• Liaison TripleA 11 10

    Dice 1
    Airbase 1-3 or Navalbase 4-6
    DiceRolls: 1@6; Total Hits: 11@6: (2)

    Dice 2
    Factory 1,2,3,4 or other facilitiy 5-6
    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • Liaison TripleA 11 10

    So far I have:
    5 damage to Airbase
    8 damage to factory

    Dice 3  is either navalbase or factory
    1,2,3 NB, 4,5,6 Factory
    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • Liaison TripleA 11 10

    So RANDOM LOTTERY has given me the following results:

    5 damage to Airbase
    8 damage to Factory
    8(max) damage to Naval Base
    4 damage to factory again

    I’ll edit it and post!

  • Liaison TripleA 11 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Algeria
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 bombers
                EDIT: Removing units owned by Germans from Germany: 2 bombers
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Removing units owned by Russians from Archangel: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Russians from Belarus: 3 infantry
                EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
                EDIT: Changing ownership of Belarus from Russians to Germans
                EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery
                EDIT: Adding units owned by Germans to Belarus: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 12
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 34 Sea Zone: 2 fighters
                EDIT: Adding units owned by ANZAC to Guam: 2 fighters
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42152.0_Fre9.tsvg

  • Liaison TripleA 11 10

    Ok Dawg! you should be able to use the attached file!  All bombing damage is recorded, and all destroyed units removed.

    I’ve left it at end of france, so you should be able to do purchases normal, and any combats where dice werent rolled.

    Germany gets a BIG advantage here, because you now know that you lost 4 bombers but get to change your purchase to what we have no idea it might have been…

    but I trust you to be honest! :)

  • 25 24 23 22 21 20 19

    Ger attacked Arch with only 1 ground unit against 2 defenders, who both hit.  So Ger had to take a bomber as a hit.  Then Ger overstayed his welcome and gambled and lost on the second round plano-y-mano and both hit.

  • Liaison TripleA 11 10

    4 bombers off of Berlin is breathing room the allies badly need!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 armour moved from Eastern Poland to Bessarabia
                3 mech_infantrys moved from Eastern Poland to Bessarabia
                1 armour moved from Poland to Novgorod
                2 artilleries and 3 infantry moved from Poland to Eastern Poland
                3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 7 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia

    Place Units - Germans
                1 bomber placed in Western Germany
                3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,4
                Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_42152.0_Ger10.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    thank you garg

  • 25 24 23 22 21 20 19

    Thanks Garg for all the work putting this together.  But take a break from organizing the Allied resistance to the Axis, at least in the Pacific.  I liked it better when Japan’s opponents were lackadaisical.

  • Liaison TripleA 11 10

    @FMErwinRommel:

    Thanks Garg for all the work putting this together.  But take a break from organizing the Allied resistance to the Axis, at least in the Pacific.  I liked it better when Japan’s opponents were lackadaisical.

    A fair request haha

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 0 techTokens; 35 PUs;
                Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Smolensk to Novgorod
                2 infantry moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
                1 mech_infantry moved from Smolensk to Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                4 fighters moved from Ukraine to Western Ukraine
                1 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 fighters and 2 infantry in Western Ukraine, round 2 : 4/6 hits, 2.33 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Ukraine
                3 artilleries moved from Russia to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 tactical_bomber moved from Belarus to Ukraine
                4 fighters moved from Western Ukraine to Ukraine

    Place Units - Russians
                3 armour placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : 0.83

    triplea_42152.0_Rus10.tsvg

  • Liaison TripleA 11 10

    What a tight and exciting game!  Loving this eastern front conflict!

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 bomber moved from Japan to Guam
                2 submarines moved from 46 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam

    triplea_42152.0_Jap10.tsvg

  • 25 24 23 22 21 20 19

    Scramble?  Jpn attack ANZ dd in sz54 with 1 sub, 2 ftrs & 2 TB.  Scramble with ANZ and/or Amer ftrs?

  • 25 24 23 22 21 20 19

    Add a bomber to attack on U.S. cv in sz34.

  • 19 17

    @FMErwinRommel:

    Add a bomber to attack on U.S. cv in sz34.

    Ok

  • 19 17

    @FMErwinRommel:

    Scramble?  Jpn attack ANZ dd in sz54 with 1 sub, 2 ftrs & 2 TB.  Scramble with ANZ and/or Amer ftrs?

    Scramble 3 US fighters in sz54 and scramble max sz21

  • Liaison TripleA 11 10

    Roll em!

  • 25 24 23 22 21 20 19

    Ha, I never thought about Guam scrambling.  That was a waste.  I’ll try to remember that in the future.  Lost my poor tt.

Suggested Topics

  • 512
  • 359
  • 440
  • 628
  • 177
  • 189
  • 569
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.9k

Users

40.7k

Topics

1.8m

Posts