@Witt Fine with me
War has been declared
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I’m going to Lottery the SBR results. I’ll just do it in elimination fashion.
Dice 1 = 5 damage
Dice 2 = 8 damage
Dice 3 = 8 damage
Dice 4 = 4 damageDice 1
Rolls: 1@6; Total Hits: 11@6: (5)If it’s a 1-4 it’s on the factory. If it’s a 5 or 6 it’s on the airbase or naval base, I’ll do a roll off after.
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Dice 1
Airbase 1-3 or Navalbase 4-6
Rolls: 1@6; Total Hits: 11@6: (2)Dice 2
Factory 1,2,3,4 or other facilitiy 5-6
Rolls: 1@6; Total Hits: 11@6: (1) -
So far I have:
5 damage to Airbase
8 damage to factoryDice 3 is either navalbase or factory
1,2,3 NB, 4,5,6 Factory
Rolls: 1@6; Total Hits: 11@6: (1) -
So RANDOM LOTTERY has given me the following results:
5 damage to Airbase
8 damage to Factory
8(max) damage to Naval Base
4 damage to factory againI’ll edit it and post!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Removing units owned by Germans from Germany: 2 bombers
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Russians from Belarus: 3 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
EDIT: Changing ownership of Belarus from Russians to Germans
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery
EDIT: Adding units owned by Germans to Belarus: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 12
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 34 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Guam: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Ok Dawg! you should be able to use the attached file! All bombing damage is recorded, and all destroyed units removed.
I’ve left it at end of france, so you should be able to do purchases normal, and any combats where dice werent rolled.
Germany gets a BIG advantage here, because you now know that you lost 4 bombers but get to change your purchase to what we have no idea it might have been…
but I trust you to be honest! :)
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Ger attacked Arch with only 1 ground unit against 2 defenders, who both hit. So Ger had to take a bomber as a hit. Then Ger overstayed his welcome and gambled and lost on the second round plano-y-mano and both hit.
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4 bombers off of Berlin is breathing room the allies badly need!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 armour moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Eastern Poland to Bessarabia
1 armour moved from Poland to Novgorod
2 artilleries and 3 infantry moved from Poland to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to BessarabiaPlace Units - Germans
1 bomber placed in Western Germany
3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,4
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
thank you garg
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Thanks Garg for all the work putting this together. But take a break from organizing the Allied resistance to the Axis, at least in the Pacific. I liked it better when Japan’s opponents were lackadaisical.
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Thanks Garg for all the work putting this together. But take a break from organizing the Allied resistance to the Axis, at least in the Pacific. I liked it better when Japan’s opponents were lackadaisical.
A fair request haha
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 0 techTokens; 35 PUs;
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 mech_infantry moved from Smolensk to Ukraine
2 infantry moved from Ukraine to Western Ukraine
4 fighters moved from Ukraine to Western Ukraine
1 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Novgorod
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Western Ukraine, round 2 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Ukraine
3 artilleries moved from Russia to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 tactical_bomber moved from Belarus to Ukraine
4 fighters moved from Western Ukraine to UkrainePlace Units - Russians
3 armour placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.83 -
What a tight and exciting game! Loving this eastern front conflict!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Japan to Guam
2 submarines moved from 46 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam -
Scramble? Jpn attack ANZ dd in sz54 with 1 sub, 2 ftrs & 2 TB. Scramble with ANZ and/or Amer ftrs?
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Add a bomber to attack on U.S. cv in sz34.
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Scramble? Jpn attack ANZ dd in sz54 with 1 sub, 2 ftrs & 2 TB. Scramble with ANZ and/or Amer ftrs?
Scramble 3 US fighters in sz54 and scramble max sz21
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Roll em!





