Is USA spending anything against Germany?
THey are bringing the heat against peaceful Japan
Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
Look at that Combat Hit Differential!!! Horrible for ANZACS. Went many rounds with no hits.
Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down. The axis are in no need of any “dice breaks”.
4 hits on 28 dice at two… ouch D.A!
You came close D.A. It was worth the risk for a chance to sink 3 tt’s. Not using your DD’s so I couldn’t scramble my 3 planes was smart. Because I had committed all my Phil DD’s in combat elsewhere, I was vulnerable.
Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down. The axis are in no need of any “dice breaks”.
Lol, I was thinking the exact same thing Garg. Japan has gotten some rolls this game along with Dawg’s German bombers…
But the Allies are still hangin on!
Here’s the conclusion to my prior post about my American bombing campaign against Japan. After having a negative TUV on bombing raids over Japan, AA losses had reduced the number of bombers to that of the potential defending ftrs. But the odds of hits was low, ha. I went for one last raid. 3 Amer bombers intercepted by 3 Jpn ftrs and both sides rolled snake eyes. 1/6 x 1/6 = 1/36 for each times both opponents = 1/1296? What are the odds that both sides would have the same extraordinary die roll. Only 1 plane on each side survived the 1 round battle where every unit had a power of 1. Japan temporarily revived, but eventually, my allied position made it impossible for the Axis and they conceded the game.
The ANZ sub battle had a 2/3 chance of success. Jpn had a 1/3 chance with average of almost 1 unit left, which turned out to be correct. Jpn also rolled poorly, just not as poorly, 4 out of 34. In the real WWII, a high % of the U.S. torpedoes were duds for the first year or more.
ENOUGH TALK! I want DICE! I want ACTION!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Archangel
3 infantry moved from Bessarabia to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Belarus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Western Ukraine to Western Germany
2 bombers moved from Belarus to Western Germany
1 bomber moved from Germany to Western Germany
2 bombers moved from Archangel to Germany
3 armour and 2 artilleries moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 armour moved from Western Germany to Poland
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
3 infantry moved from Western Germany to Germany
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,5,5,2,3,2,2,5
Germans collect 45 PUs (7 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
sorry for the delay. i have been real busy.
Wayne
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 0 techTokens; 25 PUs;
Russians buy 6 artilleries; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
1 mech_infantry moved from Vologda to Archangel
1 infantry moved from Sakha to Buryatia
2 fighters moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Belarus
3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 5 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 3 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Ukraine
2 fighters moved from Western Ukraine to Ukraine
1 aaGun and 2 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
3 armour moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 armour moved from Vologda to Smolensk
2 mech_infantrys moved from Ukraine to Smolensk
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 2x harbour, 3x airfield, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 1 artillery, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
3 bombers moved from Caroline Islands to 55 Sea Zone
2 fighters moved from 45 Sea Zone to India
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 6 submarines moved from 45 Sea Zone to 46 Sea Zone
4 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
3 fighters moved from Caroline Islands to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 6 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 46 Sea Zone, round 2 : 1/6 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/11 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery and 1 tactical_bomber in Celebes, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - Japanese
1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Kiangsi to 20 Sea Zone
2 transports moved from 45 Sea Zone to 20 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Shan State to Malaya
1 infantry moved from Yunnan to Shan State
1 submarine moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from India to West India
3 bombers moved from 55 Sea Zone to Dutch New Guinea
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 aaGun, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 aaGun and 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
2 fighters and 1 infantry placed in India
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Every single ANZ defender hit. I attacked Cel with a tt and planes and only inflicted 1 hit. Both defenders hit. So I chose to take a ftr as a hit to save a ground unit. But the remaining defender hit again. So I gave up and left the isle empty. I didn’t use a 2nd tt because I didn’t want to lose 2 tt’s and I only had 1 inf left in the Phil. But I did advance to threaten the Allied fleet and have interceptors in India.
I had the same trouble with loading and moving tt’s again in sz20 when there were multiple tt’s. So I made a NCM in combat phase to clear out tt’s from that sz so I could make a combat move from there. But then I couldn’t complete the NCM in NCM. So I had to edit at the end.
I will have to start marking the dice stat box. Average ANZ dice roll was 1.4 (median 1); average Jpn dice roll was 4.2 (median 5).
Russian’s are sending thier good dice to Anzac!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Ceylon to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
3 transports moved from 54 Sea Zone to 26 Sea Zone
6 bombers moved from Western United States to Queensland
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 8 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from South Australia to Queensland
2 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour moved from French Equatorial Africa to Egypt
2 transports moved from 82 Sea Zone to 84 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Ceylon to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
3 transports moved from 54 Sea Zone to 26 Sea Zone
6 bombers moved from Western United States to Queensland
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 8 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from South Australia to Queensland
2 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour moved from French Equatorial Africa to Egypt
2 transports moved from 82 Sea Zone to 84 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 8 Sea Zone to Alaska
Place Units - Americans
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1