraine, round 2 : 4/7 hits
Russians roll dice for 2 aaGuns, 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour and 1 mech_infantry
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Belarus
4 armour and 1 mech_infantry moved from Eastern Poland to Poland
4 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
1 armour moved from France to Southern Italy
1 mech_infantry moved from Greece to Bulgaria
4 bombers moved from Western Ukraine to Slovakia HungaryPlace Units - Germans
1 artillery and 9 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,3,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Bessarabia to Romania
4 fighters moved from Russia to Persia
1 fighter, 1 infantry and 1 tactical_bomber moved from Archangel to Novgorod
1 mech_infantry moved from Vologda to Novgorod
1 artillery moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Russia to Smolensk
2 armour moved from Bessarabia to Eastern Poland
2 armour moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Romania
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 1 infantry in Western Ukraine, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 2 armour
Germans defend with 1 infantry
Russians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Romania
Russians attack with 2 armour
Italians defend with 1 infantry
Russians roll dice for 2 armour in Romania, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Romania
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Romania
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 2 armourNon Combat Move - Russians
2 aaGuns and 20 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Smolensk
1 artillery moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
6 mech_infantrys placed in Russia
Russians undo move 2.
2 mech_infantrys placed in Volgograd
4 mech_infantrys placed in Russia
Russians undo move 3.
1 mech_infantry placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 1.67
Russians : -3.17 -
I forgot the Japanese bomber edit apologies, by all means do it.
ALSO - ***** NEWS FLASH *****
SEEING THE COLOSSAL WASTE OF HUMAN LIFE ABOUT TO OCCUR IN PERSIA - Russia has flown in a 4 member CRISIS NEGOTIATION TEAM to attempt to mitigate a lasting peace and understanding between UK/USA and Japan for atleast 1 round.At an earlier time RUSSIA offered to publicly acknowledge that it’s understanding of the Japanese Empire, would be one that included Persia under a Japanese flag. Japan REBUFFED this offer, and to this day rebuke’s it by retaining a HOSTILE FORCE in Sikang. If the Hostile Force is removed from the border, Russia could then consider alternative narratives.
FOR NOW - we talk peace gentlemen! :)
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Who thought? Stalin the peacemaker.
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My apologies to the Russians. We have kept to the de-militarization agreement from China to the Pacific except for this one oversight. We wish that you would have brought this to our attention earlier. We will pull back the offending unit in Sikang. Sadly, we cannot delay the attack on Persia, as it would just continue the buildup of forces and thus increase the final casualties. We do not wish to shed Russian blood. Please remove your fighters from supporting the capitalist imperialists by editing your turn within the next 36 hours, or they will be caught up in the battle. I have social activities and other commitments scheduled for all day tomorrow, so I won’t be able to take my turn until I study the map on Sunday morning. The presence of the Russian ftrs reduces my chance of victory from overwhelming to just favorable, but there can be no further delay in the westward march.
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Russia sends negotiatiors in PEACE! and Japan talks of WAR?!?!
It’s too late! The planes have already flown in. We TRUST our HONORABLE Japanese FRIENDS will reconsider.
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Dare I suggest that the Russians take advantage of the military situation, to conquer their age old foe the Turks, and give the Axis a sporting chance of survival.
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Dare I suggest that the Russians take advantage of the military situation, to conquer their age old foe the Turks, and give the Axis a sporting chance of survival.
Sshhh :)
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The Russian marti emails were fun to read. The one-on-one duel in Belarus, each firing their pistols but missing as they slowly walked towards each other. Until finally, they were so close that they shot each other dead. Then there was W. Ukr, where everybody missed the first 2 rounds. And finally, with everything collapsing around them, the Romanian/Italian defeated two Russian tanks (contrary to historical accuracy).
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Sounds like the rhetoric is increasing between the Japanese and Russians…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Burma: 1 bomber
EDIT: Turning off Edit Mode
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
3 fighters moved from Tanganyika Territory to Rhodesia
1 bomber moved from Burma to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 tactical_bomber moved from West India to 80 Sea ZoneCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rhodesia
Japanese attack with 1 armour and 3 fighters
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 3 fighters in Rhodesia, round 2 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in Rhodesia, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in Rhodesia
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour and 1 fighter
Battle in 80 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 fighters moved from Rhodesia to Kenya
3 armour and 1 mech_infantry moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 carrier, 1 destroyer and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
2 bombers moved from 31 Sea Zone to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from 80 Sea Zone to Eastern PersiaPlace Units - Japanese
3 artilleries placed in West India
1 artillery placed in India
1 destroyer and 1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
1 destroyer, 5 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
Japan agreed to a 1 turn truce in Persia and removed its troop from Sikang. But I forgot to do the move before I posted, so I edited and saved. S.A., you can either use my saved game from this post, or make the edit again in the J16 posted turn.
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Karma got even with me. Last turn, my 2 ground troops in W. Aust gave 2 hits to ANZ, causing him to lose a ftr; and now the 2 ground troops in Rhodesia gave 2 hits and I only had 1 ground unit, so I also had to take a ftr. I didn’t have the numbers to take out Persia. When I redid the bat calc before my move, I realized that I had swapped sides and my 2 AA guns were included in my prior attackers calc (assume only as taking hits). Just a few units more or less on either side in Persia made a big difference.
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Karma got even with me. Last turn, my 2 ground troops in W. Aust gave 2 hits to ANZ, causing him to lose a ftr; and now the 2 ground troops in Rhodesia gave 2 hits and I only had 1 ground unit, so I also had to take a ftr. I didn’t have the numbers to take out Persia. When I redid the bat calc before my move, I realized that I had swapped sides and my 2 AA guns were included in my prior attackers calc (assume only as taking hits). Just a few units more or less on either side in Persia made a big difference.
Yeah, I pm’d Gargantua this morning saying that I think you had miscalculated something, because you only had a slight chance to take it.
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I must have also excluded the American troops in my original calc.
S.A.: the NCM edit is Jpn inf Sikang> Shensi (I didn’t specify the destination in my prior post). -
I love t when peaceful negotiation succeeds! Looks my job in Persia may be done!
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Looks like may be peace in Africa also, as there are no ground troops, except the token, peaceful Soviet mech.
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Looks like may be peace in Africa also, as there are no ground troops, except the token, peaceful Soviet mech.
Peaceful coexistence indeed!
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not liking this peaceful crap
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not liking this peaceful crap
Lol!
Italy had 15 turns to declare war and didn’t! And then had the dice to blown away the Russian offensive into Romania!
16 turns deep into an epic game!





