• 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                2 bombers moved from Caroline Islands to 31 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Japanese take Rhodesia from British
                1 armour moved from Tanganyika Territory to Kenya
                      Japanese take Kenya from British
                1 armour moved from Kenya to Tanganyika Territory
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                7 armour, 12 artilleries, 11 infantry and 7 mech_infantrys moved from West India to Eastern Persia
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Western Australia
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 bomber; ANZAC defend with 1 airfield
                        Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 :  0/2 hits
                        ANZAC roll dice for 1 bomber in Western Australia, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 :  1/2 hits
                        ANZAC roll dice for 1 bomber in Western Australia, round 3 :  0/1 hits
                        1 bomber owned by the Americans lost in Western Australia
                    Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Eastern Persia
                    Japanese attack with 7 armour, 12 artilleries, 11 infantry and 7 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 7 armour, 12 artilleries, 11 infantry and 7 mech_infantrys in Eastern Persia, round 2 :  13/37 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 7 armour, 12 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 31 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 31 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 aaGuns and 1 artillery moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from Burma to West India
                3 fighters moved from Italian Somaliland to Tanganyika Territory
                1 tactical_bomber moved from Italian Somaliland to West India
                4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                2 bombers moved from 25 Sea Zone to Japan
                2 bombers moved from 31 Sea Zone to Caroline Islands
                2 fighters moved from Japan to Philippines
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 83 Sea Zone to 70 Sea Zone

    Place Units - Japanese
                3 armour placed in West India
                2 armour and 1 mech_infantry placed in India
                1 infantry placed in Kiangsu
                1 fighter placed in Japan
                3 submarines placed in 6 Sea Zone
                1 carrier placed in 19 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_42152.0_Jap15.tsvg

  • 25 24 23 22 21 20 19

    Took out 3 dd’s, a tt, a bomber and an inf with no losses.  The Japanese advance had stalled at W. india because Brit army could counterattack until I could outbuild and reinforce more than Brit could.  Last turn, I didn’t bother battle calc, but should have, as I had 72% chance of repulsing a counterattack.  Could have advanced at same time as Africa invasion.  Next stop Persia, then Iraq, then on to Egypt.  I turned off email notifications on my cell because of all the endless mail from sites we subscribes to, so was slow in seeing S.A.'s response.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Iceland to 123 Sea Zone
                2 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
                1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                4 aaGuns, 1 artillery, 1 battleship, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 54 Sea Zone to 56 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 31 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 87 Sea Zone to 69 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone

    triplea_42152.0_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Iceland to 123 Sea Zone
                2 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
                1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                4 aaGuns, 1 artillery, 1 battleship, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 54 Sea Zone to 56 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 31 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 87 Sea Zone to 69 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 31 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 31 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 69 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                2 bombers moved from 25 Sea Zone to Queensland
                1 fighter moved from 56 Sea Zone to 54 Sea Zone
                2 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from 31 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Iceland to 109 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 armour, 1 artillery and 1 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_42152.0_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_42152.0_Chi15.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Iraq: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Persia: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42152.0_Chi15.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                1 artillery and 1 infantry moved from Norway to Finland
                2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 bomber moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Rhodesia
                1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone

    triplea_42152.0_Bri15.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 bomber moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                2 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 artillery and 1 infantry moved from Norway to Finland

    triplea_42152.0_Bri15.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 bomber moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                2 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 artillery and 1 infantry moved from Norway to Finland

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Rhodesia
                    British attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 1/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Rhodesia
                    British win, taking Rhodesia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Rhodesia to Egypt
                3 infantry moved from Iraq to Persia
                1 fighter moved from 80 Sea Zone to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 artillery placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
                British collect 33 PUs (4 lost to blockades); end with 34 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 94 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : 0.17
        Japanese : 0.67

    triplea_42152.0_UK_15.tsvg

  • 25 24 23 22 21 20 19

    Forgot to NCM a bomber.  One bomber from Japan did not participate in combat because it was to fly to Burma.  I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?

  • Liaison TripleA 11 10

    @FMErwinRommel:

    Forgot to NCM a bomber.  One bomber from Japan did not participate in combat because it was to fly to Burma.  I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?

    I doubt my allies will have an issue.  I’ll try to edit it on Russia’s turn if I get the chance.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Gargantua:

    @FMErwinRommel:

    Forgot to NCM a bomber.  One bomber from Japan did not participate in combat because it was to fly to Burma.  I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?

    I doubt my allies will have an issue.  I’ll try to edit it on Russia’s turn if I get the chance.

    kind of like my artillery and man Obviously should have landed in novgorod!
    Edit your russian turn who cares.

  • 25 24 23 22 21 20 19

    Very sorry about your incomplete German move Dawg, but Rus would of had to undo a combat move to accommodate you.  My move doesn’t affect anything that the allies did on their turn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    ya i no it wasn’t obvious that i wanted to drop them off there.

  • Liaison TripleA 11 10

    I dont think Dawg knows it’s his turn. :)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                2 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                2 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 2 infantry moved from France to Southern France
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer; Russians defend with
                        Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_42152.0_Ita15.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Gargantua:

    I dont think Dawg knows it’s his turn. :)

    you were rite.
    to busy b_tching  :-D :-P

  • Liaison TripleA 11 10

    @dawgoneit:

    @Gargantua:

    I dont think Dawg knows it’s his turn. :)

    you were rite.
    to busy b_tching  :-D :-P

    LOL it’s good to see Russia and Italy are still at PEACE!  otherwise that sub could have been a problem! LOL.  I guess I can only convoy Germany too haha

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 mech_infantrys moved from Queensland to Western Australia
                2 fighters moved from Queensland to Western Australia
                1 fighter moved from 54 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 3 fighters and 2 mech_infantrys
                    Japanese defend with 1 airfield, 1 artillery and 1 infantry
                        ANZAC roll dice for 3 fighters and 2 mech_infantrys in Western Australia, round 2 : 2/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Western Australia to Queensland
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry and 2 mech_infantrys placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.17
        Japanese : 1.33

    triplea_42152.0_ANZ15.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Norway to Finland

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42152.0_Fre15.tsvg

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