@Karl7 Hisa up
War has been declared
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 bomber and 3 fighters moved from India to PersiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Air Battle in Persia
Japanese attacks with 4 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from 8 Sea Zone to Japan
3 fighters moved from Persia to West India
1 bomber moved from Persia to India
2 armour, 1 infantry and 1 mech_infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 tactical_bomber moved from Malaya to India
1 submarine moved from 53 Sea Zone to 51 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
2 submarines moved from 34 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 factory_minor placed in West India
2 artilleries and 1 fighter placed in India
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.067
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
have a good time on the beach.
-
Thanks Dawg. Kick some butt while I’m gone.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
4 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
6 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone -
Any scramble orders in sz 6 Hirohito
-
Yes scramble. I couldn’t find a way to block your bombers from landing. Tell me the number of hits. I don’t have a computer to see my units or bat calc
-
Yea, I forgot to ask the OOL
-
You have
2 DD
2 cv
2 fig
2 tac
2 fig scramble -
OOL 2 dd 2cv tilt, 2 Tb 2cv , ftrs. I will lose badly
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
4 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
6 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 bombers, 4 fighters and 4 tactical_bombers
Japanese defend with 2 carriers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/14 hits
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/10 hits
2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 4 fighters and 4 tactical_bombers
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Battle in 110 Sea Zone
French loiter and taunt; British loiter and taunt; Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports in 110 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
6 bombers moved from 6 Sea Zone to Midway
3 carriers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.227
Median : 3.000
Variance : 0.977
Standard Deviation : 0.988
Total rolls : 44Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.276
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.227
Median : 3.000
Variance : 0.977
Standard Deviation : 0.988
Total rolls : 44Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.276
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
I’ve played A&A Europe as much as Global, so have played Euro powers more than JPN. The fluidity of the Pacific makes it more complex than land battles on the eastern front. I asked for Jpn because I wanted a change and it might be more fun. As Jpn and as the Allies, I’ve seen Jpn fortified in the homeland and Phil and just skirmishes elsewhere. So I am experimenting with going beyond that in this game. I knew that US would use blockers around Hawaii, but thought I could threaten him before he could hit sz6 hard. I was overwhelmed by the possibilities of various ways he could attack. I moved subs away because I had blocked his fleet. If I had kept my subs, together with bombers, I could have threatened his CVs. But since his planes were lost, he didn’t need to move CVs to sz7.
-
I don’t have access to a computer with the game while on vacation, so will have to rely on forum posts. So I can’t tell how bad the situation is. But I think SA has blocked me from hitting his fleet with mine. I
-
S.A., if you can repost the Amer turn with your unit locations by Terr, I would appreciate it.
-
Test summary from TripleA, engine version: 1.9, time: 4:03:21 PM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
4 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
6 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 bombers, 4 fighters and 4 tactical_bombers
Japanese defend with 2 carriers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/14 hits, 0.00 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/10 hits, 0.00 expected hits
2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits, 0.00 expected hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 0.00 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 4 fighters and 4 tactical_bombers
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Battle in 110 Sea Zone
French loiter and taunt; British loiter and taunt; Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports in 110 Sea Zone, round 2 : 1/5 hits, 0.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
6 bombers moved from 6 Sea Zone to Midway
3 carriers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 battleships, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships, 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00
Americans : 18.00
Japanese : 9.00Territory Summary for Americans :
Queensland : 2 artilleries, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Alaska : 2 bombers
Aleutian Islands : 1 artillery
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 6 bombers
23 Sea Zone : 1 destroyer
26 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
25 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
6 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 infantry
Egypt : 1 mech_infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Sicily : 1 flag
Brazil : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 5x factory_minor, 4x harbour; Remaining resources: 33 PUs;
British buy 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Alexandria to Trans-JordanPlace Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
British collect 31 PUs (3 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
-
I asked for the listing of American unit locations because the US aggressively moved to my home waters. This scared me. But apparently, it caused you to have second thoughts about splitting your fleet. Too bad you changed your mind. Those cv’s and tt’s looked mighty tempting, even tho you could counterattack. Action is heating up. Allies go all in for invasion, but their builds are all against Jpn. This will be bloody critical.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 6 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 6 infantry
British defend with 1 armour, 4 fighters and 1 infantry; Americans defend with 2 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 3/9 hits
Americans roll dice for 3 armour, 2 fighters, 9 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 6/16 hits
3 infantry owned by the Americans and 6 infantry owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Italians retreated to Southern France
Americans win with 3 armour, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Italians: 6 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
2 artilleries and 8 infantry moved from Northern Italy to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2,6,2
Italians collect 2 PUs (9 lost to blockades); end with 2 PUs





