• 25 24 23 22 21 20 19

    Every single ANZ defender hit.  I attacked Cel with a tt and planes and only inflicted 1 hit.  Both defenders hit.  So I chose to take a ftr as a hit to save a ground unit.  But the remaining defender hit again.  So I gave up and left the isle empty.  I didn’t use a 2nd tt because I didn’t want to lose 2 tt’s and I only had 1 inf left in the Phil.  But I did advance to threaten the Allied fleet and have interceptors in India.

  • 25 24 23 22 21 20 19

    I had the same trouble with loading and moving tt’s again in sz20 when there were multiple tt’s.  So I made a NCM in combat phase to clear out tt’s from that sz so I could make a combat move from there.  But then I couldn’t complete the NCM in NCM.  So I had to edit at the end.

  • 25 24 23 22 21 20 19

    I will have to start marking the dice stat box.  Average ANZ dice roll was 1.4 (median 1); average Jpn dice roll was 4.2 (median 5).

  • Liaison TripleA 11 10

    Russian’s are sending thier good dice to Anzac!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Ceylon to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                3 transports moved from 54 Sea Zone to 26 Sea Zone
                6 bombers moved from Western United States to Queensland
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                3 fighters and 2 tactical_bombers moved from Hawaiian Islands to Queensland
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from Midway to 8 Sea Zone
                1 tactical_bomber moved from Midway to 25 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from South Australia to Queensland
                2 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 mech_infantry moved from Tunisia to Libya
                1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 armour moved from French Equatorial Africa to Egypt
                2 transports moved from 82 Sea Zone to 84 Sea Zone
                2 destroyers moved from 91 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone

    triplea_42152.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Ceylon to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                3 transports moved from 54 Sea Zone to 26 Sea Zone
                6 bombers moved from Western United States to Queensland
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                3 fighters and 2 tactical_bombers moved from Hawaiian Islands to Queensland
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from Midway to 8 Sea Zone
                1 tactical_bomber moved from Midway to 25 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from South Australia to Queensland
                2 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 mech_infantry moved from Tunisia to Libya
                1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 armour moved from French Equatorial Africa to Egypt
                2 transports moved from 82 Sea Zone to 84 Sea Zone
                2 destroyers moved from 91 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 bomber moved from 55 Sea Zone to Queensland
                1 fighter moved from 8 Sea Zone to Alaska

    Place Units - Americans
                2 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42152.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42152.0_Chi9.tsvg

  • Liaison TripleA 11 10

    @FMErwinRommel:

    Another good turn for Japan.  Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii.  Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn.  I was satisfied to take out the cr and tt by the Celebes.

    If you are going to be recording dice stats - make sure to include these ones that you seem to have forgotten… 8-)


  • D.A.
    Could you NCM my dd from Queensland back to Hawaii
    Tanks
    S.A.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Algeria: 1 infantry
                EDIT: Adding units owned by Americans to Morocco: 1 infantry
                EDIT: Removing units owned by Americans from Libya: 2 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Algeria: 2 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Egypt: 2 armour
                EDIT: Adding units owned by Americans to French West Africa: 2 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 2 infantry and 2 transports
                EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
                EDIT: Adding units owned by Americans to 87 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42152.0_Chi9.tsvg


  • SA and I were on the phone and I lost reception driving through the mountains and we weren’t able to finish our coordination conversation.  Made a few edits to US non-com movements.

  • Liaison TripleA 11 10

    @OlMountainMan:

    SA and I were on the phone and I lost reception driving through the mountains and we weren’t able to finish our coordination conversation.  Made a few edits to US non-com movements.

    REPLICANT IDENTITY REVEALED!

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan

    Combat - British

    Non Combat Move - British
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Persia
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone

    Place Units - British
                1 artillery placed in Persia
                3 submarines placed in 98 Sea Zone
                3 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    triplea_42152.0_UK_9.tsvg

  • Liaison TripleA 11 10

    There appears to be an edit error in North Africa!  I think you meant to only edit 1 inf back to algeria, not 2+mech.!!

  • Liaison TripleA 11 10

    And US transports in the MED have also vanished!!!

  • Liaison TripleA 11 10

    I have conferred with my illustrious allies to assist them in clearing up a series of misunderstandings, miscommunications, and misplacements of units (some that were IMPOSSIBLE).

    Please use the attached CORRECTED file.

    triplea_42152.0_UK_9.tsvg

  • Liaison TripleA 11 10

    DEAR LORD!

    I hear there may be another NCM change coming…

  • Liaison TripleA 11 10

    OK FINAL FILE UPDATED!

    USE ATTACHED FILE

    triplea_42152.0_UK_9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 34 Sea Zone: 1 carrier
                EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,5,1,3,4,2,5,5,5,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
                Italians collect 4 PUs (7 lost to blockades); end with 6 PUs

    triplea_42152.0_Ita9.tsvg

  • 25 24 23 22 21 20 19

    All these secret requested edits.  Is this a conspiracy?  Or are the Allies actually coordinating or consulting after the fact?  The American CV to sz34 will lead to  an ANZ attack with 3 percent chance, bring it on.

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