@captainwalker installed new TripleA and re-registered MARTI
works fine and i finally get MARTI emails again on my gmail address (was probably blocked as spam before by Google)
Another good turn for Japan. Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii. Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn. I was satisfied to take out the cr and tt by the Celebes.
If you are going to be recording dice stats - make sure to include these ones that you seem to have forgotten… 8-)
D.A.
Could you NCM my dd from Queensland back to Hawaii
Tanks
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Removing units owned by Americans from Libya: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 2 armour
EDIT: Adding units owned by Americans to French West Africa: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to 87 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
SA and I were on the phone and I lost reception driving through the mountains and we weren’t able to finish our coordination conversation. Made a few edits to US non-com movements.
SA and I were on the phone and I lost reception driving through the mountains and we weren’t able to finish our coordination conversation. Made a few edits to US non-com movements.
REPLICANT IDENTITY REVEALED!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 6 submarines; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
Combat - British
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Persia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Place Units - British
1 artillery placed in Persia
3 submarines placed in 98 Sea Zone
3 submarines placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
There appears to be an edit error in North Africa! I think you meant to only edit 1 inf back to algeria, not 2+mech.!!
And US transports in the MED have also vanished!!!
I have conferred with my illustrious allies to assist them in clearing up a series of misunderstandings, miscommunications, and misplacements of units (some that were IMPOSSIBLE).
Please use the attached CORRECTED file.
DEAR LORD!
I hear there may be another NCM change coming…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,5,1,3,4,2,5,5,5,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs
All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.
All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.

The Princess Bride is a classic movie, one of my favorites.
The Princess Bride is a classic movie, one of my favorites.
Using ANZAC fighters on an American carrier, and American destroyers to clear path Is also a classic way to pick off defenceless transports …
It’s not a 3% battle… it’s 3 100% battles . :)
It’s one of surprise Attacks favourites… lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from 34 Sea Zone to 20 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 infantry moved from Queensland to South Australia
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.
Rommel, you need to meet Gargantua. He actually sort of looks like the pic!!
Bad news for the Allies. We lose an American carrier and 2 American planes. The American fleet deserted the Aussies!! On their way out though they managed to take out 4 Japanese transports!!