@Karl7 Hisa up
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Ceylon to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
3 transports moved from 54 Sea Zone to 26 Sea Zone
6 bombers moved from Western United States to Queensland
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 8 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from South Australia to Queensland
2 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour moved from French Equatorial Africa to Egypt
2 transports moved from 82 Sea Zone to 84 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 8 Sea Zone to AlaskaPlace Units - Americans
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Another good turn for Japan. Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii. Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn. I was satisfied to take out the cr and tt by the Celebes.
If you are going to be recording dice stats - make sure to include these ones that you seem to have forgotten… 8-)
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D.A.
Could you NCM my dd from Queensland back to Hawaii
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Removing units owned by Americans from Libya: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 2 armour
EDIT: Adding units owned by Americans to French West Africa: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to 87 Sea Zone: 2 transports
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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SA and I were on the phone and I lost reception driving through the mountains and we weren’t able to finish our coordination conversation. Made a few edits to US non-com movements.
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SA and I were on the phone and I lost reception driving through the mountains and we weren’t able to finish our coordination conversation. Made a few edits to US non-com movements.
REPLICANT IDENTITY REVEALED!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 6 submarines; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian SudanCombat - British
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Persia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZonePlace Units - British
1 artillery placed in Persia
3 submarines placed in 98 Sea Zone
3 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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There appears to be an edit error in North Africa! I think you meant to only edit 1 inf back to algeria, not 2+mech.!!
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And US transports in the MED have also vanished!!!
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I have conferred with my illustrious allies to assist them in clearing up a series of misunderstandings, miscommunications, and misplacements of units (some that were IMPOSSIBLE).
Please use the attached CORRECTED file.
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DEAR LORD!
I hear there may be another NCM change coming…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,5,1,3,4,2,5,5,5,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs -
All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.
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All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.

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The Princess Bride is a classic movie, one of my favorites.
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The Princess Bride is a classic movie, one of my favorites.
Using ANZAC fighters on an American carrier, and American destroyers to clear path Is also a classic way to pick off defenceless transports …
It’s not a 3% battle… it’s 3 100% battles . :)
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It’s one of surprise Attacks favourites… lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from 34 Sea Zone to 20 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 infantry moved from Queensland to South Australia
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.33





