Is USA spending anything against Germany?
THey are bringing the heat against peaceful Japan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 aaGuns, 1 artillery, 1 battleship, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 87 Sea Zone to 69 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 aaGuns, 1 artillery, 1 battleship, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 87 Sea Zone to 69 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 69 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 bombers moved from 25 Sea Zone to Queensland
1 fighter moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Iceland to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Iraq: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Norway to Finland
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery and 1 infantry moved from Norway to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery and 1 infantry moved from Norway to Finland
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Rhodesia
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Rhodesia to Egypt
3 infantry moved from Iraq to Persia
1 fighter moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
3 armour placed in Persia
2 armour and 1 artillery placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 33 PUs (4 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.17
Japanese : 0.67
Forgot to NCM a bomber. One bomber from Japan did not participate in combat because it was to fly to Burma. I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?
Forgot to NCM a bomber. One bomber from Japan did not participate in combat because it was to fly to Burma. I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?
I doubt my allies will have an issue. I’ll try to edit it on Russia’s turn if I get the chance.
Forgot to NCM a bomber. One bomber from Japan did not participate in combat because it was to fly to Burma. I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?
I doubt my allies will have an issue. I’ll try to edit it on Russia’s turn if I get the chance.
kind of like my artillery and man Obviously should have landed in novgorod!
Edit your russian turn who cares.
Very sorry about your incomplete German move Dawg, but Rus would of had to undo a combat move to accommodate you. My move doesn’t affect anything that the allies did on their turn.
ya i no it wasn’t obvious that i wanted to drop them off there.
I dont think Dawg knows it’s his turn. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from France to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer; Russians defend with
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
I dont think Dawg knows it’s his turn. :)
you were rite.
to busy b_tching :-D :-P
LOL it’s good to see Russia and Italy are still at PEACE! otherwise that sub could have been a problem! LOL. I guess I can only convoy Germany too haha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from Queensland to Western Australia
2 fighters moved from Queensland to Western Australia
1 fighter moved from 54 Sea Zone to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters and 2 mech_infantrys in Western Australia, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Norway to Finland
Turn Complete - French
Combat Hit Differential Summary :
The expeditionary attack on W Australia AB was worthwhile. Both troops hit, forcing Anz to take a ftr.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Belarus to Smolensk
2 bombers moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 bombers moved from Germany to Western Ukraine
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 4 bombers and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour and 1 mech_infantry
AA fire in Western Ukraine : 0/4 hits
Germans roll dice for 4 bombers and 3 mech_infantrys in Western Ukraine, round 2 : 4/7 hits
Russians roll dice for 2 aaGuns, 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour and 1 mech_infantry
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Belarus
4 armour and 1 mech_infantry moved from Eastern Poland to Poland
4 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
1 armour moved from France to Southern Italy
1 mech_infantry moved from Greece to Bulgaria
4 bombers moved from Western Ukraine to Slovakia Hungary
Place Units - Germans
1 artillery and 9 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,3,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs