@Witt Fine with me
War has been declared
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S.A. submerge subs again in Midway and Wake Island sz’s? Jpn attacking each with 2 bombers and 1 sub.
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Amphib attack on U.S. bomber in new Austr air base was impulsive. Figured if ANZ wanted to spend last turn’s cash on an airbase there, that it must be important enough for me to delay its use. The cost to me will hopefully be offset by destroying a bomber and doing some damage in the counterattack. The outlook for the Axis has gotten more ominous.
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An act of perspiration and desperation!
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Hardly, without the atomic bomb, it will take the allies a good while to take me down. After all, I have the kamikaze. Now that would be an act of desperation. I’ve never used them before. Now if Germany can just hold out long enough to send me those super weapons. And if the Italians would start working on that exploding pasta bomb. Oops, I just gave away state secrets.
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Pasta Bomb?
What a saucy secret!
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Amphib attack on U.S. bomber in new Austr air base was impulsive. Figured if ANZ wanted to spend last turn’s cash on an airbase there, that it must be important enough for me to delay its use. The cost to me will hopefully be offset by destroying a bomber and doing some damage in the counterattack. The outlook for the Axis has gotten more ominous.
Don’t worry. ANZAC doesn’t know what the hell it’s doing. They are just buying random stuff!!
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Now you tell me, the doomed tt and crew have already left port.
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DIVE, DIVE, DIVE!
Submerge the subs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
7 armour, 12 artilleries, 11 infantry and 7 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from India to 42 Sea Zone
3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber; ANZAC defend with 1 airfield
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits
ANZAC roll dice for 1 bomber in Western Australia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 1/2 hits
ANZAC roll dice for 1 bomber in Western Australia, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Eastern Persia
Japanese attack with 7 armour, 12 artilleries, 11 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 12 artilleries, 11 infantry and 7 mech_infantrys in Eastern Persia, round 2 : 13/37 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 7 armour, 12 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 aaGuns and 1 artillery moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
3 fighters moved from Italian Somaliland to Tanganyika Territory
1 tactical_bomber moved from Italian Somaliland to West India
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
2 bombers moved from 31 Sea Zone to Caroline Islands
2 fighters moved from Japan to Philippines
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 83 Sea Zone to 70 Sea ZonePlace Units - Japanese
3 armour placed in West India
2 armour and 1 mech_infantry placed in India
1 infantry placed in Kiangsu
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
1 carrier placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
Took out 3 dd’s, a tt, a bomber and an inf with no losses. The Japanese advance had stalled at W. india because Brit army could counterattack until I could outbuild and reinforce more than Brit could. Last turn, I didn’t bother battle calc, but should have, as I had 72% chance of repulsing a counterattack. Could have advanced at same time as Africa invasion. Next stop Persia, then Iraq, then on to Egypt. I turned off email notifications on my cell because of all the endless mail from sites we subscribes to, so was slow in seeing S.A.'s response.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 aaGuns, 1 artillery, 1 battleship, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 87 Sea Zone to 69 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 aaGuns, 1 artillery, 1 battleship, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 87 Sea Zone to 69 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 69 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 bombers moved from 25 Sea Zone to Queensland
1 fighter moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Iceland to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Iraq: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Norway to Finland
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery and 1 infantry moved from Norway to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery and 1 infantry moved from Norway to FinlandCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Rhodesia
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Rhodesia to Egypt
3 infantry moved from Iraq to Persia
1 fighter moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
3 armour placed in Persia
2 armour and 1 artillery placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 33 PUs (4 lost to blockades); end with 34 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.17
Japanese : 0.67 -
Forgot to NCM a bomber. One bomber from Japan did not participate in combat because it was to fly to Burma. I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?
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Forgot to NCM a bomber. One bomber from Japan did not participate in combat because it was to fly to Burma. I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?
I doubt my allies will have an issue. I’ll try to edit it on Russia’s turn if I get the chance.
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Forgot to NCM a bomber. One bomber from Japan did not participate in combat because it was to fly to Burma. I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?
I doubt my allies will have an issue. I’ll try to edit it on Russia’s turn if I get the chance.
kind of like my artillery and man Obviously should have landed in novgorod!
Edit your russian turn who cares.





