@Witt Fine with me
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Libya
Italians take Libya from French
1 artillery moved from Tobruk to Libya
1 armour and 2 artilleries moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 armour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 : 1/3 hits
British roll dice for 2 armour and 1 infantry in Iraq, round 2 : 2/3 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
retreated to Iraq
British win with 2 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 2 artilleries
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 2 artilleries in French Equatorial Africa, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits
Italians roll dice for 1 armour and 2 artilleries in French Equatorial Africa, round 3 : 2/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in French Equatorial Africa, round 3 : 2/2 hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to GreecePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,5,6
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to TunisiaTurn Complete - French
Combat Hit Differential Summary :
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I’m glad I’m not Stalin with 7 bombers aimed at me!!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Meant to non comm those 2 ANZAC destroyers.
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got you covered, will adjust them.
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oh NVM I see you’ve done it!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Belarus
5 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to Western Ukraine
3 artilleries moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 armour moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Belarus -
intercept in moscow?
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Belarus
5 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to Western Ukraine
3 artilleries moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 armour moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia rolls: 3,8,5,3 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total. Damaged units is as follows: airfield = 4, factory_major = 12
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
5 bombers moved from Russia to Eastern Poland
3 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
2 infantry placed in Western Germany
2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 2.
1 armour, 2 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Germany been crazy lucky against AA fire - ain’t going to last!
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The yellow blot on the map is too big!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
3 fighters moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
3 fighters moved from Western Ukraine to Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 aaGun and 6 infantry moved from Tambov to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Urals to Nenetsia
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 3 destroyers, 6 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
4 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
3 armour moved from Burma to West India
1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 4 infantry, 5 submarines and 2 transports moved from 35 Sea Zone to 45 Sea Zone
4 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from Philippines to Dutch New GuineaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 45 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 3/8 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 fighters moved from Japan to Caroline Islands
3 bombers moved from Yunnan to Caroline Islands
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 aaGun and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shan State to Malaya
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Burma to Malaya
1 aaGun moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from Szechwan to Yunnan
5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
The yellow blot just got bigger. All together now, “We all live in a yellow submarine, a yellow submarine, a yellow submarine.”
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The World Wildlife Foundation says the Great Barrier Reef is endangered and they want the Allies to put more blocker dd’s out so that the Japanese can sink them to make artificial reefs. The Japanese are doing their part by sending out their own blocker dd’s for the allies to sink. The total PUs, Production, # of units and TUV are very close. I don’t recall ever seeing the axis at the same level as the allies at this early stage of the game.
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S.A.: please edit NCM Jpn sub from sz39>sz38. It originally was in sz37. I ended up not having putting any planes to scramble from India.
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Garg and I think alike. Why build mech inf when you can build tanks. My 7 tanks in West India reduce the need for planes for offense and defense.





