@Witt we concede the game! congrats
War has been declared
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I just want to have fun win or lose, mistakes or no mistakes.
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Keep play it’s actually been a fun game.
I was way out of bounds, don’t know why , so Apologies again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 fighters moved from Southern France to Western Germany
1 artillery and 4 infantry moved from Southern France to France
2 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,2,2,4,1,4
Italians collect 6 PUs (5 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
Christmas in July! Emperor Hirohito thanks the Brits for building in London and not the mideast. Dawg may not share my appreciation. The Emperor thanks the Americans for moving their bombers out of reach of the homeland. Guess my stack of ftrs discouraged them. However, shipping in the Sea of Japan will continue to be sparse. The natives of DEI tremble that the Americans may return them to colonial rule. Il Duce thanks the Brits for giving him “Mare Nostrum” back. I enjoyed the comments by Garg and D.A. D.A. stay in the game.
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Wow, it truly is Christmas in July, for Italy. 13 P.U. It will be like letting a kid into a candy store. Maybe the Brit submariners need shore leave.
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I love how dawg doesn’t give a damn about our petty squabbles .
You know I have to say this and I’m only going to say this once.
Japan is not the only axis nation with a peace treaty in place with Russia.
Russia and Italy have also successfully negotiated to maintain a lasting and official peace agreement over all 12 game rounds of warfare.
Yet like the modern media, I see a lot of talk about sideshows instead of stark realities! Everyone giving Russia And Japan a hard time but Italy gets a free pass?? It’s like a Clinton conspiracy!
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That’s a good one Garg. So Dawg voluntarily gave up the Italian can opener so that Russia wouldn’t invade _ ? Does that mean that your mech in Cauc is not going to take Italian Somaliland for the N.O.?
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Thanks for the kind words D.A. Japan was blessed with good dice in the beginning against China. Sometimes one has to make your own luck. I aggressively challenged China, baiting UKP to intervene. I’ve seen many forum strategy posts about the benefits of Japan DOW on allies on T1. But I prefer to completely conquer China first. I had no idea what to do after taking India. The German war in the east wasn’t going anywhere so I needed to do something fast. S.A. quickly built and rushed in air power to Aust. and has continued to concentrate on me, thus reducing the pressure of a two front war on Ger. Even tho I took India, I’ve had to expend sizable resources every turn defending it. So the U.S. has equaled and exceeded my initial air and naval superiority.
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That’s a good one Garg. So Dawg voluntarily gave up the Italian can opener so that Russia wouldn’t invade _ ? Does that mean that your mech in Cauc is not going to take Italian Somaliland for the N.O.?
Lol, I even anticipated him wanting it and flipped the Allied neutral territory. Surprised Gargantua hasn’t wanted to move on it earlier.
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Thanks for the kind words D.A. Japan was blessed with good dice in the beginning against China. Sometimes one has to make your own luck. I aggressively challenged China, baiting UKP to intervene. I’ve seen many forum strategy posts about the benefits of Japan DOW on allies on T1. But I prefer to completely conquer China first. I had no idea what to do after taking India. The German war in the east wasn’t going anywhere so I needed to do something fast. S.A. quickly built and rushed in air power to Aust. and has continued to concentrate on me, thus reducing the pressure of a two front war on Ger. Even tho I took India, I’ve had to expend sizable resources every turn defending it. So the U.S. has equaled and exceeded my initial air and naval superiority.
The air campaign in the Pacific that initially saved Hawaii and Australia was Garg’s idea.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
1 fighter moved from 110 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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Rommel I love all the flapping of your gums about Christmas, etc!!!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 fighter and 3 tactical_bombers moved from Bessarabia to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to PolandCombat - Germans
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scramble in sz91?
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Scramble away! Let’s eat away at those damn bombers!!!
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it wont let the french fighter battle.
scramble yes battle no.
i will have to edit my first 2 battles.
got to excited and pushed the x to quick -
May the dice be with you D A!
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it wont let the french fighter battle.
scramble yes battle no.
i will have to edit my first 2 battles.
got to excited and pushed the x to quickANY IDEAS. I HIT TWICE THE FIRST TIME I ROLLED SO IT WOULD BE GONE THE DESTROYER DID NOT HIT.
oops caps locked on -
Keep the current game open or save it, and open the France 12 game turn again in a different Triplea launcher window and then just make the combat moves and combat for sz91 including the French ftr. That way, the marti’s for the French ftr will be displayed for all of us. Then you can close that window and edit the result. If you closed and didn’t save the original game, then recreate the purchase and movements and edit the battle results and make your NCM. Go with the 1st set of dice for your bombers and the Brit DD.





