@Karl7 congratulations on your capital of my Dutch Capital .
War has been declared
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I can edit the combat move together based on dice reports. But believe it or not, my email never got added! So I dont have any dice information!
Need some more info guys. And what was your build Dawg?
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You got me good. Someone had used that same maneuver on me earlier this year, so I was aware of it. That’s why previously, I had put my empty tt’s in Phil Sea, instead of unprotected sz20. But after your attack on Phil Sea, I was focused on that and forgot/overlooked ANZ ftrs being able to reach that far on CV. I had been careful to invade isles with fleet protection until the Celebes and Aleut. I’ve been frustrated on shuttling troops from China IC The best troop convoy is between Japan and Phil. But Japan was temp unprotected, so I was exposed. Ger bomber luck ran out. Axis took hits this turn. Everyone is just muddling around.
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You got me good. Someone had used that same maneuver on me earlier this year, so I was aware of it. That’s why previously, I had put my empty tt’s in Phil Sea, instead of unprotected sz20. But after your attack on Phil Sea, I was focused on that and forgot/overlooked ANZ ftrs being able to reach that far on CV. I had been careful to invade isles with fleet protection until the Celebes and Aleut. I’ve been frustrated on shuttling troops from China IC The best troop convoy is between Japan and Phil. But Japan was temp unprotected, so I was exposed. Ger bomber luck ran out. Axis took hits this turn. Everyone is just muddling around.
Can you post the german battle/dice results? so I can help dawg rebuild his turn in tripleA?
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I can edit the combat move together based on dice reports.� But believe it or not, my email never got added!� So I dont have any dice information!
Need some more info guys.� And what was your build Dawg?
Seems like I got some of the combat rolls, but not all, specifically how much damage was done on bombings and Russian defense rolls.
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Belarus, round 2
Your dice are: 5,1,4,2,4Roll AA in United Kingdom
Your dice are: 6
Your dice are: 6,6,1,1
Your dice are: 2Checked my Spam folder for the other rolls but it’s empty.
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The Russians need AA training from the Brits. Including the Italian bombing, the Brits have been fired upon 7 times and shot down 3 bombers…
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Oh so he just lost 2 bombers is all? attacked with 6?
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ANZAC - you were going to land your fighters in Guam - not on that DOOMED carrier?
What is with you guys??
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Oh so he just lost 2 bombers is all? attacked with 6?
I think so. Probably 1 on airfield, 1 harbour, 4 factory.
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Ger 6 bombers > London: 2 AA hits to IC raid. Damage 3.6.6.2 (plus add 2 points to each) So damage is 5, 8, 8 and 4. But marti didn’t say which facilities.
Belarus: Ger> 2 inf, 1 art, 2 TB. art and 2 TB take Bel. Rus: all 3 inf killed. change ownership.
Archangel: Ger 1 inf & 2 bombers and Rus 1 inf & 1 mech all killed, no survivors. Empty, remains Rus. -
Wow so Russia killed 2 bombers in Archangel! Ouch!
Editing it up now. Going to leave it in NON COMBAT mode. Dawg - you will have to finish your NCM’s and then edit in your purchase and placement.
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I’m going to Lottery the SBR results. I’ll just do it in elimination fashion.
Dice 1 = 5 damage
Dice 2 = 8 damage
Dice 3 = 8 damage
Dice 4 = 4 damageDice 1
Rolls: 1@6; Total Hits: 11@6: (5)If it’s a 1-4 it’s on the factory. If it’s a 5 or 6 it’s on the airbase or naval base, I’ll do a roll off after.
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Dice 1
Airbase 1-3 or Navalbase 4-6
Rolls: 1@6; Total Hits: 11@6: (2)Dice 2
Factory 1,2,3,4 or other facilitiy 5-6
Rolls: 1@6; Total Hits: 11@6: (1) -
So far I have:
5 damage to Airbase
8 damage to factoryDice 3 is either navalbase or factory
1,2,3 NB, 4,5,6 Factory
Rolls: 1@6; Total Hits: 11@6: (1) -
So RANDOM LOTTERY has given me the following results:
5 damage to Airbase
8 damage to Factory
8(max) damage to Naval Base
4 damage to factory againI’ll edit it and post!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Removing units owned by Germans from Germany: 2 bombers
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Russians from Belarus: 3 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
EDIT: Changing ownership of Belarus from Russians to Germans
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery
EDIT: Adding units owned by Germans to Belarus: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 12
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 34 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Guam: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Ok Dawg! you should be able to use the attached file! All bombing damage is recorded, and all destroyed units removed.
I’ve left it at end of france, so you should be able to do purchases normal, and any combats where dice werent rolled.
Germany gets a BIG advantage here, because you now know that you lost 4 bombers but get to change your purchase to what we have no idea it might have been…
but I trust you to be honest! :)
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Ger attacked Arch with only 1 ground unit against 2 defenders, who both hit. So Ger had to take a bomber as a hit. Then Ger overstayed his welcome and gambled and lost on the second round plano-y-mano and both hit.
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4 bombers off of Berlin is breathing room the allies badly need!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 armour moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Eastern Poland to Bessarabia
1 armour moved from Poland to Novgorod
2 artilleries and 3 infantry moved from Poland to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to BessarabiaPlace Units - Germans
1 bomber placed in Western Germany
3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,4
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
thank you garg





